ORIGINAL: wodin You mention BiN. Is that not a similar look to a board game?
Sure is. And that’s why I use it as an example – the different scale is not relevant.
ORIGINAL: wodin The counter gives all the info needed.
True, but in a computer game there is a better way. I am aware there are a number of pieces of information displayed on the counter, but I’ll start with attack and defence values.
Example:
Hot key “A” shows all the attack values of your troops across the map. If there is a stack it totals the stack.
Hot key “B” shows the defensive values of your troops across the map. If there is a stack it totals the stack.
The number floats directly above the counter and the number is colour coded. Green is best, black is worst with other colours in between. You want to find your most powerful attacking unit on the map, or the most powerful defending unit – here it is!
ORIGINAL: wodin ......you might have a unit info box, giving all the extra info that is needed i.e Ammo/Status/Fatigue etc etc.
The reason for the unit info box is because there is not enough space on the counter for all that information. In computer game that limitation is removed.
Click on the unit and all the info is displayed in one box
Further, that info too could be easily garnered by using hot keys.
But there could also be a display in a database format which can be sorted – just like Uncommon Valour.
BTW these items ought to vary over a game. In a computer game its easy to keep track but in a board game its very difficult.