FIRST TOURNAMENT (BETA)
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Re: FIRST TOURNAMENT (BETA)
For what's worth, and I'm guessing we already played after that bug, I've not experienced any issue with the turn, so your workaround worked just fine.
Re: FIRST TOURNAMENT (BETA)
Ok, thanks. I'll take a look. How many minutes into the match were you? How much of your starting force did you and your opponent each have? Created ticket JIRA FPSS-5300Niedowidek_slith wrote: ↑Fri Apr 05, 2024 6:15 am Yes, during tournament match. I'm pretty sure I was able to click "End game now" and it worked. I'm 100% sure that I was showed star rating and "tactical victory" and on-screen message said it will the LAST PBEM++ upload to server.
Kevin
Programmer at On Target Simulations
Programmer at On Target Simulations
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Re: FIRST TOURNAMENT (BETA)
Hi, greatly enjoying the tournament. Please don't feel obligated to respond to this on your Sunday evening. aapee89 and I have finished one side of the second game and our finishing up the other one. However, for the final review I got the briefing and final score for the enemy commander. I did not defect comrade!
There is no error report to send and I was expecting a score of 561 (marginal win + sudden death= tactical + 61% of VPs) and potentially 100 points for completion. However, I'm getting 339.
Also, aapee89 lost his F-4s to we don't know what on the first turn. Not sure if it was airpower or AD, we couldn't figure it out and I had no claims. But the very last message of the game during review in the game logs was that both flights were combat ineffective. Not sure if this is by design or otherwise.
Thanks again,
Russell
There is no error report to send and I was expecting a score of 561 (marginal win + sudden death= tactical + 61% of VPs) and potentially 100 points for completion. However, I'm getting 339.
Also, aapee89 lost his F-4s to we don't know what on the first turn. Not sure if it was airpower or AD, we couldn't figure it out and I had no claims. But the very last message of the game during review in the game logs was that both flights were combat ineffective. Not sure if this is by design or otherwise.
Thanks again,
Russell
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Re: FIRST TOURNAMENT (BETA)
Regarding briefing for wrong side, this is a known issue thanks to this tournament, and I'll get it fixed before we release 2.1.4 live. If you want to see the report, there's a checkbox in the bottom left of the window to see from the other side, and that will let you see the correct report. You should be able to see games you've already reviewed in the game list of the multiplayer menu by checking Show Completed Games.Uberhauskaninichen wrote: ↑Sun Apr 07, 2024 6:30 pm Hi, greatly enjoying the tournament. Please don't feel obligated to respond to this on your Sunday evening. aapee89 and I have finished one side of the second game and our finishing up the other one. However, for the final review I got the briefing and final score for the enemy commander. I did not defect comrade!
There is no error report to send and I was expecting a score of 561 (marginal win + sudden death= tactical + 61% of VPs) and potentially 100 points for completion. However, I'm getting 339.
Also, aapee89 lost his F-4s to we don't know what on the first turn. Not sure if it was airpower or AD, we couldn't figure it out and I had no claims. But the very last message of the game during review in the game logs was that both flights were combat ineffective. Not sure if this is by design or otherwise.
Thanks again,
Russell
Regarding the F4s, I'd have to see the entire log, I would guess the damage report should be the one after the order to make the strike. We might also need to improve the message logging around that.
Kevin
Programmer at On Target Simulations
Programmer at On Target Simulations
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Re: FIRST TOURNAMENT (BETA)
Thanks for the reply. Yes, it's a little difficult to see in the embedded picture but I have the View Enemy Scenario Information Centre box checked. As for the entire log, I'll see later if I can reopen the review turn and get a screenshot.SgtZdog wrote: ↑Mon Apr 08, 2024 1:52 am Regarding briefing for wrong side, this is a known issue thanks to this tournament, and I'll get it fixed before we release 2.1.4 live. If you want to see the report, there's a checkbox in the bottom left of the window to see from the other side, and that will let you see the correct report. You should be able to see games you've already reviewed in the game list of the multiplayer menu by checking Show Completed Games.
Regarding the F4s, I'd have to see the entire log, I would guess the damage report should be the one after the order to make the strike. We might also need to improve the message logging around that.
- AtlasActual
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Re: FIRST TOURNAMENT (BETA)
Hello, I see I was taken out of the tournament. That is fine, I don't care. However, I will share the circumstances of my turns and you can check the scores accordingly. I'll start with game 2. I played my setup turn and my opponent did not play for 2 days. I figured he was a now show. Played my turn and waited a few days for the opponent's extremely low turn rate and then surrendered when I finally got it. Surrendered because I had lost 1 company worth of Panzergrenadiers.
Game 1, the opponent never played his setup turn until 2 days before the end of the round. I thought to myself it was worthless to do my turn and ended with a timeout on that game. The opponent exploited this and received full point (700). He did not receive time penalty on his score because I guess that only appliea after the setup turn is played.
Looking forward to your reply.
Cheers.
Game 1, the opponent never played his setup turn until 2 days before the end of the round. I thought to myself it was worthless to do my turn and ended with a timeout on that game. The opponent exploited this and received full point (700). He did not receive time penalty on his score because I guess that only appliea after the setup turn is played.
Looking forward to your reply.
Cheers.
Re: FIRST TOURNAMENT (BETA)
I'll bring this up with the team. It certainly isn't intended that the setup round should be not counting for the chess clock I should think. For the game you guys did actually start, it looks like your delay in taking your last turn might have been just enough to bring you guys up to pretty similar chess clocks. Certainly, how your round went is never how we want things to go.AtlasActual wrote: ↑Mon Apr 08, 2024 5:00 pm Hello, I see I was taken out of the tournament. That is fine, I don't care. However, I will share the circumstances of my turns and you can check the scores accordingly. I'll start with game 2. I played my setup turn and my opponent did not play for 2 days. I figured he was a now show. Played my turn and waited a few days for the opponent's extremely low turn rate and then surrendered when I finally got it. Surrendered because I had lost 1 company worth of Panzergrenadiers.
Game 1, the opponent never played his setup turn until 2 days before the end of the round. I thought to myself it was worthless to do my turn and ended with a timeout on that game. The opponent exploited this and received full point (700). He did not receive time penalty on his score because I guess that only appliea after the setup turn is played.
Looking forward to your reply.
Cheers.
Kevin
Programmer at On Target Simulations
Programmer at On Target Simulations
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Re: FIRST TOURNAMENT (BETA)
Just finished a fun second round against aapee89, we both won as the W. Germans. The scores will need to reflect this please. Here are screenshots for the game logs showing the last messages for both sides showing the lost F-4 flights.
My opponent lost his early on, while myself a few turns before the end. Also with the game finished yesterday the logs are available for both sides, but with todays completed game it's only my side. Thanks again, having a blast.
My opponent lost his early on, while myself a few turns before the end. Also with the game finished yesterday the logs are available for both sides, but with todays completed game it's only my side. Thanks again, having a blast.
Re: FIRST TOURNAMENT (BETA)
Ok, looking at it, you just barely took more time in the more active match (hence the score shift). In the less active match where only your opponent uploaded a turn, they took just under 2/3 of the total time to upload. A feature put in for tournaments to double the clock time of the last player's turn (that is, whoever is supposed to be taking a turn has the time from the upload to the end of the round doubled) means that in that round you were kicked because your doubled time was a few hours more than your opponent's clock. Basically, if you had taken a turn, it would have been your opponent kicked, not you. Morale of the story, always take your turn as soon as you can.SgtZdog wrote: ↑Mon Apr 08, 2024 5:57 pmI'll bring this up with the team. It certainly isn't intended that the setup round should be not counting for the chess clock I should think. For the game you guys did actually start, it looks like your delay in taking your last turn might have been just enough to bring you guys up to pretty similar chess clocks. Certainly, how your round went is never how we want things to go.AtlasActual wrote: ↑Mon Apr 08, 2024 5:00 pm Hello, I see I was taken out of the tournament. That is fine, I don't care. However, I will share the circumstances of my turns and you can check the scores accordingly. I'll start with game 2. I played my setup turn and my opponent did not play for 2 days. I figured he was a now show. Played my turn and waited a few days for the opponent's extremely low turn rate and then surrendered when I finally got it. Surrendered because I had lost 1 company worth of Panzergrenadiers.
Game 1, the opponent never played his setup turn until 2 days before the end of the round. I thought to myself it was worthless to do my turn and ended with a timeout on that game. The opponent exploited this and received full point (700). He did not receive time penalty on his score because I guess that only appliea after the setup turn is played.
Looking forward to your reply.
Cheers.
Kevin
Programmer at On Target Simulations
Programmer at On Target Simulations
- DukeBannon
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Re: FIRST TOURNAMENT (BETA)
Ok, looking at it, you just barely took more time in the more active match (hence the score shift). In the less active match where only your opponent uploaded a turn, they took just under 2/3 of the total time to upload. A feature put in for tournaments to double the clock time of the last player's turn (that is, whoever is supposed to be taking a turn has the time from the upload to the end of the round doubled) means that in that round you were kicked because your doubled time was a few hours more than your opponent's clock. Basically, if you had taken a turn, it would have been your opponent kicked, not you. Morale of the story, always take your turn as soon as you can.
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SgtZdog ... Is this "chess timer" documented somewhere? I think it is important that participants understand how this can affect their standings in a tournament.
- DukeBannon
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Re: FIRST TOURNAMENT (BETA)
This morning I checked to see if there were turns waiting, which there were, and I left my desk for about 1.5 hours and when I went to play one of the turns, this is the message I received. After pressing Proceed I returned to the PBEM+++ sign in dialog, selected the same turn, and continued without issue.
In addition to this issue, I have a couple of change requests:
1. I always turn on Show Paths and I'd like it to stay set between turns of the same battle. Actually, I'd even prefer it retain the setting between battles of possible.
2. When playing in a tournament like this, where there are almost always two turns ready to play, I'd like and option to so back to the select a turn dialog rather than going to the Main Menu, selecting PBEM, and signing in again.
In addition to this issue, I have a couple of change requests:
1. I always turn on Show Paths and I'd like it to stay set between turns of the same battle. Actually, I'd even prefer it retain the setting between battles of possible.
2. When playing in a tournament like this, where there are almost always two turns ready to play, I'd like and option to so back to the select a turn dialog rather than going to the Main Menu, selecting PBEM, and signing in again.
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Re: FIRST TOURNAMENT (BETA)
It doesn't look like it. I found https://www.slitherine.com/tournaments/rules but that doesn't seem to cover the chess clock at all. I'll bring it up.DukeBannon wrote: ↑Wed Apr 10, 2024 2:27 pm SgtZdog ... Is this "chess timer" documented somewhere? I think it is important that participants understand how this can affect their standings in a tournament.
Kevin
Programmer at On Target Simulations
Programmer at On Target Simulations
Re: FIRST TOURNAMENT (BETA)
I would hazard a guess that if you left yourself logged into the PBEM++ system your authentication token for talking with the server went stale. I don't know how long the tournament server preserves the authentication token, but I doubt it's more than an hour. I have it on my todo list to improve the reporting we show to players on that modal. Similar on my todo is making it so that you don't have to log in again. (Trust me, I've done waaaaayyyyy more logins than you. It's driving me bonkers.DukeBannon wrote: ↑Wed Apr 10, 2024 2:36 pm This morning I checked to see if there were turns waiting, which there were, and I left my desk for about 1.5 hours and when I went to play one of the turns, this is the message I received. After pressing Proceed I returned to the PBEM+++ sign in dialog, selected the same turn, and continued without issue.
In addition to this issue, I have a couple of change requests:
1. I always turn on Show Paths and I'd like it to stay set between turns of the same battle. Actually, I'd even prefer it retain the setting between battles of possible.
2. When playing in a tournament like this, where there are almost always two turns ready to play, I'd like and option to so back to the select a turn dialog rather than going to the Main Menu, selecting PBEM, and signing in again.

Overlay settings preserved created as JIRA FPSS-5307
Kevin
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Programmer at On Target Simulations
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Re: FIRST TOURNAMENT (BETA)
I'm sorry, I don't remember it. I will try to describe a bug better next time if I find any.SgtZdog wrote: ↑Fri Apr 05, 2024 3:22 pmOk, thanks. I'll take a look. How many minutes into the match were you? How much of your starting force did you and your opponent each have? Created ticket JIRA FPSS-5300Niedowidek_slith wrote: ↑Fri Apr 05, 2024 6:15 am Yes, during tournament match. I'm pretty sure I was able to click "End game now" and it worked. I'm 100% sure that I was showed star rating and "tactical victory" and on-screen message said it will the LAST PBEM++ upload to server.
The most dangerous thing in the combat zone is an officer
with a map.
with a map.
- DukeBannon
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Re: FIRST TOURNAMENT (BETA)
I just tried to log in to start the next round and received the following errors. I did multiple attempts, including ending the game and restarting it, and received the same messages.
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Re: FIRST TOURNAMENT (BETA)
I got only one e-mail at the start of this round (Your multiplayer game of Flashpoint Campaigns: Southern Storm called The Long Night has started. You will be notified when it is your turn).
Obviously I knew that round 3 had started, and logged in to the PBEM++ server, where my turn was waiting. But it seems not all turn notification e-mails are being send (and I checked my spam).
Meanwhile my setup is done... (and without any server errors).
Obviously I knew that round 3 had started, and logged in to the PBEM++ server, where my turn was waiting. But it seems not all turn notification e-mails are being send (and I checked my spam).
Meanwhile my setup is done... (and without any server errors).
Re: FIRST TOURNAMENT (BETA)
I only expect 1 email in the initial start there. Matrix might well be consolidating, but also your opponent will start one of the matches, you'll start the other. So it's only your turn in 1 of them.Bertram wrote: ↑Sat Apr 13, 2024 6:38 am I got only one e-mail at the start of this round (Your multiplayer game of Flashpoint Campaigns: Southern Storm called The Long Night has started. You will be notified when it is your turn).
Obviously I knew that round 3 had started, and logged in to the PBEM++ server, where my turn was waiting. But it seems not all turn notification e-mails are being send (and I checked my spam).
Meanwhile my setup is done... (and without any server errors).
Separate issue, sorry folks for not getting the scores fixed before the round started. I've emailed the Matrix guys with the corrected scores from round 2, so the correct scores will be posted probably on Monday.
Kevin
Programmer at On Target Simulations
Programmer at On Target Simulations
Re: FIRST TOURNAMENT (BETA)
But I got a mail notification for the game where it was *not* my turn - as the notification states it is the start of the game, and I will get a message when my turn comes around. I did *not* get a message for the game where I needed to do the setup.SgtZdog wrote: ↑Sat Apr 13, 2024 6:46 pmI only expect 1 email in the initial start there. Matrix might well be consolidating, but also your opponent will start one of the matches, you'll start the other. So it's only your turn in 1 of them.Bertram wrote: ↑Sat Apr 13, 2024 6:38 am I got only one e-mail at the start of this round (Your multiplayer game of Flashpoint Campaigns: Southern Storm called The Long Night has started. You will be notified when it is your turn).
Obviously I knew that round 3 had started, and logged in to the PBEM++ server, where my turn was waiting. But it seems not all turn notification e-mails are being send (and I checked my spam).
Meanwhile my setup is done... (and without any server errors).
Separate issue, sorry folks for not getting the scores fixed before the round started. I've emailed the Matrix guys with the corrected scores from round 2, so the correct scores will be posted probably on Monday.
For the previous round I did get two mails - one for each game. So I still suspect some mail notifications get AWOL, (or are never send). I have noticed this in previous PBEM games, where sometimes, for reasons unclear, a notification never arrives. If you count on the mail notifications to know when to open the game, this can be annoying...
Re: FIRST TOURNAMENT (BETA)
Hmm, I'll keep an eye out. I'm not sure about what Matrix might be doing to manage tournaments and regular PBEM++ games and their notifications.Bertram wrote: ↑Sun Apr 14, 2024 8:49 am But I got a mail notification for the game where it was *not* my turn - as the notification states it is the start of the game, and I will get a message when my turn comes around. I did *not* get a message for the game where I needed to do the setup.
For the previous round I did get two mails - one for each game. So I still suspect some mail notifications get AWOL, (or are never send). I have noticed this in previous PBEM games, where sometimes, for reasons unclear, a notification never arrives. If you count on the mail notifications to know when to open the game, this can be annoying...
Kevin
Programmer at On Target Simulations
Programmer at On Target Simulations
- DukeBannon
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Re: FIRST TOURNAMENT (BETA)
I just noticed that round three end date is only seven days away and since we (I) just got underway, completing this longer battle may be a challenge. I hope the powers that be will consider extending this battle.