Dysfunctional 160mm Stielgranate

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Wiedrock
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Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Dysfunctional 160mm Stielgranate

Post by Wiedrock »

Stielgranate_HEAT issue_combat0.jpg
Stielgranate_HEAT issue_combat0.jpg (244.95 KiB) Viewed 189 times
Similar to the issue with the Rifle Greandes. The Gun is supposed to be an UPGRADE to the 37mm Pak. But since it only has HEAT, the Soft damage gets basically negated and the HEAT (since it is HEAT which only gets "rolled occasionally", as HVAP only gets "rolled occasionally" the whole gun isn't working.
And 50ACC, like..... "SPLIT UP KAMERADEN, EVERYONE A STIELGRENADE AT HAND AND CHARGE THE TANK!" :lol:
Stielgranate_HEAT issue.jpg
Stielgranate_HEAT issue.jpg (186.1 KiB) Viewed 189 times
Generally. There is no reason for this whole separate "gun". It's just a 37mm with a different type of Ammo put on the tip of the gun. What it should be is a normal 37mm with added HEAT value....yes occasionally it would make a 800m hit with it (out of 1000shots - when HEAT gets "rolled" and it actually hits), but this would still be more realistic than this. :D
DON'T ASK HOW IT PERFORMS WHEN 'ATTACK IS HALTED' AT 100YARDS!!! :lol:
Following another example, the guns in Question are still Vanilla, but the Soviets attack with massive stacked Units.
Stielgranate_HEAT issue_combat1.jpg
Stielgranate_HEAT issue_combat1.jpg (233.66 KiB) Viewed 189 times
Following: Just to show an example (not intended to show an supposed fix!) on how it behaves differently when the HEAT becomes Anti-Armor (note that AT-Guns are programmed to use the "pen" value).
Stielgranate_HEAT issue_combat2_changedHEAT.jpg
Stielgranate_HEAT issue_combat2_changedHEAT.jpg (249.94 KiB) Viewed 189 times
But those battles also nicely show that on the defense you should rather take Pak-Battalions over some AFV-Battalion because AFVs have lower RoF and have like 8xDEStroyed rates (if attacker has good AP) which makes them just equal to Pak.
Someone should have told Germans that you'd better build more Pak then building all those AFVs in 44/45 on the defence. :D
Denniss
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Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Dysfunctional 160mm Stielgranate

Post by Denniss »

Pavel, our main programmer, wants to have a look at this. Do you happen to have a scenario/save set up for easy replication? Test objects should be Stielgranate, Rifle Grenade, possibly lefh18 and italian 105mm M13 field gun. The latter two for possible AP ammo selection if combat range is low and target is armored. The former two should probably be in vanilla and modified form to show difference.
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Wiedrock
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Location: Germany

Re: Dysfunctional 160mm Stielgranate

Post by Wiedrock »

Denniss wrote: Mon Jun 23, 2025 3:05 pm Pavel, our main programmer, wants to have a look at this. Do you happen to have a scenario/save set up for easy replication? Test objects should be Stielgranate, Rifle Grenade, possibly lefh18 and italian 105mm M13 field gun. The latter two for possible AP ammo selection if combat range is low and target is armored. The former two should probably be in vanilla and modified form to show difference.
Hope it got all you need.
VtB HEAT.rar
(2.08 MiB) Not downloaded yet
The ones with the ending "2" have the edited Devices (HEAT values into Anti-Armor). I also added Rifle Grenade only Squads, since there the missing Soft Damage can be seen at a glance.
I have also added different kinds of "Gun Types". Since the use of "AT" Ammo varies (also between tests).
I think it is mostly AT (obv.) and after that Infantry Guns ususally hitting AP. While I think it would make sense to also have Light Artillery (having a shorter distance to the frontline) to also be more able to take AP shots. (not suggesting that too little tanks get killed in the game by pointing this out)
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HEAT setup.jpg
HEAT setup.jpg (262.46 KiB) Viewed 28 times
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