Yet another grand campaign - GC 1941

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originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 35
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north.png (9.35 MiB) Viewed 2862 times
Not a lot happening but I think I still need a couple more units in the north.
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Still retreating and you can probably tell by the map that things aren't going that well.
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I haven't noticed how many battles the soviets won until looking at this screenshot now but the soviet offensive is starting to die down now.
originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

M60A3TTS wrote: Mon Nov 21, 2022 3:38 am OOB?

Losses?

Manpower reserves?

Current VP count?

Do you have any plan to re-equip your panzer divisions prior to summer?
I attached some panzer replacement battalions to some units but they already burned through their replacements but I will try to refit every unit before summer
Attachments
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originalperson0
Posts: 157
Joined: Fri Feb 04, 2022 11:27 pm
Location: Canada

Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 36
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Leningrad got cut off for a bit but managed to retake it, however the units in Leningrad are starting to lose strength so north leningrad had to be abandoned for some extra defence. I don't have the mps to move into the gap I made so the soviets can attack on all sides now.
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New corp arrived at Orel(i forgot that they existed for a few turns) so now hopefully they can launch a minor counteroffensive.
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Rostov area needs more units since Romanians are useless now so I pretty much have like one 50 toe german unit on each hex.
originalperson0
Posts: 157
Joined: Fri Feb 04, 2022 11:27 pm
Location: Canada

Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 37
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Leningrad is now unisolated from land but the units there are not doing so great. Also a minor offensive in 16th army's area because when I see the 1 defensive cv I can't resist the urge to attack
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No soviet won battles in this screenshot surprisingly, it's just since this is the end of my turn I retreated. New corp arrived at Orel, I'm hoping to start a counterattack to get a little more space around it so I can use it as a depot.
south.png
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In the south by the sea my units have about 10cv I really need to send new units there next time they arrive.
originalperson0
Posts: 157
Joined: Fri Feb 04, 2022 11:27 pm
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 38
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Leningrad re-isolated, I don't know why since there is a port connection but now I guess they have 2 turns max before those divisions die unless I can somehow get more units there.
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That one attack in the north was a misclick and with my luck it will lead to my downfall in the next few turns. Anyways, with that new corp I managed to launch a massive counterattack around Kursk, I don't plan to continue it since this is just because I was bored and that this would delay until I can refit my units.
south.png
south.png (4.88 MiB) Viewed 2724 times
Soviet attacks have started again on a more broader area but not much else except for the usual.
originalperson0
Posts: 157
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 39
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Leningrad fell quicker than I thought, but now, I got more than a few regiments to hold the line and there is a lot of heavy woods to the south. It's march now so the soviets will stop attacking soon when it starts raining a ton.
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I got some new refitted units so I attacked at Kursk again from the south, it's actually open right now but no movement points. I don't know if this is worth it or not but why not I got another panzer division I got to do at least something with the cpp points.
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Tried to take this one hex in the south but failed against 2 cv soviet units with a ton of romanian units. I should get some more units on the northern flank since those infantry units deplete in like 4 turns because of soviet attacks.
originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 40
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The soviet units near leningrad have low cv for some reason probably because they moved all their good units elsewhere. Maybe I can start another siege and retake it but that will have to wait until summer.
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Expanded the area around Orel for a bigger buffer zone and now the situation here is not that bad anymore so no need to send more reinforcements.
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17th army is not doing so great. Most of the units are light divisions which have a lot less men and artillery and they require refitting every 2 turns and I recently checked my production and I have a shortage of rifle squads now.
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originalperson0
Posts: 157
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 41
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Not a lot as usual
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Fighting south of Orel. I don't want to concede land to the soviets and it doesn't really matter toe wise since spring gives me a lot of time. Also, a massive failure to try to get closer to Kursk, you can tell by the 7 failed battles.
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Back and forth east of the Donets, northern flank of the Stalino area is slowly losing ground and now a railroad towards Stalino has been cut. That used to be the only one until I sent all my fbds to the south where rail repair was lacking.

Happy holidays everyone!!!
originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 42
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Same old attacks from before, for like the whole winter the Soviets have just been non stop attacking the stretch of land that 9th and 3rd panzer armies occupy since the start of winter and it's obviously done nothing for them other than wasting men.
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Retreating from the land around Kursk since my offensive is over and it's more defendable.
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Soviets increasing the pressure east of the Donets, not going to abandon it since those 2 depots are going to be really useful for the future.

also, question. 4000 rifle squads are being made a week, enough to refit like 10 infantry divisions with rifle squads but at most only 3 - 5 are refitted every week. Where are the rest going, I assume it's a theatre box thing but don't my map units on refit get priority?
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tm1
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Re: Yet another grand campaign - GC 1941

Post by tm1 »

originalperson0 wrote: Tue Jan 03, 2023 10:36 pm Turn 42

north.png
Same old attacks from before, for like the whole winter the Soviets have just been non stop attacking the stretch of land that 9th and 3rd panzer armies occupy since the start of winter and it's obviously done nothing for them other than wasting men.

center.png
Retreating from the land around Kursk since my offensive is over and it's more defendable.

south.png
Soviets increasing the pressure east of the Donets, not going to abandon it since those 2 depots are going to be really useful for the future.

also, question. 4000 rifle squads are being made a week, enough to refit like 10 infantry divisions with rifle squads but at most only 3 - 5 are refitted every week. Where are the rest going, I assume it's a theatre box thing but don't my map units on refit get priority?
Not exactly certain but you would be losing some to partisans, first winter penalties and of course theatre boxes, also if they are not 5 hexes away from enemy troops that will make it difficult.
cheers
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Joel Billings
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Re: Yet another grand campaign - GC 1941

Post by Joel Billings »

Rifle squads are just the equipment, and need manpower to be turned into actual ground elements in units. You also need freight in your forward depots to bring in the replacements. So likely it's a manpower issue or a freight issue, while equipment just keeps stacking up in the pools as your damaged rifle squads get sent back to the pools.
All understanding comes after the fact.
-- Soren Kierkegaard
originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Joel Billings wrote: Fri Jan 06, 2023 5:15 pm Rifle squads are just the equipment, and need manpower to be turned into actual ground elements in units. You also need freight in your forward depots to bring in the replacements. So likely it's a manpower issue or a freight issue, while equipment just keeps stacking up in the pools as your damaged rifle squads get sent back to the pools.
I have plenty of manpower in the pool so it's not that, and supply has been sorted out and some depots have excess supply stored but not using it. I have a major truck problem but since my units are usually on the hex with the depot on it while on refit it doesn't use trucks.
originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 43

The rain is starting to pour in so no new attacks from the soviets for a while, I have made a plan for the summer so I can start preparing. Move PZ4 down and assign the tanks of second army to it, then have a very cool encirclement that will totally succeed. After that we will do what the germans did and go south towards the Caucasus like most players do because what else can I do that isn't really hard(moscow) or have no purpose.
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originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 47

I took a break from the game for a bit but anyway the ai is doing a thing. I find it pretty interesting that it's smart enough to naval land troops or I think they did that. Anyways I have 11th army i think army to deal with that so it won't be a problem.
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originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 53
It has been a while but now it's June 21st, 1942 and it time for the summer offensive to begin, anyways so I got my panzers positioned where I want them and I think this is enough but Soviets have level 3 forts everywhere across the whole map. I'm still using that plan from earlier, 1st panzer group will sorta just be there not doing much I haven't decided what to do with them yet but we will see soon. I have refitted half of the units that need refitting but some units have been sitting on depots for the whole spring and nothing happened for some reason.
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originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

A bit easier than I thought but I broke through and unless the soviets are braindead I should have this encirclement. Anyways, there wasn't much units behind their line so it's just free hexes until the ai summons more units. I will think about my next course of action when I play next turn.
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originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 54

The encirclement was broken but now it's definitely sealed off(looking at the image again probably not), the ai likes to do this thing and retreat off their forts off other fronts that i'm not attacking so it's very cool of them. Kursk is now mine again in a turn and I got the italians and hungarians to hold the flanks because of a lack of infantry. I was right about the ai summoning units to form a frontline, there was literally no units there last turn and now they're suddenly there. First panzer army is going to attack whenever there is a good opportunity for an encirclement probably in 1 or 2 turns.
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originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 55
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The pocket is isolated now and I'm starting to clear it but the soviet level 3 forts are strong enough that my infantries toe is now back down to below 50. 2nd panzer army is just stuck there in a bad position until 2nd Army comes along after clearing that encirclement. Kursk is taken now and made some minor gains with 4th panzer army but it wasn't good enough and that encirclement will never hold. I sent 1st panzer army out early to keep up the momentum. They did a very successful job and this should make the ai retreat.
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might as well show this too
originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 56
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So that thing I did the previous turn worked and now the soviet front is a mess and is just made of routed units and brigades. Cleared out the first encirclement and I made a bunch more because I can. If only the ai was smart enough to send their tanks and cav through the 5 hex gaps in my line then this would be a challenge.
originalperson0
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Re: Yet another grand campaign - GC 1941

Post by originalperson0 »

Turn 57
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Just clearing pockets. 2nd Panzer army is now just to defend, and half the 1st panzer armies motorized units are also. I'm hoping to link 4th panzer and 1st panzer army and also take Voronezh but my panzers aren't that powerful anymore. The Hungarians and Romanians are really struggling to clear a soviet encirclement because of course they are.
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