This takes the game up to T110.
Background
The final weeks of June saw the after-shocks of the earlier Soviet offensives. Both sides made limited attacks seeking to gain (or retake) key sectors for the next phase but there was little sustained action.
However, Smolensk was liberated on 27 June, leaving the Soviet forces well placed to push on towards Vitebsk.

With that complete, the long awaited Soviet Ukrainian offensive opened on 4 July. As before, Bryansk Front quickly became entangled in strong German defences but SW Front broke though and exploited to a depth of 60 miles reaching the outskirts of Poltava.

[1]
In turn, the German response was their own, clearly well prepared, offensive at Leningrad presumably designed to shore up Finland's commitment to the war.

[2]
However, the Soviet offensive gained momentum as Bryansk Front managed to break out and SW Front tried to encircle the bypassed German formations west of Kharkov.

By 26 July, this had become a major crisis for the Germans. Bryansk Front gained 40 miles and elements of SW and Voronezh Fronts met at the base of the German salient.

[3]
Even worse for the Germans, Western and Central Fronts renewed their offensives and almost crossed the Dnepr at Orsha.

T110
So to summarise. The AI is on the offensive at Leningrad. My problem is the old one here – I struggle to replace losses due to the strained supply networks here (and they have cut the rail to Leningrad again). It was at this stage I decided I had no choice but to commit my reserves to stabilise the situation.

The AI has reacted decisively to my opportunistic offensive at Smolensk, and I opted to pull back a bit. I can't really sustain two major operations and there is no point in expending effort for a hex here or there. So the Dnepr remains a barrier but I am well placed to attack towards Vitebsk.

In the south, the AI broke my pocket but I've managed to reseal it. For the moment this is of more interest than moving onwards. I need to have that bulge removed to free up my supply lines and there is the lure of destroying 4-6 divisions.
Bryansk Front is out of CPP but well placed to outflank all the AI's defensive lines if it can break out again.

Losses on the ground. I'm at the stage where my T34s are really badly outclassed. The new SP guns make a difference but not that many actually at the front for the moment.


The air war carries on being a case of taking the losses for the rewards. That turn was particularly bad for the A2A aspect.

OOB – not really changing very much, if anything the Germans are strengthening (this will be the result of their post-Stalingrad short term manpower boost). I'm happy to keep my on-map army around 7.2m as that doesn't put too much stress on my supply networks.
I am having to be more disciplined about depot management now as my army grows in size and mobility and I press west.

[1] Few things there, my usual 3 hex wide breakthrough to clear the path, this is increasingly easy to achieve as I have more Rifle Corps and artillery divisions. Also Kharkov has been built up as a super-depot with an NKPS formation, an army HQ and it has a large rail yard.
[2] This did surprise me, even worse in the next few weeks they sustained it and actually threatened the city, forcing the diversion of one of my reserve Armies to the sector. I've been running this sector down for over a year and it is commanded by a fairly inept bunch, I've dismantled the local supply network and have no Rifle Corps present.
Maybe not the best use of the AI's assets, but it was to be a well resourced, sustained offensive that was to prove very distracting.
[3] Note how Kharkov is performing, it is working almost at full capacity, processing supply for the front line formations as well as holding a large stock. Sumy is now also a super-depot. Thus while I am burning off my CPP, my basic supply situation is good, despite all the armoured formations I have in action.




































