We have a new exe update for the CMO v1.08 public beta,
Build 1662.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)
Download:
http://warfaresims.slitherine.com/Command_B1662.7z
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).
Command Build 1662 Release Notes (changes from Build 1645)
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* NEW SIM FEATURE: "Depressed trajectory" capability for certain ballistic missiles (Requires v512+ DBs). Missiles who have this capability will use the "low" trajectory option in any less-than-maximum range shot (the default behavior for most BMs is to use the "high" trajectory leg).
(Currently only the Russian Iskander-M/E and its North Korean analog KN-23 are flagged as such in the database. If you have sources for other systems having the same capability, feel free to share them on the DB tracker: https://github.com/PygmalionOfCyprus/cmo-db-requests/)
* ADDED: Includes the new v512 databases.
- DB3000 v512 additions:
https://drive.google.com/file/d/1PvOV1N ... sp=sharing
- CWDB v512 additions:
https://drive.google.com/file/d/1mB2Ko3 ... sp=sharing
TWEAK: Map refresh is now both smoother and more performant (higher FPS)
TWEAK: Reduced the impact of large message log refresh on the UI
TWEAK: Revised how '<weapon> targeted <contact>' messages are added to the log
TWEAK: Increased accuracy on weapon time calculation in Mission Planner
TWEAK: [Mission Editor] Changed patrol mission 'none' altitude to 'unspecified' for UI consistency
TWEAK: "Filter by Keyword" check boxes eliminated on Add[component] type panels
TWEAK: Multiple tweaks and fixes to revised Doctrine/ROE UI:
* Resize Doctrine item drop down so text is not cut off
* Auto-Evade should be in RoE
* WP missile ASuW should be in RoE
* Remove strategic category and move "use nukes" to RoE
* Dropdown width size is now dynamic
Fixed: Wingmen on strike flight plan go to wrong waypoint if engaged offensive before weapon release point (Wingmen continue following lead in this case)
Fixed: Aircraft failing to use laser designator during group standoff attack
FIXED: Group icon not rendered at correct altitude when pin-cushion view is enabled
FIXED: Updated signature of the beta Tacview executables not recognized correctly
FIXED: #16705: Consistent "object reference not set to an instance of an object" error when attempting to play quick battle scenarios
Fixed: WRA shows 'not implemented' for land structure soft bunker and underground
Fixed: Doctrine UI shows "-2" for self defense range for some weapons
Fixed: #16701: Flight plan not being generated when there is a No-Nav Zone present
Fixed: Pathfinder request never runs for flight plan generation
FIXED: #16703: 1/3rd Rule not followed by CAP missions when using flight plans with Time-on-Station value
Fixed: #16689: Aircraft on patrol flight plan with very low waypoint altitudes unable to adapt altitude
Fixed: #16706: Ships switch back and forth from patrol to offensive
FIXED: #16351: ASW Mortar can't fire
FIXED: Mortar rounds follow the same trajectory as gun rounds
Fixed: #16697: Chainsaw CAP flights fly north instead of flying to CAP patrol area
FIXED: #16707: Docked boats are able to launch aircraft
Fixed: #16689: Yet another case of aircraft on CAP with flight plan unable to adapt altitude
Fixed: #16542: SEAD patrol aircraft won't target radar without precise emission ID
Fixed: #16710: Aircraft enters RTB after take-off
Fixed: Sim thread may deadlock if Lua console script causes an error
Tweak: Chainsaw movement pattern blocked if only one group or one airplane is selected for the mission
FIXED: Weapons were not fired against by units in strike missions with TOT
FIXED: Non-AC unit assigned to strike mission drops incoming hostile aircraft & missile contacts
FIXED: #16715: Command hard-crashes when clicking mission hyperlink in "unit status" panel when unit is not selected
Fixed: #16709: Manual flight-plan generation with NFZ incorrect
FIXED: In some cases units were firing at the target immediately
FIXED: #16725: [1645] ASCM Crashes into sea
Fixed: #16728: Mission clone not working
FIXED: Exception when opening any submarine entry on DB viewer
FIXED: Logic flaw in calculating the cruise altitude of non-TF ASCMs
Fixed: Mission editor inconsistent strike min/max response radius placement
Fixed: #16714: Suicide-USVs not engaging targets when assigned to mission
FIXED: Various WRA-related issues
FIXED: Various aircraft RTB-related issues
Fixed: Setting aircraft patrol attack/transit/station altitude to 'none' showed wrong UI
Fixed: #16712: Wrong attack altitude setting for patrol missions
Fixed: #16730: Naval units on patrol unable to plot route through Bosporus strait
FIXED: In some cases aircraft do not follow egress path for flight plan
FIXED: #16729: Submarine guiding torpedo while under attack constantly switches between engaged offensive and defensive
Fixed: #16712: Aircraft A2A attack altitude issues
FIXED: Null-exception fuse in bistatic radar pipeline when jammers are present
Fixed: #16721: Escort aircraft engage until they run out of fuel and crash