ORIGINAL: Iain McNeil
On the flow of content there is only one way to look at it - economics. If we don't sell new content we would need some other way to continue generating revenue such as a subscription service. Without that there is nobody to create the content. None of it is required and all features come in the game for free, but that development too is only possible if there is an on going revenue stream. The only way we could stop selling content is to stop all development and work on a new game and then sell you that. In reality what you have in Command since release should mean it is Command 2 and you buy it again. We could go down the route of one new release a year which is then not supported as most major publisher do. I don't think you'd like that idea though![]()
Just to follow on Ian's point. Live is a great opportunity for content designers and the community too. We are putting the spotlight on their fine work and giving them more of a return than they are used to. They get a glimpse of our world as well[:D]
Bigger picture though its a great way to also drive smart conversations and thought about what's going on in the world. You people have a lot of smart things to say and this work is another way of expressing it.
Mike


