Dev Interview Part I - Old and New Tools

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Dev Interview Part I - Old and New Tools

Post by Dimitris »

ORIGINAL: Andrea G
Will there be the possibility to load ammo as cargo to transfer from base to base without using LUA?

This is something we're working on for the future.
Darkwing
Posts: 74
Joined: Tue Jun 25, 2013 8:37 am

RE: Dev Interview Part I - Old and New Tools

Post by Darkwing »

One suggestion that seems to bubble up fairly consistently is possible integration with either F4-BMS or DCS World, with Command acting as the operational/strategic “command and control” layer for these primarily tactical simulations. We haven’t really run the numbers yet to determine whether this would be a worthwhile investment (this would obviously depend on the work required to get things up and running), but it could be something worth considering at some point in the future.

This was the first thing I thought of, and holy CRAP would that be awesome!
guanotwozero
Posts: 651
Joined: Fri Dec 27, 2013 1:53 am

RE: Dev Interview Part I - Old and New Tools

Post by guanotwozero »

ORIGINAL: Daniele
...
Most of them are really more relevant to the defence industry rather than the commercial wargaming sector (unless there is a hidden untapped market on e.g. radio-frequency spectrum analysis!), but we are certainly open to pointers.
...
I bet there's more than a few people here who enjoyed Dangerous Waters with its sonar waterfall displays and pattern/profile matching, so there may well be a market for a game with the RF equivalent. Not sure it would be directly relevant to CMO, though, as it's "below the paygrade" as mentioned in the other thread.
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