CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
42
20%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
31
15%
Tacview - AAR mode
23
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
3
1%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
30
15%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
5
2%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
4
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 205

thewood1
Posts: 9916
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

Exactly. It was a discussion of future plans. Not a promise.
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Schr75
Posts: 876
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Schr75 »

Hi Dimitris

This is only for friendly units.
I propose to add the same feature for enemy units, so that I could click an enemy unit, for instance a SAM battery, and see the range circles without having to see the entire enemy IADS, thus saving some CPU cycles.
I think this could be very useful in large scens especially.
Dimitris wrote: Mon Apr 07, 2025 5:41 pm
Schr75 wrote: Thu Mar 06, 2025 3:41 pm I would like to propose a third option regarding show enemy range rings.
Show only selected unit (like you can do with contact emissions).

This way you save a lot of CPU cycles and still retain an easy way to get enemy range info.
I think this is already present.......?

Image
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blu3s
Posts: 977
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

Schr75 wrote: Tue May 06, 2025 3:49 pm Hi Dimitris

This is only for friendly units.
I propose to add the same feature for enemy units, so that I could click an enemy unit, for instance a SAM battery, and see the range circles without having to see the entire enemy IADS, thus saving some CPU cycles.
I think this could be very useful in large scens especially.
You can already see that

Image
User avatar
Schr75
Posts: 876
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Schr75 »

Argh!

I figured it out :roll:
Please disregard my stupid suggestion.

Thanks for the help.

Søren
blu3s wrote: Tue May 06, 2025 4:04 pm
Schr75 wrote: Tue May 06, 2025 3:49 pm Hi Dimitris

This is only for friendly units.
I propose to add the same feature for enemy units, so that I could click an enemy unit, for instance a SAM battery, and see the range circles without having to see the entire enemy IADS, thus saving some CPU cycles.
I think this could be very useful in large scens especially.
You can already see that

Image
JFS737
Posts: 162
Joined: Fri Sep 08, 2017 4:04 am

Database Filter checkboxes

Post by JFS737 »

Hi,
in the editor, using the database to find units to add can be slow. It'd be nice if you could have checkboxes to select only say...
- Size (Personell, SM, M, LG, XL)
- Mass (> or < )
- SqFt same
- PAX same

This would make searching using the keyword system much faster. It would also be very useful in the "Munitions" database when trying to add same to Containers.

Regards
JFS737
Posts: 162
Joined: Fri Sep 08, 2017 4:04 am

Re: CMO RUNNING POLL -Unit Status/Right sidebar changes

Post by JFS737 »

It seems they may be removing the "doctrine" quick menu from the right side "unit status" sidebar and I have a couple items I use often and will be missing.
#1 is the weapons state of the unit (HOLD, FREE, TIGHT.... etc). This is very valuable to me to be able to quickly see. Good news here is the "A" key sets HOLD/TIGHT but I need to be able to SEE quickly what each unit's status is.
#2 is the REFUEL allowed or not... state and ability to change (no quick key for this so it's critical).
#3 is "Ignore plotted course". I don't think there is a quick key here either and I like to have control and be able to monitor this as well.

So if the Doctrine stuff is going, I hope to please , please get quick keyboard commands for all of these and also to be able to SEE quickly which state a unit is in when I click on them.

I also wish to be able to quickly SEE which EMCON state they are in (radiating Radar or OECM or Sonar... etc).

Hoping the improvement to the sidebar/ unit status info will not remove all this and leave me / us struggling.

Thanks
Nikel
Posts: 1840
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

Add GPU to the benchmark window.


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BDukes
Posts: 2630
Joined: Wed Dec 27, 2017 12:59 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by BDukes »

Would it be possible to choose the color you'd like to use for the datablocks? I know at some point you could change it to a light blue. The issue is sometimes the layer color at a specific location doesn't mix well with the datablock color, making it hard to see them. An example is Opentopomap for standard terrain and white text.

Mike
Don't call it a comeback...
User avatar
blu3s
Posts: 977
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL -Unit Status/Right sidebar changes

Post by blu3s »

JFS737 wrote: Fri May 16, 2025 4:40 pm So if the Doctrine stuff is going, I hope to please , please get quick keyboard commands for all of these and also to be able to SEE quickly which state a unit is in when I click on them.
You can use Ctrl + F9 to access the doctrine window, same way you can use F9 to access the Sensors window and change EMCON from there or right now use the right panel where you can uncheck the Inherit from parent checkbox and change your EMCON (this was recently added as suggested by some users in a specific topic where we asked about the removal of the Doctrine settings from the right side panel).
jason oates
Posts: 118
Joined: Mon Nov 07, 2011 10:16 pm
Contact:

Re: CMO RUNNING POLL - Gameplay feature requests

Post by jason oates »

Hi, How about signal strength response on sonobouy pattern rather than just the appearance of Goblin Icon.
JFS737
Posts: 162
Joined: Fri Sep 08, 2017 4:04 am

Re: CMO RUNNING POLL -Unit Status/Right sidebar changes

Post by JFS737 »

Thanks, I am aware of F9 and Ctl F9. What I'm requesting is... if they decide to remove the doctrine from the right side, then I will NOT be able to see the Refuel, ignore plotted course and weapons Tight/Hold information for any unit I click on... quickly. I would be FORCED to hit CTL F9 or F9 to see this and then would have to close the window. This would be a significant step backwards in playability. I wish to ensure they don't remove this functionality and indeed improve it (Emcon status?).
I would prefer actually.... to be abler to "Build" my own ride side status bar with individual items from the present info displayed (not the whole doctrine menu as it's not all critical info). Further I'd prefer it was a detacheable window so I could move it to my second monitor and add even more info. But for now, as it seems they are considering deleting it, I am writing to request mitigation that does not reduce ease of play.

Regards,
J

blu3s wrote: Mon May 19, 2025 4:58 pm
JFS737 wrote: Fri May 16, 2025 4:40 pm So if the Doctrine stuff is going, I hope to please , please get quick keyboard commands for all of these and also to be able to SEE quickly which state a unit is in when I click on them.
You can use Ctrl + F9 to access the doctrine window, same way you can use F9 to access the Sensors window and change EMCON from there or right now use the right panel where you can uncheck the Inherit from parent checkbox and change your EMCON (this was recently added as suggested by some users in a specific topic where we asked about the removal of the Doctrine settings from the right side panel).
JFS737
Posts: 162
Joined: Fri Sep 08, 2017 4:04 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by JFS737 »

Quark73 wrote: Wed Mar 26, 2025 7:51 pm Visualise the active/passive mode of sensors even if Inherit from Parent is selected.

Bild_2025-03-26_204753322.png

If Inherit from Parent is deselected it gets visible if a sensor is active or passive, it would be handy if the status would be visible somehow even change is not allowed by checkmark.

Just saw this.... Definitely need this feature. Thanks!
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