Properties List

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
FifthDomain
Posts: 494
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Properties List

Post by FifthDomain »

Evening.

Does anyone have a complete list of properties for Ships, Submarines and Planes. The ones in the database viewer below Signatures and above Propulsion.

Thanks in advance.
Pygmalion
Posts: 48
Joined: Tue Apr 14, 2020 5:43 am

Re: Properties List

Post by Pygmalion »

For ships:

Code: Select all

Nuclear Shock Resistant
Prairie Masker
Advanced Quieting
Helo In-Flight Refuel Capable (HIFR)
Passive or Single Stabilizers
Dual or Triple Stabilizers
Low Construction Standards (-40% DP Penalty)
All Aluminum Construction (-30% DP Penalty)
Aluminum Superstructure Only (-20% DP Penalty)
Wooden Hull Construction (-30% DP Penalty)
Glass Reinforced Polyester (GRP) Construction (-20% DP Penalty)
Hovercraft/SES (-40% DP Penalty)
Catamaran/Trimaran Multihull (-30% DP Penalty)
Laid Down Before 1930 (-20% DP Penalty)
Built to Mercantile Standards (-30% DP Penalty)
Degaussed Steel Hull
Onboard Degaussing Gear (Magnetometer) [Minesweeper]
Wooden Hull [Minesweeper]
Glass Reinforced Polyester (GRP) Hull [Minesweeper]
Refuel to Port x 1 (Out)
Refuel to Port x 2 (Out)
Refuel to Port x 3 (Out)
Refuel to Port x 4 (Out)
Refuel to Starboard x 1 (Out)
Refuel to Starboard x 2 (Out)
Refuel to Starboard x 3 (Out)
Refuel to Starboard x 4 (Out)
Refuel to Astern x 1 (Out)
Refuel to Astern x 2 (Out)
Refuel from Port x 1 (In)
Refuel from Port x 2 (In)
Refuel from Port x 3 (In)
Refuel from Port x 4 (In)
Refuel from Port x 5 (In)
Refuel from Starboard x 1 (In)
Refuel from Starboard x 2 (In)
Refuel from Starboard x 3 (In)
Refuel from Starboard x 4 (In)
Refuel from Starboard x 5 (In)
Refuel from Astern x 1 (In)
Refuel from Astern x 2 (In)
Replenish to Port x 1 (Out)
Replenish to Port x 2 (Out)
Replenish to Port x 3 (Out)
Replenish to Port x 4 (Out)
Replenish to Starboard x 1 (Out)
Replenish to Starboard x 2 (Out)
Replenish to Starboard x 3 (Out)
Replenish to Starboard x 4 (Out)
Replenish from Port x 1 (In)
Replenish from Port x 2 (In)
Replenish from Port x 3 (In)
Replenish from Port x 4 (In)
Replenish from Starboard x 1 (In)
Replenish from Starboard x 2 (In)
Replenish from Starboard x 3 (In)
Replenish from Starboard x 4 (In)
For subs:

Code: Select all

Nonmagnetic Hull
No Launch Transient
Shrouded Propulsor
Advanced Propulsor
Double Hull
Shock Resistant
Low Construction Standards (-40% DP Penalty)
Titanium Hull (+20% DP)
Laid Down Before 1930 (-20% DP Penalty)
Double Hull (+20% DP)
Lithium-Ion Batteries
Snorkel
For aircraft:

Code: Select all

Supermanouverability (5th Gen Fighters)
HIFR Capable
Terrain Avoidance (Land: 300ft [91.4m], Sea: 100ft [30.5m])
Terrain Following (Land: 200ft [60.9m], Sea: 100ft [30.5m])
Fly-by-Wire
Blip Enhance / Luneberg Reflectors
Night Navigation (Ferry, Air-to-Air, Air-to-Surface Missiles)
Night Navigation/Attack (Incl. Bomb, Rocket Delivery)
Bombsight - Basic
Bombsight - Ballistic Computing
Bombsight - Advanced Computing
Bombsight - Advanced Navigation (INS/GPS)
Helmet Mounted Sight / Display (HMS/HMD)
Probe Refuelling
Boom Refuelling
Centerline Drogue
Wing Drogue
Centerline Boom
Fuselage Structure - Low Subsonic Fighter
Fuselage Structure - High Subsonic Fighter
Fuselage Structure - Low Supersonic Fighter
Fuselage Structure - High Supersonic Fighter
Fuselage Structure - Low Subsonic Attack Aircraft
Fuselage Structure - High Subsonic Attack Aircraft
Fuselage Structure - Low Supersonic Attack Aircraft
Fuselage Structure - High Supersonic Attack Aircraft
Fuselage Structure - Low Subsonic Bomber
Fuselage Structure - High Subsonic Bomber
Fuselage Structure - Low Supersonic Bomber
Fuselage Structure - High Supersonic Bomber
Fuselage Structure - High-Altitude Slow-Speed Recon
Fuselage Structure - High-Altitude High-Speed Recon
Fuselage Structure - Low Subsonic, Civilian Standards
Fuselage Structure - High Subsonic, Civilian Standards
Fuselage Structure - Airship
RCSS - Active Cancellation
RCSS - S-Shaped Intake(s)
RCSS - Exposed Fan Blocker(s)
RCSS - Stealth Pylons
IRSS - Shielded Exhaust (Anti-Strela)
IRSS - Masked Exhaust
IRSS - Heavily Masked / Slit-Shaped Exhaust
IRSS - Peak Temp Reduction (Cool-Air Mix)
Ethan "Pygmalion" Hermanson
Database Manager, Command Development Team
FifthDomain
Posts: 494
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: Properties List

Post by FifthDomain »

Thank you.
Post Reply

Return to “Command: Modern Operations series”