how many units can be simulated at the same time?

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hanzawa1991
Posts: 71
Joined: Tue Apr 05, 2022 9:05 am

how many units can be simulated at the same time?

Post by hanzawa1991 »

May I ask, in the CMO game, how many units can be simulated at the same time? I am thinking of a drone swarm combat scenario, but it requires up to 800 units. I wonder if this is feasible?
tylerblakebrandon
Posts: 427
Joined: Mon May 11, 2020 5:16 pm

Re: how many units can be simulated at the same time?

Post by tylerblakebrandon »

There was a Desert Storm if I recall correctly with as fully accurate OOBs as possible with like 25K AUs before the missiles started flying. It's not so much what CMO can do but how much your machine can handle.
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Schr75
Posts: 876
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

Re: how many units can be simulated at the same time?

Post by Schr75 »

I play on a pretty ancient AMD FX-8350 @ 4GHz with 8GB ram and Win10 and I can handle 3000 AU scens pretty comfortably.
Obviously not at double flame speed but still easily playable.

In my experience, it´s not (only) the AU count that will kill you. It´s all the other stuff going on.
Jamming and the pathfinder algorithm are two of the big CPU hogs, so if you can keep that to a minimum, you will have a lot more resources to AU´s.

Also things like range rings, both own and enemy, targeting vectors etc. cost CPU resources.
As tylerblakebrandon said, It´s your machine that´s the limiting factor here, not CMO.

I´m sure there is a theoretical maximum AU count, but I have no idea how big it is. My gut feeling is that it is so ridiculously large that it will have absolutely no relevance to the game :)

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Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: how many units can be simulated at the same time?

Post by Nikel »

Regarding AU count, Mediterranean Fury 4, Secure the flank, 1994 by Gunner98, is 5767 on startup.

Kennetho is the modder tylerblakebrandon is talking about, he made several huge Desert Storm and other topics scenarios, but for some reason they were not included in the community pack, I guess he never requested it.

Motoyuki´s scenario has the record, I think, with 102492 on startup. Now that CMO is 64 bits, I can even load it :lol:
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