Allied: July 29th 1945
Honshu
F4U Corsairs from Kushiro pound the 34th Army in Aomori doing a SP in damage to the unit. Enemy Zeros jump the fighter bombers shooting down four SPs while losing one.
In support of the upcoming offensive at Aomori the 7th Marine Division lands on the east coast and pushes towards the port. The 5th Marine Division lands on the west coast and likewise pushes towards the port in a pincher movement. To the south the 2nd Marines land and push inland attacking the beat-up Japanese 66th Division which is easily pushed out of the way. The Marines set up a blocking position to trap the enemy 34th Army in Aomori.
Additional airstrikes from F4Us hit the enemy positions lowering effectiveness. The cost was high with another six SPs shot down while the Zeros only lost two.
The imbalance of ultra heavy tactical capabilities coupled with weak aerial combat skill is a result of using a ground attack plane with the Strategic Bombing advancement. Not my desired outcome but the only way I can find to simulate drop tanks. If I knew how to changes things in the editor, I would just bump up the range of the fighter bomber advancement and stop screwing around with the non-realistic combinations. If it is even possible. I need to find a different solution.
In coordinated attacks the 5th and 7th Marine divisions assault the positions of the 34th Army around Aomori. The 7th infantry corps was late in joining the attack causing the assault to fail, however the enemy does lose four SPs.
(Miss-click. Somehow I failed to select the 7th Corps to join in the attack.) A second assault is launched, this time lead by the 7th Corps. The enemy holds but loses an additional 7 SPs. A third and final attack by 7th Corps route the 34th Army causing them to surrender in mass.
Advancing into the city the American unit secures the area. Aomori is now firmly in allied control.
Convoy Attacks
In the Sea of Japan two carrier groups continue their convoy attacks. Thirteen freighters are sunk which must be hurting enemy production. However at this stage of the game both sides have more PPs than they can use.
