EIA v1.25.03 Official Update Available Now!

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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MaximKI
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EIA v1.25.03 Official Update Available Now!

Post by MaximKI »

Hi All,

Official Update available at this LINK
Also available from the Members Area/My Page and the store page!

Version 1.25.03:
• EIA Classic setups for Persia missing Persian corps – resolved.
• Garrisons in provincial capitals cannot be transferred to corps during forced or temporary access following surrender – resolved.
• Downgrading diplomatic relations with minor countries not working consistent with rules – resolved. (See Game Manual section 6.1.5)
• Broken supply chain issues affecting reinforcements and placing new depots – resolved.
• Game Manual section 6.17 Release of Prisoners added, section 15.15 Political Point Chart updated, and AI coded to respond to requests for release and exchange of prisoners – resolved.
• Setups for 1812 scenarios revised to now include prisoners at start (see Special Rule D) – resolved.
• Foraging modifier for other corps in area not working – resolved.
• Adjacent area interceptions not working – resolved.
• Determination of majority control of a contested area not counting all units, city and rural – resolved.
• Denmark forces in classic 1812 scenario setup incorrect – resolved.
• AI unassigned leaders not being assigned or deleted – resolved.
• Prussian IIId depot not working – resolved (databases and 1805 setups updated).
• Naval movement arrow bug – resolved.
• Evacuation bug for blockading fleet – resolved.
• Some combats with Cossacks/Freikorps not working – resolved.
• EIA Alternate setup for Russia 1812 should have light fleets for anti-piracy – resolved.
• Reported bug placing supply depot - resolved.
• Naval stack move glitch following creation of naval battle – resolved.
• Unconditional Surrender conditions not being properly implemented – resolved.
• Surrender conditions not properly displayed in game log – resolved.
• Alexandria misspelled in database files – resolved.
• Blockading fleets sometimes moved to port upon capture of city and enemy fleets not forced to run blockade upon evacuation – resolved.
• Victor’s units being improperly evacuated from loser’s ceded provinces as part of peace conditions – resolved.
• AI should be taking insurrection and feudal losses first – resolved.
• Path error with selected unit moving through illegal non-highlighted area and not paying higher move cost – resolved.
• Graphics bug following lifting of blockade where duplicate attacker fleets remain in the port – resolved.
• Imminent rural combat situation was not set to battle – resolved.
• Minor DOW allowed against an Allied Major Power's Influenced or Allied neutral – resolved.
• AI weaknesses with placing new units and adding factors – resolved.
• Peace condition not resetting all minors to new status – resolved.
• Access violation standing down Austrian insurrection corps – resolved.
• AI adjustments for strategic redeployments for some early war aggressive actions – resolved.
• Some conquered minors not converting control properly when controlling major power forces present – resolved.
• Some combats not properly initiated when enemy corps present – resolved.
• Canceling builds not working per warning implemented in 1.24.01 – resolved.
• Undo Move for COR Kingdom units not working properly – resolved.
• AI adjustments for redeploying forces back to a threatened capital – resolved.
• Turkish AI place/keep feudals issue fixed in 1.24.01 not working – resolved.
• AI adjustments for being able to reach objective areas – resolved.
• Ceded provinces should evacuate all friendly forces, including naval units – resolved.
• Classic 1805 campaign setups incorrectly place a Spanish garrison in neutral Tuscany – resolved.
• Minor country secondary districts stay at war despite lapse of war of controlling minor country – resolved.
• Cannot build ships for minors – resolved (error related to Algeria able to build ships but has no fleets issue in v1.24.03).
• Several 1805 EIA/EIH minor country statuses, at-start strengths, and morale discrepancies – resolved. (See Game Manual sections 5.3.1 and 5.3.2 completely updated with corrected values. Databases and tables updated accordingly.)
• AI-AI naval combat bug – resolved.
• Adding province to kingdom bug – resolved.
• Some minor diplomacy settings not cleared upon DOW – resolved.
• Rule clarification, lone transports engaged in naval combat are eliminated, not captured – resolved (see revised rule 8.3.1).
• Minor corps and fleets at war not able to engage enemy when controlling major not at war – resolved.
• Corps destroying depot should also be able to lift siege – resolved.

Happy gaming!
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abulbulian
Posts: 1105
Joined: Thu Mar 31, 2005 5:42 pm

Re: EIA v1.25.03 Official Update Available Now!

Post by abulbulian »

Wonderful!
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
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