AIR RANGE FOR AI?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Stardog
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AIR RANGE FOR AI?

Post by Stardog »

Waz Up Bro's!?

ATG 2.04


I'm having devastating air strikes Hit my Marines at 16 HEX'S from closest land.? Does AI get extra Air Range.?

I mean 16 + 16 = 32 Hex round trip??

Also There is a airbase with 1 Air Div.( 10 Fighters only )right next to my marines and not 1 Fighter has tried to Intercept?


WM
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ernieschwitz
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RE: AIR RANGE FOR AI?

Post by ernieschwitz »

Not sure about the air range thing... but the reason your fighters may not have tried to intercept is because you might have forgotten to set them to intercept...

You can set them to intercept at various degrees of readiness. If they have more readiness than what you have set, they will intercept, mostly.
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Josh
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RE: AIR RANGE FOR AI?

Post by Josh »

16 hexes?
You're sure they were not Kamikaze planes? As they have only a one way ticket so their reach is longer. Not sure about Strategic Bombers IV, they sure have a long range... not 16 I think.
 
About the interception thing... it's not 100% anymore I think, even when the planes meet their readiness requirement and are set to intercept, they still refuse to intercept.
One sure thing to protect your troops is a few Flak units, say 30 lvl II-III. I rather have less troops and sufficient Flak, then more troops and insufficient airprotection.
EmTom
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RE: AIR RANGE FOR AI?

Post by EmTom »

AI has some movement bonus (25% I think... It's in the manual if you want to check). I think this is the reason for such an unfair AIs behaviour :) 

I was facing the same problem in some of my games. The most depressing is the fact that there is no way for retaliation whatsoever... No until you push AI off the map that is.

Considering that AI doesn't build air bases I think that this "cheat" is necessary. Otherwise AI's air force would have been handicapped too much.
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elmerlee
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RE: AIR RANGE FOR AI?

Post by elmerlee »

I was SO happy this game came out.

But when I found the lack of AI usage concerning Airlifts,CARRIERS,ect I
figured I would think it over.

Now more and more cheats like this air range thingy show up and that
indicates to me this game is really not that great. It is more like playing
on a make believe world than a true military battle.

Just rather lazy programming in my opinion.

By the way. I had Advanced Tactics "for awhile". Then my computer went
fubar and I had to redownload my Matrix games. I didn't bother with some but
I did wish to redownload AT and WW1 game. Matrix did let me know how to
get the Guns-of-August game ,which is still completely fouled up after four
downloads ,but I never did get the scoop on how to get AT again.

So I am not real pleased at this point. Please skip the "play a real person"
comments".
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ernieschwitz
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RE: AIR RANGE FOR AI?

Post by ernieschwitz »

I was going to comment, play a real person, but then i realized that such a thing would be off topic... just like your comments eh ;)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Whydmer
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RE: AIR RANGE FOR AI?

Post by Whydmer »

The AI also seems to have an uncanny knowledge of where my armor units are behind the lines. Sometimes well behind the lines. And my Flak II and Flak III do not seem to be as effective as I thought they should be.
Ande
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RE: AIR RANGE FOR AI?

Post by Ande »

I think Flak is more of an interupter than damage dealer, meaning the flak wont kill the enemy aircraft but keeps your units alive. I think defencive fighters will do much better supported by flak as those will be kept alive too.
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Whydmer
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RE: AIR RANGE FOR AI?

Post by Whydmer »

I had just started to wonder if that was what Flak was doing for me. Thank you for the info.
Josh
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RE: AIR RANGE FOR AI?

Post by Josh »

I think Flak has been toned down since AT, it kills less planes in ATG and is very good at suppressing enemy Bombers/Fighters.
You won't notice one or two Flak behind your lines, but 10-20 Flak makes a heck of a difference in the effectiveness of enemy bombers.
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british exil
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RE: AIR RANGE FOR AI?

Post by british exil »

ORIGINAL: Josh

I think Flak has been toned down since AT, it kills less planes in ATG and is very good at suppressing enemy Bombers/Fighters.
You won't notice one or two Flak behind your lines, but 10-20 Flak makes a heck of a difference in the effectiveness of enemy bombers.
We complain about gamey playing, in regards giant air stacks. But what about 20 Flak? Not that I'm complaining. The AI has not once complained to me for any kind of gamey play, and I have to now because either I'm not a good player or the AI is getting better.

Mat
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Twotribes
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RE: AIR RANGE FOR AI?

Post by Twotribes »

Well stack wise Flak only counts 2 points. One more then Infantry types.
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british exil
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RE: AIR RANGE FOR AI?

Post by british exil »

In that case I'll have to start the production line. Just been bombed back into the stoneage. 25 levelbombers accompanied with just as many dive bombers with fighter protection, have just messed my plans.

ATG has created a devilish foe. Who said war was fair?

Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

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Josh
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RE: AIR RANGE FOR AI?

Post by Josh »

The AI is capable of attacking you with 20-30-40 Bombers/Fighters, no problem, if you want some protection from that you need some serious Flak protection behind your lines.
Later in the game I assign the production of 1-3 factories to one dedicated Flak HQ. Every HQ has some Flak units, but this dedicated HQ may have 100 or so, divided in units of 5 or 10 Flak guns.
I recently discovered against AI 2.04 a few Bomber killer stacks, I mean onehundred Levelbomber II and then some [X(] That one is capable of wiping out half of my forces in one turn, without the Flak that is. The AI killerstacks were low on supply, so that's still a AI problem. Haven't tried patch 2.05 though.
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all5n
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RE: AIR RANGE FOR AI?

Post by all5n »

I have noticed AI air intercepts of my fighters in hexes 9+ from any city or airfield.  So i wonder if the AI air bonus isnt halving the intercept range (intercept range = .5 * range) like it does for normal players.
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