- scale is now 8 pixels/meters (drawings match finally the distances calculated in the game)
- the terrain graphics, as trees, have now an alpha layer. Don't know for the other graphics (planes,gadgets, vehicles, etc)
- vehicle turrets have their own shadows
- graphics must be saved in targa 32 bits (no more 16 bits)
- trees graphics are no more restricted to the 10 *10 pixels square.
- new tools are needed (gadgetmunger and 5CC) to work with the new graphics. I'm sure they will be released soon.
some questions :
what is the maximum size of the maps?
Number of maximum maps allowed in the game?
Maximum size of the stratmap?
Possibility to use again some features of LSA? fixed units - fixed BG (bo) - permanent roof graphics (as the bridge girders)
Thanks to Matrix and the devs as Steve to allow me to keep my hobby alive!!!
