Feature of Close Combat Installer?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

Feature of Close Combat Installer?

Post by berndn »

Hello all,
I did build the installer to use the /D switch for incorperating Mods into the re-releases. What I like about this solution is that campaign files and other individual mod specific files are stored independant from the core game files. In contrast CC ConfigManager as well as GME exchange core files and need to be used to restore core game files. For sure this is easier for products like GameRanger as GameRanger 'sees' only the changed core game and don't know that you play the mod x.
Now I can enhance the installer to deploy more files like the game.exe and additional files but is it a) possible to use different file names for the core game exe files and resource files and b) I fear that GameRanger don't support the usage of the /D switch.

I remember that I have requested long time ago a new online portal for online playing of the re-releases to work with this. And I must admit that I don't like the old fashioned online client. I would like to see how much H2H games are currently run, I would like to be able to search for a user. This could be done via a special client program which a) register the user on start and keeps track of the user when he starts a server or joins a server. Now is cc able to be polled about current cc.exe server status so that the client program can still submit infos to the online server application like what type of game was started, what mod (/D switch directory name) and how long the players are playing?

I fear due to the strange update situation that there's not enough man power to find a better solution so the Config Manager way seems to be better then the usage of the /D switch while this is the main reason while I don't use some mods because I don't like to swap core files.

Opinions?
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: Feature of Close Combat Installer?

Post by Cathartes »

much prefer the /D switch
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Feature of Close Combat Installer?

Post by Tejszd »

Definitely much safer way to install mods berndn and much appreciated!

It is only because gameranger for H2H does not support CC mods that people use config manager to replace the original game files....
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Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Feature of Close Combat Installer?

Post by Platoon_Michael »

Would this feature allow one to have a completely different Main Screen and still be able to play online?

I don't have any experience with the /D switch so I'm curious would this option allow me to edit my files independently?
With ModSwap (currently what I'm using) I have to extract/rebuild every time I update something,kinda pain in the butt.

I also need a program that can install/run a new CCE.exe due to the changes made on the Main Screen.Ive concealed the buttons behind the sign and the license plate using Mafi's RTBTool.

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Southernland
Posts: 2283
Joined: Mon Nov 19, 2007 6:51 pm

RE: Feature of Close Combat Installer?

Post by Southernland »

Looks like Quasimodo and the gimp are lost!
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
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