Kampfgruppe Knaust

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TheReal_Pak40
Posts: 186
Joined: Wed Oct 08, 2003 12:12 am

RE: Kampfgruppe Knaust

Post by TheReal_Pak40 »

ORIGINAL: xe5

At Line difficulty, KG Knaust receives 2x Pz IVH; 1x Pz IIIM; 1x Pz IIIG; 1x Marder III as reinforcements at 0900 Sept 19th. At 1200 Sept 21st KG Knaust receives 1x Pz VIE; 1x Pz VG

If this is true then the AI is either choosing not to put these tanks into battle or cannot physically purchase them. Either way, the GC is flawed. Is there a way to tell how many points KG Knaust gets at 0900 Sept 19th?
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Kampfgruppe Knaust

Post by STIENER »

ok....built an OP with KG Knaust and the 506 PZ ABT........its on the 22nd...looked at both BG's on Line and Green.

KG Knaust has all the tanks as above in there force pool but yes Pak 40 id say the AI doesnt have enough pts to buy any tanks.....a tiger is 146 pts and and a panther is 173 pts and a MK 3 M is 100 pts and they are not in the active roster on Line...so must be traded or bought. on green the active roster has more slots and has 1 MK 4 in its active roster. i believe on Line the points availible to buy units is about 60......not near enough to do anything unless you Gut the active roster. so there in lies a major flaw....dont you think?

506 PZ ABT also has all the King tigers it should have? 11 tigers on green with 3 in its active roster and 9 on Line with 3 in its active roster. theres 6 slots in the active roster on both Line and Green. the King tigers are worth 214 pts. on Line the poiints availible to buy units is 138 pts. and on Green 193 pts. there in lies the rub again. the AI doesnt have enough pts to buy anything, and in H2H theres not enough pts to buy another tiger if u lose any. at least thats the way it looks right now.
you cant even gut the BG to get enough pts because you only have 6 slots. perhaps if you merge this BG with another larger BG? that might be benificial?? any ideas here????

so play testers...is there an issue here that might need tweaking? do we need to have a few more points availible in order to get the armour? were you guys able to get a reasonable amount of german tanks into the BG's active rosters???
im reserving judgement for awhile......
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Kampfgruppe Knaust

Post by Tejszd »

Good feedback Stiener!

On Recruit though it is totally different. Created a single battle on the 21st turn 3 with KG Knaust and 506 Pz Abt as the reserve BG and starting as recruit there are lots of points available. KG Knaust 335 and 506 Pz Abt 1103.

Edit: Maybe being on the same map or the exact turn is affecting points???
Edit2: Separating the BG's does not affect the points. The points on the 21st Night for 506 Pz Abt was the same as Turn 3 on Recruit.

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Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Kampfgruppe Knaust

Post by Tejszd »

Wonder if the AI is reluctant to remove an active squad to open up a spot for a higher value unit?

Would have to play the GC again and look at the AI BG's during the game to see if it has no points or tons of points but just no spot to put the expensive units? Though the AI tends to lose lots of units so there should be spots free. Anyone actively looking at the AI to see the points available?

Definitely looks like there is big change going from Green to Recruit difficulty: Single battle on 21st Night for 506 Pz Abt;

Difficulty Total (available points + strength which is the value of active units)
Line 1267
Green 1466
Recruit 2217

Edit: If playing the AI you find the game to easy, make sure to set the AI side to Recruit.
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Kampfgruppe Knaust

Post by STIENER »

im going to play the GC on Green for sure and see what happens..waiting for the next patch tho.

if anyones interested see my "506 and Merging" thread on tech support.....looking for some info if anyone has any.......
Sapa
Posts: 134
Joined: Thu May 28, 2009 2:37 am

RE: Kampfgruppe Knaust

Post by Sapa »

Played the GC with me and AI as recruit, both as Allies and Germans, total victory with both sides around sep 20. The only heavy armour i have seen is the Panthers attacking the corridor from the east.

Mats
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Kampfgruppe Knaust

Post by STIENER »

Sapa
i think playing the AI is a waste of time.......as far as i can figure the AI will not update its active forcepool with anything...so you probably wont see any tanks. but they are in the BG's in the force pools. i also dont think the germans have enought force points to buy most of the tanks.
from what im seeing the germans need to be played on green or recruit in order to have enough force points to buy SOME tanks.

at 214 pts to buy a king tiger .....its going to be slim pickens [ and have that tiger taken out by a FF at 500 to 600 m ] [:(]
topper6
Posts: 66
Joined: Wed Jan 21, 2009 6:18 pm

RE: Kampfgruppe Knaust

Post by topper6 »

I agree, again. The AI does not fill up its spots although there are several points. It rather attack with like 2 platoon leaders, 4 snipers and a riflesquad instead of using it's points to buy new stuff. I hate to go in and "edit opponent" to fill up my competitor the AI. Then it's like playing against yourself. I don't wanna know exactly what i'm opposing. And i'm starting to wonder if the AI has any tactical programming at all. I'm thinking perhaps there is a grid on each map that have different WL's worth different points in acquiring for the AI. And then the AI oftenly goes direct head on for these high-value WL's without even thinking about flanking manouvers in order to flush out the opponent (me). That sucks.

Overall, i'm getting more and more disappointed at this release. Spent 350 sek on this re-release, which is a lot i my opinion for a game already released. What is wrong with this game/code that can't be fixed? If there are things that cannot be fixed Matrix, then please let me know right now so i don't have to spend more cash on something i hoped and thought could be a great game a long long time ago.
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