Airport Hijack: Gary vs. the AI
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Airport Hijack: Gary vs. the AI
I decided to play my scenario I made today for the first time all the way through to check it for balance. What follows is an AAR on the game created using the "play back" feature of the game. (NOTE: in "play back" mode both opposing forces are completely visible on the battlefield. This was not the case during the game. Each side was restricted to seeing only what was in their line of sight.
In conclusion I've decided the Army, despite being considerably numerically inferior to the Opfor is far too strong in the scenario and needs either to be weakened or else the Opfor strengthened.
Settings:
No time limit.
No morale limit.
Army has one rotary A/C strike.
Opfor has one mortar strike.
Visibility of enemy is LOS only.
In conclusion I've decided the Army, despite being considerably numerically inferior to the Opfor is far too strong in the scenario and needs either to be weakened or else the Opfor strengthened.
Settings:
No time limit.
No morale limit.
Army has one rotary A/C strike.
Opfor has one mortar strike.
Visibility of enemy is LOS only.
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RE: Airport Hijack: Gary vs. the AI
First off the scenario map. Note the Army starts in the bottom left corner of the map. The most practical strategy is to mount all the troops in vehicles and transport them to the middle left hand side, under tree cover, across from the south airport terminal. From there the infantry will be able to covertly approach the airport.


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RE: Airport Hijack: Gary vs. the AI
The Army OOB. Turned out far too strong. Especially the AGL was the uberweapon of the day. With it I could fire over trees, buildings and just about anything else to hit enemy positions on the other side. By far the most casualties of the day will be from the AGL.


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RE: Airport Hijack: Gary vs. the AI
The Opfor OOB: Although numbering over twice as many men and only one less vehicle than the Army, the Opfor is horribly outgunned.


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RE: Airport Hijack: Gary vs. the AI
The battle opens. Army troops enter their vehicles and prepare for the short ride north. Also, first Opfor casualty of the day.


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RE: Airport Hijack: Gary vs. the AI
Opfor expends their mortar attack early.


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RE: Airport Hijack: Gary vs. the AI
Army begins advance to take South Terminal.


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RE: Airport Hijack: Gary vs. the AI
Opfor RPG team is taken out early. This will cost the Opfor the ability to strike against my vehicles.


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RE: Airport Hijack: Gary vs. the AI
Next victims of the HMG.


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RE: Airport Hijack: Gary vs. the AI
The main positions of the Opfor.


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RE: Airport Hijack: Gary vs. the AI
Army advances further toward the South Terminal. Using the M4 gunners as FOs I intent to use the AGL and HMG humvees to knock out enemy positions as I come to them.


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RE: Airport Hijack: Gary vs. the AI
M4 rifleman acting as FO for the AGL.


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RE: Airport Hijack: Gary vs. the AI
Halfway through: deployment of enemy forces.


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RE: Airport Hijack: Gary vs. the AI
A small firefight errupts.


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RE: Airport Hijack: Gary vs. the AI
Meanwhile the rest of my force is awaiting deployment. When the M4 gunners clear the South Terminal, I'll advance with the rest of my force.


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RE: Airport Hijack: Gary vs. the AI
South Terminal secure, clear to deploy the rest of my troops.


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RE: Airport Hijack: Gary vs. the AI
Deploying the rest of my forces...


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RE: Airport Hijack: Gary vs. the AI
Chalk one up for my sniper.


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RE: Airport Hijack: Gary vs. the AI
A firefight between my troops in the North Terminal and the Opfor in the West Hangar.


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RE: Airport Hijack: Gary vs. the AI
THe final straw that breaks the Opfor back.


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