I will try to keep this AAR to full turns so the maps will be from before my movement in the next turn.
Not much to do on the first turn for the germans, I start bombing Kerch and do some attacks, Sevastopol will have to wait until I can starve him out. In the old version with 0 entrenchment at start one could usually cut off about half the soviet army at Kerch on first turn and probably reach historical attack speed but now one will have to do with a slow grind and hope that the luftwaffe can isolate the troops. This will probably be expensive against an opponent that try to prevent it though (moves extra aa units into Kerch, place his fighters in the south).
On their turn the Soviets attacks all over the line causing about 18k casulties which is of course a lot more than the germans can afford, I will have to try to slow down the losses somehow without giving too much ground.
