Still More new player questions

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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iski19
Posts: 2
Joined: Wed Dec 28, 2011 3:17 pm

Still More new player questions

Post by iski19 »

Hi all, I have been lurking and loving the game for a while, but.... I am wondering what auto setting i should have to start to learn the game. I know from reading not everything should be automated but am looking for suggestions at what settings i should use to help with the learning curve...thanks in advance LOVING THE GAME...BTW i have em all DW ROTS and Legends... Holiday over and now have time for me to play.
DasTactic
Posts: 1356
Joined: Mon Oct 10, 2005 7:16 am

RE: Still More new player questions

Post by DasTactic »

I leave auto on for:
Colony Taxes (can't be bothered micromanaging this)
Colony Population Policies (doesn't have a big bearing in the games I play so auto is fine)
Troop Recruitment (but I still manually add new troops as well)
Research (but I override a lot. I leave on auto in case I forget to make changes)

I control:
Ship Design (but only so I can arm my mining stations otherwise most would be left on auto)
Fleet Formation (definitely don't want the AI making fleets)
Character Locations (don't really care if this is auto or not. They tend to start off where they are needed most)

The other settings:
Colonization: Fully automate (but I override all the time in game)
Ship Building: Suggest (can get annoying but I like to see what the AI would do)
Intelligence: Suggest (don't want the AI wrecking my rep or killing off agents)
Attacks: Suggest (similarly don't want the AI attacking indiscriminately but want to see opportunities)
Diplomatic Gifts: Manual
Treaties: Suggest
War Sanctions: Suggest
Facilities: Suggest (but I always follow these suggestions)

If many of the above settings are automatic then you will quickly lose track of your game. You will get warnings when you tweak but that is OK.
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Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: Still More new player questions

Post by Gelatinous Cube »

My tastes have changed with time. At first I let the AI deal with everything besides diplomacy. Now, I do everything except Ship Design. Although I do leave many, many fleets on Auto but since attacks are on manual, fleet formation is on manual, and they've all got a specific posture, that's actually a lot of micro-management.

And I wouldn't be surprised if most players had some wildly different ways of playing.
jalapen0
Posts: 122
Joined: Sat Apr 10, 2010 12:08 am

RE: Still More new player questions

Post by jalapen0 »

I have everything on manual except taxes and troop building. It's been that way since I started playing.
Astax
Posts: 126
Joined: Mon May 17, 2010 3:18 am

RE: Still More new player questions

Post by Astax »

It depends.  I can handle most on manual, but in big galaxy i dont bother.  One thing I would not AUTO is ship design thou.
ElZappo
Posts: 2
Joined: Thu Dec 29, 2011 9:48 am

RE: Still More new player questions

Post by ElZappo »

I'm a new player myself and started to do things manually really quick.

My automations are:


Constructors - I have 2  constructors as manual to set up certain bases quickly if needed. AI building policy seems weird though. New systems have nice stuff to be self sufficient or useful, but it's not taken into account i guess and queuing things is not fast enough most times.
Ship design - I love designing, but doing it takes way too much time (copy as new and obselete all button?) Wish the AI would take my designs into account and just switch parts like newer drives or reactors. Let's see what Elliot comes up with
Tax policy - Setting my preferences in the empire controls and let it loose

Everything else is on suggest or manual. I once had it all automated and heck my empire declared wars alot and got smashed everytime because my race hated the allies who loved me. Stupid government/chancellor/senate..whatever. It's really "dangerous" [:@]
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J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: Still More new player questions

Post by J HG T »

I had everything but taxes (I've always kept those on auto) on suggest when I started playing. Turned them on manual one by one when I got hang of the games mechanics and got tired of suggestions opposing my own opinions and tactics.
Nowadays I play with everything but taxes on manual. Surprising as I've never thought myself as a person who likes MMing in strategy games.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Still More new player questions

Post by Data »

The exact (and I mean down to every detail) same story here.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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