Micromanagers Intro to Distant Worlds: Return of the Shakturi

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

Finally!

I'm sending out the ships.

My two construction ships are on manual control but I want them to go ahead and complete their currently assigned missions. This will give me a new mining station in my home system and a Weapons Research station at the Nova just below my home system (It has a 16% weapons research bonus).

I am sending the explorer ship north to the closest unexplored star. I want to refit all my default military and explorer ships so I'll bring her in for a refit once the new (long range) explorers come on line.

I am sending the escort for immediate refit to Stinger Class.

I am creating a home fleet with the destroyer & frigate to defend against early pirate attacks. I will send these ships into refit as soon as my 2 new destroyers come on line.
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Igard
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Igard »

ORIGINAL: Nibelung44

ORIGINAL: ehsumrell1

ORIGINAL: Nibelung44

are there any novelty on the ship naming convention front? I mean, in my last game I often met ships with the names of cities of earth, this sounded silly...

You always have the option to name or rename any selected, or all, of your vessels via
the ships & bases menu. For example, ships newly created AND in building queues
at construction yards/colonies are color-coded and you can pull up either the entire
list or a selected list (i.e. exploration ships only) and name/rename to your heart's
desire ( or TWO heart's desire if you're Sluken...lol).


Key words: 'I often met'

I know I can rename my ships. I just don't want to see others races with silly names. Meeting 'Sumatra' or 'Tokyo' as ship names just don't make it for me, sorry. [8D]


You can edit all the design family names from the designs.txt file in the main Distant Worlds directory. I've tried using this in the customization folder, but it always results in bugs and instability. So you could try this with the main design.txt file, but create a backup first.
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Igard
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Igard »

Thank you, Justascratch. This AAR should prove to be very useful once I start playing ROTS! Hopefully not long now... 
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Erik Rutins
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Erik Rutins »

ORIGINAL: Justascratch
Early in the game I will control my ships manually (this is a micromangers AAR afterall). The default control for new ships is automatic. The screen below shows all my explorer vessels from the Empire Navigation Tool on the left as well as on the Ships and Bases screen. I'm going to click the last column of the Ship and Base screen to set these ships to manual control.

I will get a scrolling message when they are built, but they won't take off on any missions until I assign them. I will use the drop down filter to select my military ships and construction ships to manual control as well.

Hi Justascratch,

Thanks for the outstanding AAR. You may be aware of this, but just in case, I thought I should mention it. In Options under Empire Settings you can now control whether newly built ships start out automated or under manual control by default.

Regards,

- Erik

Erik Rutins
CEO, Matrix Games LLC


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Genocidio
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Genocidio »

77 cruise speed and 8493 Hyper speed?

It seems it will take a while to explore these unknown stars =P
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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

One last step as the fleets move out.

A quick right click on my medium sized space port so I can select a retrofit to the new model I designed earlier.

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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

A mere 20 days or so later (about 30 seconds real time). I get a scrolling message the upgrades to the station are complete.

An extra 60 research points looks pretty good this early in the game!



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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

Well what do we have here? My second explored system and I find a lone pirate frigate.

This early in the game my sensor suite can't provide much information. But there is no Pirate Base in this system and his shields are at half strength. I'm guessing he's fresh from the yard and still on a shake down cruise while his shields come up to full strength. It's a good bet a pirate base isn't far away.

My two new destroyers should be coming on line just in time!



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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

2754.04.17

Just notified two new Feeler Class ships are ready for trials. Both will be assigned to the search for the pirate base.

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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

Just a quick note: My engines are so good I continued to scout out the planet resources at Calandes confident that a pirate frigate is simply too slow to catch me. I still need to be a little careful because this ship has not been upgraded to the new Feeler Class with the additional vector engines so it can't spin on a dime. I'll send it for retrofit once we the pirates are dealt with.
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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

2754.05.12

My construction ship finished my new Weapons Research Station. This gives me a total of 282 points. The max my small empire can produce is 570 so I still need to work to get the other 288 units.

I bring up the Expansion Planner and sort the list of resources in the top section by Sources. Bringing all the items with zero sources up to the top of the list provides me with a good list of targets to discover and mine as soon as possible.

I filter the bottom section by Galaxy Priority and Wow! A sweet little volcanic moon in the Calandes system has three of the reasources I need (Otandium Opal, Aculon, and Osalia). Of course there is the little matter of a pirate frigate last seen in this system.

Better check the construction yards to see when my new destroyers will be available.

Look at that! Both of them just happen to be at 100% and just leaving the yards. I'm starting to feel like a master planner!

I'm goin to send fleet 1 to clear the Calandes System of all enemy ships while I create fleet 2 with the two new destroyers. They will protect the home system while their shields charge up.

Fleet 1 should be able to finish before the construction ship can refuel and make it to Irtebea Moon.

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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

SPOILER WARNING - SKIP THIS POST IF YOU DO NOT WANT TO READ A SPOILER

















2754.06.04

I stumble upon the Ancient Guardians - and the back story begins!

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yoshino
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by yoshino »

Mechanoid! cool[X(]
TheLastRonin
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by TheLastRonin »

*Really wants the expansion*.

When is it coming, when is it coming, when is it coming??? [:'(]
Starfry
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Starfry »

Want it so bad that I really clicked the "Go to Event" button.
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ASHBERY76
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by ASHBERY76 »

SPOILER should be tagged.If you play both the expansion story and original story is it in sync.
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Erik Rutins
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Erik Rutins »

ORIGINAL: ASHBERY76
SPOILER should be tagged.If you play both the expansion story and original story is it in sync.

Yes, and agreed we should warn about that.

Justascratch, can you please post any future storyline spoilers in a way that gives folks some warning if they want to avoid them?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Justascratch »

Agreed.

Sorry about that.
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Shark7
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Shark7 »

But it gives me hope. If there are mechanoids, then maybe there are other race family possibilities as well...Felinoid...etc [;)]
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Nibelung44
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

Post by Nibelung44 »

+1 about Ashbery remark, I'm confused by the 2 checkboxes in settings (as per the betazoid AAR), can we check both or are they exclusives?
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