[REL Beta] [Shadows] Star Trek - The Picard Era

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Data
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Data »

Yeah, and that's not just the men in us talking. Spot on as usual, you romulan [&o]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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AminMaalouf
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RE: [REL] TRSE Star Trek Mod v1.5

Post by AminMaalouf »

ORIGINAL: Igard
There is no image of her or her species, though I was able to gather they have blue skin.
I appreciate when people do serious research. [;)]

Seriously, this is cool, definitively. Gosh, thx.
ajarnlance
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RE: [REL] TRSE Star Trek Mod v1.5

Post by ajarnlance »

Hi Igard,
I wonder if you can help me. I installed your Star Trk mod but when I try to switch themes I get an error message: line 43 races.txt something to do with set name and it won't load. I am using rots patched to the latest (1.07 I think).
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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Igard
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Igard »

Hey arjanlance,

Are you running Return of the Shakturi? This mod is only compitable with that exansion only. The latest version for RotS is 1.5.08.

If you're running the original Distant Worlds, I can supply you with a version for that if you like.

And if you're running Legends, you'll just have to be patient, I'm still working on it.[;)]
ajarnlance
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RE: [REL] TRSE Star Trek Mod v1.5

Post by ajarnlance »

Thanks for the quick response Igard. I love your work. I've seen the pics and I can't wait to play your Star Trek mods. I am a lifelong trekkie. I've even been to a couple of Star trek conventions and met some of the original and TNG crew. I checked and I only have rots updated to 1.07. I will update to the latest patch and try again. Maybe that's why it wasn't working before. Cheers. Lance.
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
ajarnlance
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RE: [REL] TRSE Star Trek Mod v1.5

Post by ajarnlance »

YES!!! Now it's working!! Great work Igard. Has anyone created a custom map with the names and positions of the stars and empires from the Star Trek Universe??
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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Igard
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Igard »

Glad it's working for you!

Custom maps have been discussed before, but still not viable. It would take a lot of work to create, and then you'd have to create one for every race!

What I've requested before is an option to save a map in the editor. Then an option to load the map in the map setup screen. This of course would blank out all the options for empire sizes, but it would the best think I think.
ajarnlance
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RE: [REL] TRSE Star Trek Mod v1.5

Post by ajarnlance »

Yeh, custom maps would be nice. I'd also like to be able to edit resources. For example, I think water should be a resource. It is the number one requirement for life and probably not as abundant in the galaxy as it is on Earth. I just edited my home system (Federation) in my new game. I named all the planets in our solar system and included a few of the major moons (Io, Europa, Titan etc..). I love the in game editor!! I placed a resort on Saturn, weapons research on the Mars colony, a monitoring station on Pluto.... edit-gasm!!
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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Igard
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Igard »

I've created the solar system too, a couple of times. Great fun! It's just a shame it doesn't last. We need a save option for our maps!
Tophat1815
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Tophat1815 »

Hey Igard,whats the sitrep? <poke>[:D]
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Igard
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Igard »

Hey Tophat.

It's pretty negative at this time. Haven't worked on the mod for about a week now! Still got Romulan and Klingon characters to do, and I plain forgot about the Son'a, so still got them to do. I've just got to sit down and work at it for a couple of evenings and I'll be very close to the finish.

I really want to get this done by the end of the month as I'm entering a model building contest that will consume alot of my time starting in April.

So if Ed has some previews to whet your appetite, hopefully he'll post some screenies and you can keep me motivated with your feedback.[:D]
Tophat1815
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Tophat1815 »



Hmmmn.motivation...........motivation............How about begging![&o]
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ehsumrell1
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RE: [REL] TRSE Star Trek Mod v1.5

Post by ehsumrell1 »

ORIGINAL: Igard
So if Ed has some previews to whet your appetite, hopefully he'll post some screenies and you can keep me motivated with your feedback.[:D]
Hmmmmm....let's see!

A slight preview of some of the players you 'might' meet in the Star Trek 'Legends' adaptation: [:)]



Image

Just to whet your appetite[;)] Tophat1812...... Klingons today. Maybe some Cardassians tomorrow!
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Shields are useless in "The Briar Patch"...
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ehsumrell1
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RE: [REL] TRSE Star Trek Mod v1.5

Post by ehsumrell1 »

ORIGINAL: Igard

Hey Tophat.

It's pretty negative at this time. Haven't worked on the mod for about a week now! Still got Romulan and Klingon characters to do, and I plain forgot about the Son'a, so still got them to do.

.....WHAT!!!!

{...Begins sending encrypted subspace message to Data containing Igard's latest full cargo bay location} [:-]

{This ought to motivate him [:D] }
Shields are useless in "The Briar Patch"...
Tophat1815
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Tophat1815 »



Looks good so far........just need that "push" out the door....[;)]
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Data
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Data »

Acknowledged [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.5

Post by tjhkkr »

ORIGINAL: ehsumrell1
ORIGINAL: Igard
Hey Tophat.

It's pretty negative at this time. Haven't worked on the mod for about a week now! Still got Romulan and Klingon characters to do, and I plain forgot about the Son'a, so still got them to do.
.....WHAT!!!!
{...Begins sending encrypted subspace message to Data containing Igard's latest full cargo bay location} [:-]

{This ought to motivate him [:D] }

Shame on you, using Data's ale chip like that...

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.5

Post by tjhkkr »

I think this clip says it all about what we are doing to poor Data. [:D][:'(]
http://www.youtube.com/watch?v=keOU2iF6 ... re=related
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Data
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Data »

Heeey, TJ, good times....man, nothing to bring back SR memories than clips like this.
The diapers will pile up for an episode or two because of you...and my wife will know it was you [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.5

Post by tjhkkr »

The diapers will pile up for an episode or two because of you...and my wife will know it was you

Greeeeaat....
That is all I need...


Data's Wife:
Data, I do not want you talking to that crazy man from North America... He is a bad influence on you! Drinking all the time... huh!!! [:D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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