1. The ability to seprate the infantry from their tracks:
I seen somewhere a moderator said they tried this but could not get it to work . I assume the reason was because of getting the AI code to handle this would be hard. BUT we only need this a option for human players so should not be hard put a dismount and remount command in the Subunits tab and the new unit would have same name with "Dismounts" after it.
This is a must have

2. Artillry is way overpowered , Its too fast should take longer then 2 min to get Arty on target. It should depend on who is calling for it. It would take a platton Sargent longer then it would a FO that is attached from the Arty unit to the Co.
USSR Arty response should be even longer during the 80's they used preplanned arty in mass , but didnt give their lower units the ability to call on heavy arty , but they relied on their own mtr's.
3. Overwatch/Kill zone stance , This is where you select a hex and then choose the number of hex's out from there that the unit will fire on any enemy inside this area. Canceled if unit moves
I get tired of watching my tanks shoot at infantry 3000 yards away while there is enemy tanks 500 yards away. If people are comming to kill me I am going to shoot the guy comming in mt front door befor I worry about the guy down the block.
This will also let us set up ambush's.
4. A Shoot and Scoot Stance ==
We could set up 3 Alternate positions (waypoints) then when the unit fires 2-5 times it relocates to next position
5. Air Assult
Get number 1 working this is possible

6. Random Campain Generator
You pick your core unit , and then the computer gets a random units, then it picks random maps from a folder of maps. Players could keep making maps and posting them and this folder would continue to get more and more making the battles more random. They would be meeting engagements but thats better then nothing. This would allow us to play alot more battles with our core's and there would still be the set Campains that players will make.
So basicaly both sides would start within 4 or 5 hex's of their starting side.
7. More Nations
