New patch in the works
Moderators: Joel Billings, simovitch, harley, warshipbuilder
RE: New patch in the works
All these RAF OOB changes, and not a single for Luftwaffe & USAF?
- warshipbuilder
- Posts: 3040
- Joined: Sat Feb 23, 2013 8:52 pm
- Location: C-eh-n-eh-d-eh
RE: New patch in the works
All these RAF OOB changes, and not a single for Luftwaffe & USAF?
USAAF OOB Changes 1943 Campaign
20th FG - Changed delay from 15 to 133
34th BG - Changed delay from 249 to 280
36th FG - Changed delay from 282 to 265
44th BG - Changed delay from 14 to 48
48th FG - Changed delay from 264 to 247
50th FG - Changed delay from 275 to 258
55th FG - Changed delay from 27 to 59
93rd BG - Changed delay from 20 to 52
324th FG - Changed delay from 72 to 74
339th FG - Changed delay from 227 to 257
344th BG - Changed delay from 184 to 202
352nd FG - Changed delay from 18 to 23
354th FG - Changed delay from 123 to 106
355th FG - Changed delay from 21 to 28
356th FG - Changed delay from 15 to 59
357th FG - Changed delay from 103 to 178
358th FG - Changed delay from 142 to 125
359th FG - Changed delay from 53 to 118
361st FG - Changed dealy from 103 to 157
362nd FG - Changed delay from 206 to 175
364th FG - Changed delay from 164 to 198
363rd FG - Changed delay from 208 to 191
365th FG - Changed delay from 206 to 189
366th FG - Changed delay from 227 to 210
367th FG - Changed delay from 283 to 266
368th FG - Changed delay from 227 to 210
370th FG - Changed delay from 275 to 258
371st FG - Changed delay from 256 to 239
373rd FG - Changed delay from 282 to 265
376th BG - Changed delay from 9 to 20
389th BG - Changed delay from 9 to 52
391st BG - Changed delay from 158 to 192
392nd BG - Changed delay from 8 to 23
394th BG - Changed delay from 204 to 219
397th BG - Changed delay from 228 to 247
398th BG - Changed delay from 245 to 263
401st BG - Changed delay from 72 to 101
404th FG - Changed delay from 275 to 258
405th FG - Changed delay from 255 to 246
406th FG - Changed delay from 283 to 266
409th BG - Changed delay from 200 to 228
410th BG - Changed delay from 227 to 260
416th BG - Changed delay from 195 to 198
445th BG - Changed delay from 77 to 118
446th BG - Changed delay from 75 to 121
447th BG - Changed delay from 102 to 129
448th BG - Changed delay from 104 to 128
449th BG - Changed delay from 137 to 144
450th BG - Changed delay from 123 to 144
451st BG - Changed delay from 144 to 166
452nd BG - Changed delay from 136 to 172
453rd BG - Changed delay from 126 to 172
454th BG - Changed delay from 133 to 175
455th BG - Changed delay from 148 to 173
456th BG - Changed delay from 134 to 177
457th BG - Changed delay from 125 to 188
458th BG - Changed delay from 163 to 191
459th BG - Changed delay from 164 to 198
460th BG - Changed delay from 165 to 215
461st BG - Changed delay from 183 to 229
463rd BG - Changed delay from 202 to 226
464th BG - Changed delay from 194 to 257
465th BG - Changed delay from 224 to 262
466th BG - Changed delay from 200 to 218
467th BG - Changed delay from 204 to 237
474th FG - Changed delay from 265 to 252
479th FG - Changed delay from 268 to 283
483rd BG - Changed delay from 223 to 239
484th BG - Changed delay from 233 to 256
485th BG - Changed delay from 225 to 267
486th BG - Changed delay from 223 to 264
487th BG - Changed delay from 228 to 264
489th BG - Changed delay from 254 to 287
490th BG - Changed delay from 254 to 288
491st BG - Changed delay from 253 to 290
493rd BG - Changed delay from 253 to 294
USAAF OOB Changes 1944 Campaign
34th BG - Changed delay from 35 to 93
36th FG - Changed delay from 68 to 78
48th FG - Changed delay from 58 to 60
50th FG - Changed delay from 68 to 71
339th FG - Changed delay from 23 to 70
344th BG - Changed delay from 8 to 15
363rd BG - Delayed 39
363rd FG - Delayed 4
365th FG - Delayed 2
364th FG - Delayed 11
366th FG - Changed delay from 22 to 23
367th Fg - Changed delay from 68 to 79
368th FG - Changed delay from 22 to 23
370th FG - Changed delay from 68 to 71
371st FG - Changed delay from 38 to 52
373rd FG - Changed delay from 76 to 78
394th BG - Changed delay from 8 to 32
397th BG - Changed delay from 38 to 60
405th FG - Changed delay from 38 to 59
404th FG - Changed delay from 68 to 71
406th FG - Changed delay from 68 to 79
409th BG - Changed delay from 38 to 41
410th BG - Changed delay from 68 to 73
416th BG - Changed delay from 8 to 12
457th BG - Delayed 1
458th BG - Delayed 4
459th BG - Delayed 11
460th BG - Delayed 28
461st BG - Delayed 42
464th BG - Delayed 70
465th BG - Delayed 75
466th BG - Delayed 31
467th BG - Delayed 50
474th FG - Changed delay from 63 to 65
479th FG - Changed delay from 64 to 96
483rd BG - Changed delay from 19 to 52
484th BG - Changed delay from 29 to 69
485th BG - Changed delay from 21 to 80
486th BG - Changed delay from 19 to 77
489th BG - Changed delay from 50 to 100
490th BG - Changed delay from 50 to 101
491st BG - Changed delay form 49 to 103
493rd BG - Changed delay from 49 to 107
Final changes will be in the 1.05 patch
warshipbuilder
Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
RE: New patch in the works
Probably hard to track all those reformed/renamed LW units. It took mee weeks to check most LW air units in GG's War in the West to locate and disable multiple duplicate units, sometimes tracing reforms/renames over 4 steps.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
RE: New patch in the works
Most of the new UI enhancements will help the defending player monitor and assess the campaign better than before. The example here shows the new "Set Doctrine" menu, where you only see those aircraft types that exist within the currently selected command, and nightfighters are highlighted in blue. Note also the addition of the "Weapon Database" tab in the upper left, which will open to the currently selected aircraft type.


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- btrdoct.jpg (150.45 KiB) Viewed 301 times
simovitch
RE: New patch in the works
Intercept menu auto-sorts by range and highlights nightfighter groups for easy reference when selecting interceptors.


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- intercept.jpg (164.58 KiB) Viewed 299 times
simovitch
RE: New patch in the works
Hotkey ID's have been added to the menu buttons. Note also the cloud cover displays the overcast (OVC) base and height elevations instead of the confusing percent coverage display as before. You can still toggle the cloud graphics to get a visual of how bad the weather is looking (or if you always relied on the percent number you can subtract the 2 numbers and divide by 100...)


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- mainscreen.jpg (173.77 KiB) Viewed 299 times
simovitch
RE: New patch in the works
List Pilots and Honor roll screens will show number of turns until wounded pilots return to service instead of just "WIA"


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- pilots.jpg (153.06 KiB) Viewed 299 times
simovitch
RE: New patch in the works
Hi simovitch, just reinstalled EDtBR and can't be able to find original map & map icon files, nor in the Optional ART folder. I really like Visual Improvement Pack but not too much new map/map icons. So I delete game and picked up map/map icon files from v1.00 then copied over v1.03. Are you able to put old map & map icon files in Optional ART folder in the new release? There's ETA for the new patch? Thanks to all of you guys!
RE: New patch in the works
Yes, we can include the old map and icons with the patch, and the optional aircraft side art as well.ORIGINAL: cohimbra
Hi simovitch, just reinstalled EDtBR and can't be able to find original map & map icon files, nor in the Optional ART folder. I really like Visual Improvement Pack but not too much new map/map icons. So I delete game and picked up map/map icon files from v1.00 then copied over v1.03. Are you able to put old map & map icon files in Optional ART folder in the new release? There's ETA for the new patch? Thanks to all of you guys!
We are just testing the new BoB AI and hopefully have this signed off to Matrix by next week. After that it will be up to Matrix to create the installer, and then we test again. Mid-March is my guess.
simovitch
RE: New patch in the works
ORIGINAL: simovitch
Hotkey ID's have been added to the menu buttons. Note also the cloud cover displays the overcast (OVC) base and height elevations instead of the confusing percent coverage display as before. You can still toggle the cloud graphics to get a visual of how bad the weather is looking (or if you always relied on the percent number you can subtract the 2 numbers and divide by 100...)
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Simovitch, on this screen, I see "Strategy: 6". Is this a new addition or is this old mind forget something?
RE: New patch in the works
The "Strategy" number has always been there, it only shows when you have the AI playing the AI. The fact that this number never changed led us to the random number seeding bug - now it changes!
simovitch
RE: New patch in the works
I want this patch. Soon. Very soon. Pretty please?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
RE: New patch in the works
I think I have this German AI for BoB where I want it for now and will be signing off on this patch today.
Compare a 1940 long campaign AI-vs-AI match up on the left (new Matrix patch) with one using AE's mod on the right. A bit bloodier but it's getting results...
Note that the results on the right did not get the Germans past turn 62 sudden death, but the one on the left did, and resulted in a draw.

Compare a 1940 long campaign AI-vs-AI match up on the left (new Matrix patch) with one using AE's mod on the right. A bit bloodier but it's getting results...
Note that the results on the right did not get the Germans past turn 62 sudden death, but the one on the left did, and resulted in a draw.

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- long40comp.jpg (30.25 KiB) Viewed 291 times
simovitch
RE: New patch in the works
The results are quite different. That adds a new layer to the game.
Will the data base editor work with the patch? I have a few custom versions I would like to use with new patch.
Will the data base editor work with the patch? I have a few custom versions I would like to use with new patch.
- warshipbuilder
- Posts: 3040
- Joined: Sat Feb 23, 2013 8:52 pm
- Location: C-eh-n-eh-d-eh
RE: New patch in the works
Will the data base editor work with the patch?
Yes
warshipbuilder
Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
- CCIP-subsim
- Posts: 467
- Joined: Tue Nov 10, 2015 6:59 pm
RE: New patch in the works
Well, looks like I came to check up on the game's status at a good time [:)]
Really looking forward to the new patch! The extra challenge in to BoB campaigns is welcome too - I did a playthrough of the '41 campaign as the British last year, expecting it to be an impossible survival-horror experience, and was dismayed at the relative ease with which I cracked it in about 3-4 game-weeks. Sounds like this one might go a bit tougher!
Really looking forward to the new patch! The extra challenge in to BoB campaigns is welcome too - I did a playthrough of the '41 campaign as the British last year, expecting it to be an impossible survival-horror experience, and was dismayed at the relative ease with which I cracked it in about 3-4 game-weeks. Sounds like this one might go a bit tougher!
RE: New patch in the works
Great News. Highly appreciated.[:)]
Any chance that you will add a button or some automation to export the main status of all squadrons/Gruppen/targets and Events of the last turn into a csv-file?
This would allow for some nice Excel Analysis and Data crunching.[&o]
I recall some tools from the past, but they all do not really work anymore with the latest versions.
Any chance that you will add a button or some automation to export the main status of all squadrons/Gruppen/targets and Events of the last turn into a csv-file?
This would allow for some nice Excel Analysis and Data crunching.[&o]
I recall some tools from the past, but they all do not really work anymore with the latest versions.
RE: New patch in the works
We are thinking about doing something like that for the next go-around. We (the developers) have the ability to load saved turns in a modified editor right now, which is how we discovered how over-bloated the fuel and oil production is in the game. The message reader however takes forever to load event locations but the guts are there to turn it into something players can use eventually.ORIGINAL: terry1040
Great News. Highly appreciated.[:)]
Any chance that you will add a button or some automation to export the main status of all squadrons/Gruppen/targets and Events of the last turn into a csv-file?
This would allow for some nice Excel Analysis and Data crunching.[&o]
I recall some tools from the past, but they all do not really work anymore with the latest versions.
simovitch
RE: New patch in the works
An escenario editor would be nice.
If you kill enough of them, they stop fighting.
- Curtis LeMay -
- Curtis LeMay -