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Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

Moderators: Joel Billings, warshipbuilder, simovitch, harley

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Hard Sarge
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Read if interested, discard if not

Post by Hard Sarge »

okay finding some of the reports/posts on the freese ray


the old Freeze Ray bug HI guys
over on the Matrix forum we got a back and forthing going on over BTR, the one point that is being made is how the Freeze Ray bug ruined the game for any GE player

so, would like to know if you GE types are still seeing it, if so, is it a major hassle, a minor one, or you just don't see it ?

I am thinking it may be more of a H2H game or PBEM hassle (the games I played as GE, the AI likes to send it's fighters out with bombs to attack fields, and this is more sweep thing)

some test I Just ran, I was getting part of the freeze, but the units were fighting, if they are fighting, I do not see it as a hassle, the sweep was caught and is doing what it is suppost to be doing, only it is not going to the way point to do so

would like to hear what you guys are seeing

HARD_Sarge

Werner
Knights Cross with Swords

Posts: 353
(11/7/02 9:03 am)
Reply Re: the old Freeze Ray bug It is still there, but it is a minor problem.

I think it happens usually when they meet in or near a cloud, and so they are circling but do not find each other :)
And when the clouds are moving on, there often the dog fight begins - so it is a question if this is really a bug

Werner

Laurent
Knights Cross with Swords

Posts: 388
(11/7/02 9:43 am)
Reply Re: the old Freeze Ray bug Hi all,

I agree with Werner. If this is a bug, it is a lucky one, as things like that happened all the times during the war.

Fighters can fight for a while, especially in cloudy conditions, without any damage, just plane chasing each other in clouds, or one unit forming defensive circle and the other side waiting it to be broken.

Freeze bug in my mind is like a very even fight on one place when one Allied fighter unit is blocked on his way to his target by Axis fighter. When one side breaks by lack of fuel or maybe clouds move, they will try to follow initial orders and the fight will resume.

The Dover raid bug is far more annoying for me.

Or the fact that fighter sweeps will strafe anything, even they are unable to do any harm to it and that it is full of Flak. If a fighter unit is scheduled to strafe an A/F, it will do one pass, even if there is 100+ aircraft and no Flak. An unit strafing R/Y will stay here until Flak has hit every plane or fuel is lacking and do nothing......

Result : I almost never use fighter sweeps except over sea or aera with few targets (Balkans). Most of my "sweeps" are Circus raids, bombers or bomb-carrying escort going where I want my fighters (that will escort them) to go.



Von Shagmeister
Knights Cross with Diamonds

Posts: 730
(11/7/02 10:05 am)
Reply Re: the old Freeze Ray bug
Hi All,

I'm still seeing the freeze ray bug. As an Axis player it isn't a problem for me as it often stops fighter sweeps dead in their tracks. I am not seeing much in my PBEM game because my opponent has stopped sending in as many sweeps because of their propensity to strafe anything (usually railyards) except what they were assigned to.

Von Shagmeister

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2253
(11/7/02 10:29 am)
Reply | Edit Re: the old Freeze Ray bug Hi Guys
well one thing I seen, when I was trying to test for it, is not sure if it is really a bug, the object of a sweep it to find a target and fight, well if they hit a bad guy unit, they stop and fight, so hence the freeze, that people used to see, they are not headed to the target anymore, as they have found one

have seen it before, that when they ran into only a small unit, they would hang around in place, either shooting down the small unit or it breaks and runs, then it starts to move again, but most times will not make it to the target area (it has dropped tanks, burned internal fuel)

in first test, shot down 1 on each side, then they broke off, in 2nd test, lost around 16 spits, for 12 109's (teach me to test useing Spit V's and IX's)

so I don't know myself if it is really a bug, but what it is suppost to do, only hassle, is they don't move much, so looks like it is frozen in place, and if they are not shotting anything down, then looks like a freeze

hmmm, just thought of a better test, 51 D's, they will have the range to make it to target once the bad guys run out of gas, that should show if it is indeed a freeze or combat ?

back in a few

HARD_Sarge

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2254
(11/7/02 10:54 am)
Reply | Edit Testing the old Freeze Ray bug Hi Gang
I for one, do not think this is a bug, it is what the game is suppost to do, it just don't look right while it is doing it

I set up some sweeps with 51's (reason I have never seen it like this, I won't use 51's on sweeps)

countered the sweeps with 109 G6's (looking for a endunce mismatch)

the 109's came in, bounced the sweep, traded damaged planes, then they locked into place (flying in circles ?) once the 109's ran out of gas, they broke for home, and the 51's finished the sweep mission, which, they had a target so followed the 109's, of course, they ran into a RR, because they went off track following the 109's

BUT, like I said, once the 'Circleing' stopped, they went on with the mission, they look like they are stopped on the map, but we don't see/read everything that is going on in the game

BUT with earlyer model planes, with lower enduance, it looks like they stop in place and then break for home

FROM what I see, it is not a bug, but a oddity on the map

HARD_Sarge

Laurent
Knights Cross with Swords

Posts: 390
(11/7/02 11:05 am)
Reply Re: Testing the old Freeze Ray bug Hi all,

here the main hassle with the 'freeze ray' is that after stopping fighters will chase Axis planes and fly over an RR and then forget completely the planes and strafe... or maybe they try to kill the German armed guards aboard train with theie hand pistol while diving at 500 kph but that is not really efficient....

I wouldn't care of any sweep that decides to stop or follow his own path if they would not strafe targets they are not scheduled for and get decimated while doing so...

That would be my first priority for bug correction if there is one day another exe version.

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2257
(11/7/02 11:16 am)
Reply | Edit Re: Testing the old Freeze Ray bug Hi Laurent
yes, one big hassle with sweeps, if they see a plane to the side, they can/will get drawn towards them, and if in so doing, they come close to a AF or RR, they will instead start to attack that instead

reason why when I post about sweeps, I talk about the areas that I will head into, there are some great targets, that you could really make a mess in, but also, very easy to get drawn aside

HARD_Sarge

Von Shagmeister
Knights Cross with Diamonds

Posts: 732
(11/7/02 2:49 pm)
Reply Re: Testing the old Freeze Ray bug Hi Sarge,

Chatting with JC a while back over the freeze ray "bug" and I suggested like you say that it's just the twisting and turning of combat. He said that that sounds good but that it's not really supposed to do that (I think, it was a while ago).

I've seen many Allied sweeps try to resume their missions after the Axis has broken for home but as you suggest they rarely have the fuel to make it.

Like Laurent says I think the main hassle for the Allies is that the sweeps tend to strafe other targets and get creamed in the process afterwards.

Von Shagmeister

Edited by: Von Shagmeister at: 11/7/02 2:51:40 pm
Jean Claude Lorusso
Hysterically foisting the Ta 154 upon the World!!!

Posts: 1272
(11/7/02 5:04 pm)
Reply
ezSupporter
Re: Testing the old Freeze Ray bug HS/Werner/VS, et al:

What was the name of the defensive circling maneuver initially developed by the British? Loughberry?

Attempting to determine if there is a provision for that.

Very interesting posts.

Thanks,

Jean-Claude

Jean Claude Lorusso
Hysterically foisting the Ta 154 upon the World!!!

Posts: 1273
(11/7/02 5:23 pm)
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ezSupporter
Re: Testing the old Freeze Ray bug All:

Found a provision to narrow the engagement by altitude- while I can't study it right now, it is tantamount to defining certain combats within a vertical plane, versus what we are used to seeing, as mostly in the horizontal plane. Actually, this explains a lot.

Weather as well plays a part in interceptions; so that confirms an observation mentioned up-thread.

Two last items: a split flight function and a Move and Follow routine all can occur during an intercept.

I don't know about you, but this is starting to make a little more sense.

I need to run a few turns to verify my thoughts... geez, and all the planes at start right now are in test-bed mode; well I'll give it a go anyway.

Amazing what we do for the ascerbic,

Jean-obsessed with trivial nonsense-Claude

Laurent
Knights Cross with Swords

Posts: 396
(11/8/02 2:35 am)
Reply Defensive circle tactic The name is luftberry, from the name of a French pilot, Raul Luftberry, who "invented" this tactic.

Pics of him there :
www.1stfighter.org/photos...t_pix.html

Jean Claude Lorusso
Hysterically foisting the Ta 154 upon the World!!!

Posts: 1276
(11/8/02 8:41 am)
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ezSupporter
Re: Defensive circle tactic Laurent:

Thank you.

Jean-Claude

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2269
(11/8/02 1:28 pm)
Reply | Edit Re: Defensive circle tactic Hi JC
well, I don't think changing the alt levels between combat will be a help to the Allies, they are already hampered by a lower combat range then the GE (AI ?) cutting the different between combat Alt, will just take away the Allies chances of getting GE planes that break off of combat

the GE can chance his Alt once the fight starts, the Allies can only respond

I thought there was already a 10000 foot limit in place in the game, which would not help/fix the RR attack bug, a high Alt Sweep will still stop and dive down to attack

HARD_Sarge

otisabuser
Knights Cross with Oak Leaves

Posts: 218
(11/9/02 1:59 am)
Reply Freeze Ray Hi all,

I do see lots of these freeze rays in my game vs Allied AI, when they try to sweep bases in Holland.

Having read the other forum, I began to feel uneasy about labelling the use of the freeze ray against an incoming sweep on a busy airfield as a cheat. To me there are three choices:

1) Intercept, head-on or otherwise, with nearby fighters and get locked up in the FR, which seems to happen most times in these interceptions

2) Let the units take off, and plot them to intercept the sweepers on their path home. I put large amounts of flak on my active bases, and know I will get lots of crips on the returning sweep.

3) Do nothing and get my planes shot up on the ground or let them take off to somewhere safe and do nothing with them. This would be a bizarre thing to do,

With hand on heart, it is 2 that I mostly would do vs the AI, because it seems most effective and causes me the least losses. I also now think that it is a bigger cheat than using the FR risk. However, what other options are there ?

I’m sure this would not happen vs a human player, who would quickly wise up to these tactics. Then there would quickly be no deep penetration sweeps. Or, they would follow up sweeps with more fighters on delay.

Regards Otisabuser

Jean Claude Lorusso
Hysterically foisting the Ta 154 upon the World!!!

Posts: 1279
(11/9/02 9:09 am)
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ezSupporter
Re: Defensive circle tactic HS:

You misread my statement/meaning.

Nuts- I have to go back and read what I wrote, for the rest, but:

> 10,000' (foot) :) limit

That pertains to a 10k foot 'envelope' in which both combat and units can be in- hence the visible discrepancy at times, of what altitude is displayed.

What I meant by "narrowing of engagement zone by altitude" is that combat is occuring in a vertical plane, with a restricted horizontal envelope that has little in the way of forward or lateral movement. Basically a furball in place, in situ, with only vertical movement at that location occuring. Haven't checked for a Luffberry or Luftberry circle, or something similar, yet.

Given the nature of this provision, I can see how 'graphically' it would look completely out of place, in particular, what we are used to seeing during combat.

I'll check my original post now,

Jean-Claude

Jean Claude Lorusso
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Posts: 1280
(11/9/02 9:48 am)
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ezSupporter
Re: Defensive circle tactic HS/Werner/Laurent/OA:

I don't know how many are checking over at the Matrix forum, but 'that' was a furball as well for awhile- I have one more post to put up... but seem to have problems getting my messages to post.

But what is very clear, is that Charles does not understand how software actually works: and one doesn't simply go in looking for the Freeze Ray or the Charles Freeze Ray bug, and expect to have it jump right up at ya, and have it yell- you got me!

Nonetheless, it was the comments from Werner and Laurent that put me in the right direction- weather was one; the stopping of forward movement was the important 'other'.

Now however obvious it sounds or would appear to be after the fact, not thinking in terms of 'forward motion', when it is almost a given in BTR- just about the whole shebang deals with this in some form or other just about the entire time, and to not think in those terms is definitely the not so obvious. And on the basis of your comments I started looking for something that ceased the unit continuing to head for its target- something other than high losses, targets not found, decreasing morale, or increasing fatigue, etc.

And of course, not having a message or mention of what is occurring in the manual, only exacerbates the situation.

Weather during this type of combat definitely plays a role, in terms of visibility, and losing sight of a target- and of course, if the weather is nominal, re-acquiring one's target can be very easy as well; the 'Split' and 'Move and Follow' functions of combat in general, not just this type of combat, would explain as well other things that we see as well during these furballs.

As well, the type of plane, configuration, and it's doctrine determines the types of combats that can occur; thus, this type of thing should/can only happen with Fighters and Fighter-Bombers. And this is the only instance... going off the top of me head hea, where combat in 'strictly' a ***Vertical*** plane can occur.

Thus, what we are seeing, is- a dynamic combat situation that stops forward motion, which 'includes' the traditional changes in fuel state, changes in morale, fatigue, and experience; and the unique factors specific to this type of combat of everything occuring in a vertical plane, compounded by the enhanced loss and reacquisition of targets, plus the traditional 'Split' and 'Move and Follow' factors.

Now while I'm still not ready to rule this out as a bug; I'm almost at the point of certainty of arriving there. Though I could not have done it without Laurent and Werner's help!!!

HS:

Not sure I follow the first statement. Though on the second, the Allies can change their altitude level once combat is engaged... assuming they are in the 'engagement zone'. Once in combat, they can be proactive too... not just reactive.

I hope that helps?

Thanks to all,

Jean-Claude



Von Shagmeister
Knights Cross with Diamonds

Posts: 738
(11/9/02 1:35 pm)
Reply Re: Defensive circle tactic
Hi JC,

I'm inclined to believe that the freeze ray "bug" is just combat over a small area but I cant remember seeing any casualties occuring whilst the units are locked together, they don't occur until one or the other units breaks for home.

Von Shagmeister
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RE: Read if interested, discard if not

Post by Hard Sarge »

The Old Freeze Ray Bug Poll Please read the post with the same title before voting on the poll

do you think the Freeze Ray is a bug or something that ruins the game/needs to be fixed

or is a oddity that does not matter to how the game is played

a hassle like a sweep getting drawn into a RR ?



HARD_Sarge


Results (total votes = 14):
Yes the Freeze Ray a Bug 6 / 42.9%
No it is part of the game 7 / 50.0%
doesn't matter if it is or not 1 / 7.1%

otisabuser
Knights Cross with Oak Leaves

Posts: 217
(11/8/02 11:25 am)
Reply Re: The Old Freeze Ray Bug Poll Hi all,

need one more box for the uncertain among us...

"If it's not meant to happen, then it's a bug. If it's supposed to happen then it's not. If it's a bug, then it matters, otherwise it's OK."

regards Otisabuser

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2268
(11/8/02 1:22 pm)
Reply | Edit Re: The Old Freeze Ray Bug Poll Well, I wouold have to say, that is up to how you see it, I told how my tests went and what it looked like to me (in case you have not seen it in a game)

I think it is just different looking when what the rest of the game looks like, so it looks wrong

I mean other things with sweeps, they can be pulled off target if they fly close to another plane

they can drop tanks/burn fuel, if they are close to other planes and then turn red and head home with out ever reaching there target area (in the MED, I fly alot of max range sweeps with P-39's, P-40's so see this one alot)

I do not think we see it too much as the Allied player, as the AI cross tracks his raids and most times does not attack a raid from close range, head on

what we are trying to see, is how many people think this is a bug and if it is a bug, should JC try and hunt it down and fix it,so if it is a bug to you, vote for it as a bug, if you think it is just something that looks odd, then vote it is not

as I said, I don't think it is a bug, seen it too many times how it works in my tests, and hopefully it will make people think about or watch it closer when it does happen to them, to see what they think

HARD_Sarge

one point that was bought up vs what I see, is that if the two groups are really fighting, how come more planes are not shot down, we all know, that if a plane is not shot down or damaged, it does not make a report, so does not seeing any reports, mean nothing is going on

otisabuser
Knights Cross with Oak Leaves

Posts: 219
(11/9/02 2:10 am)
Reply Re: The Old Freeze Ray Bug Poll Hi HS,

It seemed to me that first off, just about everyone thought it was a bug and the two streams had just frozen in mid air....

Then somebody suggested that they were not frozen. The units were frantically manouvering, diving and turning so well that they were simply not scoring hits on each other. Hence no casualty report. Then people thought how cool that was, to have covered the dogfighting in much detail.

I still remain unconvinced that ANY combat is going on whatsoever in the freeze. I mean, you'd think that just now and again someone would get an advantage and get a shot in and wing the other guy. But no.

The evidence that I see, is that there are no casualties ever, until dribs and drabs of one side begin to make for home.

So a bug..... Still love the game though.

regards Otisabuser

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2272
(11/9/02 7:11 am)
Reply | Edit Re: The Old Freeze Ray Bug Poll OB
have you ever run the dang thing ?
or do you read the posts ?

YES there is combat going on during the freeze in place, planes do get shot down during the freeze in place, plane break off and run, planes break off and chase, at times if both have low enduance, they both break at the same time

there is action going on during the whole thing, what most are expecting and not seeing is 30 planes from this side going down and 15 from that side going down, but where do we ever see those kinds of numbers ?

(and hell on the one I did, I lost 16 spits and 12 109's during the freeze)

36 P-47's bounce 109 G6, 1 damaged, 1 destory 109, 1 damaged P-47, gee that was a good bounce

you put 300 fighters flying cover for 150 bombers and 100 GE planes attack, you kill 5 to 10 planes, most times that is a good fight

HARD_Sarge

otisabuser
Knights Cross with Oak Leaves

Posts: 220
(11/9/02 1:35 pm)
Reply Re: The Old Freeze Ray Bug Poll Hi HS,

< have you ever run the dang thing ?
or do you read the posts ? >

Yes, and Yes.

I never see any combat until right at the end of the freeze, when either or both sides begin to break for home.

Seeing just one combat report prior to this point would make me change my mind, but no.

I generally see the freezes against CW sweeps over Holland near my NJG bases. Have little option here, but to scramble someone and attack head on. Elsewhere, I tend to take off and slip in behind the attackers.

Sometimes about 100 planes in the air, but never one in somebody elses gunsights.

Regards Otisabuser

otisabuser
Knights Cross with Oak Leaves

Posts: 221
(11/11/02 2:37 am)
Reply Re: The Old Freeze Ray Bug Poll Hi all,

just looked back on the original Freeze Ray discussion. Easy to see now why Charles22 got so hacked off with it all.

Having raised the subject, it was dismissed, then suddenly dropped, even though three other members backed up his sightings. One of those witnesses was Harley.

Harley, where are you ?

regards Otisabuser

harley
Poster Heroicus

Posts: 1340
(11/11/02 3:01 am)
Reply Re: The Old Freeze Ray Bug Poll I think it's a bug, and it's directly tied in to the 1.04 patch, where Gary "set the fighters free", funnily it happened at the same time as the Dover Bug...

I know we've discussed it before, though I don't recall charles, and I haven't looked at the matrix forum. (rarely do...)

Here's a test you can all do at home (I hope)

set up a freeze ray, then save the game. Open the editor and look at the units involved - print a unit AC report (hopefully I left "endurance" in there) now go back to the game, mark the time, then proceed. When the units break off, check the time. Go through the same process - don't forget to rename your original reports. Now look at the endurance - if the Allied unit's endurance has gone down by 4 times the minutes passed then they were in combat, and all is well, but if, as I suspect it hasn't, then it's a bug - the Allies are not kicking into combat fuel use, which is why the Axis seems to get caned...

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2274
(11/13/02 7:41 am)
Reply | Edit Re: The Old Freeze Ray Bug Poll Try it with Allied planes that have a larger fuel load and see what happens

HARD_Sarge

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2275
(11/13/02 8:13 am)
Reply | Edit Re: The Old Freeze Ray Bug Poll Wasn't able to get the game to save, before the freeze took place, fingers were too slow

but last run, it looked like what you were asking for

P-51 B's vs 190 A8/R2's

path was into towards Rhine AF, then north and down towards the base, with the 190's in patrol north of base

just as the 51's past the top AF (Lewganwge ?) they engaged and froze, just as they did, half the 51's went Red (out of fuel ?, way to close to England for 51's to be out of fuel ?)

they froze, , the 51's pounded on the 190's,(would say 1/3 of the 51's were red and turning for home) then 190's turned blued and broke for home, with the 51's following, cutting them apart, then all the 51's ran out of gas and broke for home, halfway to Rhine AF

so I would guess, they were burning fuel

10 190's down for 1 P-51

HARD_Sarge

Steve1980
Knights Cross with Swords

Posts: 336
(11/13/02 8:40 am)
Reply Re: The Old Freeze Ray Bug Poll <(Lewganwge ?) >

Interesting base name buddy ;)

You should write a book. "Hard Sarge's place names of Britain. The definitive guide as to where not to go to and how not to get there"

Sorry mate i'm in an especially sarcastic mood at the moment :)

HARD Sarge
When I grow up I'm gonna be a Ta154!!!

Posts: 2276
(11/13/02 9:35 am)
Reply | Edit Re: The Old Freeze Ray Bug Poll even as bad as I spell, I am sure I Would not get many English bases wrong

of course, I think Harley has both of us beat, when it comes to names

HARD_Sarge

Lrfss
Knights Cross with Oak Leaves

Posts: 168
(11/13/02 11:14 am)
Reply Re: The Old Freeze Ray Bug Poll Hey Guys:

Now if you try to compete with those long range Allied A/C with the Reich S/E fighters in the freeze Ray, "forget about it", LOL.

Let the Allies send in those nasty swarms of A/C intended to swirl around in the freeze ray waiting to cut you up when you break early for home. Instead of sending everything up at the ray and getting blinded by the light, just send 3, 6 or 9 A/C and let those guys burn up some Allied fuel chasing 'em around. Accordinly, then send some heavy reinforcments when you detect that UFO is leaving the area and bam, nab ya some Allied butt when they break for home, works almost every time unless the Allies happen to connect via sat com to the UFO, then it aint lookin good no how :(

I doubt the freeze ray is a pure bug, might be a hybrid of sorts though, LOL.

Later,

Lrfss

otisabuser
Knights Cross with Oak Leaves

Posts: 225
(11/13/02 7:35 pm)
Reply Re: The Old Freeze Ray Bug Poll ..... so we need one more voting option then.

5) Not a bug, just part of the game which doen't work like it should. Just looks like a bug. Other times, to other people, looks perfectly normal.

regards Otisabuse
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RE: Read if interested, discard if not

Post by Hard Sarge »

if anything, it shows that it was not just glossed over

but was looked at, and for the most part, still seems to be half of one and half of another

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RE: Read if interested, discard if not

Post by wernerpruckner »

HS,

edit it for better reading [;)][:'(]
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RE: Read if interested, discard if not

Post by Speedysteve »

That would be far too HARD for Sarge to do [;)][:'(]
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RE: Read if interested, discard if not

Post by wernerpruckner »

Steven,

stop babbling
and send me my turns !!!

Werner
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RE: Read if interested, discard if not

Post by Speedysteve »

Yes sir.

Right on it sir.

Two bags full sir.
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RE: Read if interested, discard if not

Post by Hard Sarge »

I didn't want to edit it, as I could been seen to be trying to change the point of the posts

so left the posts as is

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RE: Read if interested, discard if not

Post by TaggedYa »

First; let me get the sarcasm out of my system:

This isn’t a bug because as Allied I don’t use sweeps because sweeps are bugged and it only happens to sweeps!

There, I feel much better. :-)



The sweep in game is supposed to represent the fighter sweeps that were a major part of the Allied air campaign strategy in WWII. They are a hunt for targets of opportunity. They should engage anything and everything they come across until fuel or ammo expenditure say go home. All things that cause them to not be usable in this manor can accurately be described as bugs.

Allied players don’t use sweeps because they will attack RR repeatedly until dead from flak or out of fuel or ammo. Is this WAD or BUG? Well the doctrine of the time was never to attack into an already alerted defense. The effects of attacking into an alert defense are definitely modeled. So what should happen? Well maybe they should attack once and then continue on following their mission profile. Don’t do that. It’s a bug.

[While discussing the sweeps over RR it is to be noted that most people feel this is a bug not because the repeated attacks are contrary to doctrine but because there is no visible effect. It has been determined that there IS an effect. While JC in his keep it black boxed wisdom would not confirm that it reduces total rail capacity he did confirm that there was an effect and my tests showed a memory register value decreasing during RR attacks. I don’t want the sweep to stop attacking RR. I want the sweep to attack all targets it attacks properly.]

Well now, what should happen when a sweep gets intercepted? Say a wing of P47s is intercepted by a pair of Me410s. What should happen? If you say that there should be a couple of flaming 410s you would probably be correct. But in our game what happens is we get a “fur ball”. The fur ball lasts until one side or the other runs out of gas. NO ONE is hurt. Not ever. When someone runs out of gas and has no other friendlies still in the fight then they break for home and are massacred by the side that still has gas. Is this WAD or BUG? What would happen to a couple of 410s if they intercepted the same wing of P47s on a ground attack mission? How about if the p47s were on an escort mission? In every case except the sweep they kill the 410s. No muss no fuss. If the p47s are on a sweep though they forget how to fire until they are out of gas and break for home. Then even with the lack of fuel penalty they shoot down the 410s. They just loose a lot of planes doing it. It’s a bug. Argue all you want to as to how important it is or that it can be worked around, it’s still a bug.
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Post by Charles2222 »

It looks like the last three years have mostly resulted in lots of talk, usually by Allied players who just decide not to do airfield attacks anymore. So since there are other ways to destroy GE aircraft it's no problem. But then GE players who play the AI might have objections apparently.

I find it also interesting that none of the quotes by H_S had any of mine. I did, however, run into this this missed snippet:
just looked back on the original Freeze Ray discussion. Easy to see now why Charles22 got so hacked off with it all.

Having raised the subject, it was dismissed, then suddenly dropped, even though three other members backed up his sightings. One of those witnesses was Harley.

Harley, where are you ?

So after another three years what will we find? It looks like GG may be the only hope. I don't plan on shoving out another $40-50 for this game until this is cleared up, irrespective of whether there's other bugs which I are allegedly worse than mine. BTW, somebody accused me of not knwoing how software works, because they thought I advocated them going by description of the incidents alone to recreate it (though it's EASY enough to do). A bit shallow considering how I did actually send them a save of where it occured. Maybe GG can fix all the main bugs, even on so lowly and inconsequential as FR [8|].
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Post by Charles2222 »

Hey TaggedYa,

Did you ever see this occur from raids coming from the south? I don't think I ever did.
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Post by TaggedYa »

Its been a while but I am pretty sure that I had at least one incident in the med. I will say it isn't as prevelint in the med as in France. The problem with this as a data point is the very different situation. I don't remember having to protect my airfields against multipal fighter sweeps in the Med. No sweeps, no freeze.
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RE: Read if interested, discard if not

Post by Charles2222 »

ORIGINAL: TaggedYa

Its been a while but I am pretty sure that I had at least one incident in the med. I will say it isn't as prevelint in the med as in France. The problem with this as a data point is the very different situation. I don't remember having to protect my airfields against multipal fighter sweeps in the Med. No sweeps, no freeze.

Yes, that's good. You helped point out just why this was occurring. It's not because the users want to do this, but it has totally to do with response time. There's just so much of it in the south, where pulling away from the nearer airfields doesn't affect that much, but if you do it along the northern coasts the penetrations into the heartland are so much easier, hence freezes when you try to defend the more susceptible airfields.
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Post by Hard Sarge »

I find it also interesting that none of the quotes by H_S had any of mine. I did, however, run into this this missed snippet:

sorry Charles, the posts that I found, you were not in them, if you had posted in them, I would of included them, as I told swift, that is why I did not edit them for easier reading, people may think I picked and chose what to show

a lot of or old posts were lost when our board was attacked, so some of your posts may of been lost

you know it is strange, but when I ran a number of my tests on this, I ran them in the south, to get away from the RR's and Flak traps, I was able to do it in the south

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RE: Read if interested, discard if not

Post by Charles2222 »

ORIGINAL: Hard Sarge
I find it also interesting that none of the quotes by H_S had any of mine. I did, however, run into this this missed snippet:

sorry Charles, the posts that I found, you were not in them, if you had posted in them, I would of included them, as I told swift, that is why I did not edit them for easier reading, people may think I picked and chose what to show

a lot of or old posts were lost when our board was attacked, so some of your posts may of been lost

you know it is strange, but when I ran a number of my tests on this, I ran them in the south, to get away from the RR's and Flak traps, I was able to do it in the south


Yeah, I had been out of the forum for some time. It's completely believable that with most boards going down ebvery 2-3 years that I was lost.

Why you rascal, doing it in the south, aye? Now if there were ever a case of someone trying to cause FR to happen that would be it. I guess that it's possible that someone might want to protect the really deep south too, but of course it's a really dumb move considering how the territory is lost in like a month. I guess there might be a time where the advance along the Italian Front gets bad enough where the Allies have to be dealt with as in the north to some degree, but even so the targets are much more important in the north. The GE player simply can't afford doing much in the south the first month.
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RE: Read if interested, discard if not

Post by Hard Sarge »

:)
well don't forget, I said when I was trying to test it, much more open space down there and longer sight lines, so can judge where the attacks are headed and all, much easier to force something you want to see

up north, lots of the Sweep paths are close to RRs and other targets and it does not really take much to pull a sweep off of it's line of flight

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