ORIGINAL: Adnan Meshuggi
So you and others say basically, the axis side (please do not ignore the other nations) has in 90 (99?)% of the games only the chance to do as they did historically?
In the moment the common axis player (compared with the common russian player) is far behind the historical results.
So, in gameterms, why should this be okay?
Nobody like to answer this easy question.
In 41 untill blizzard, the axis should cause on average as many losses as they did historically. Is it in the game?
no
in the blizzard, in history the germans were exhausted and depleted. Their supply lines were thin, overstretched. In the game the axis side mostly avoid this mistakes, are digged in, prepared and "well supplied"
Still they got crushed by the blizzard - it doesn´t matter how good the russian player is, the game makes it sure.
So again, why should someone think that it is worth to play the grand campagin, after beeing much better as historically, he get crushed by blizzard (WAD) and his strength is way behind the historical losses he had.
So not even his gameplay will be nullified (even if loosing less troops (saving strenght)) but he will also be punished more.
With this, the game should result in easy russian victories latest in 43. Historically the russians were bled white cause of the losses. How do the game handle the late-war-combats? Do the axis have more casulties as the russians?
again i like to say that the gc41 is "the scenario".
I also agree, that the game has big problems if a "1943-1945"-campagin with historical start forces shows significant more sucsessfull axis players. In this case the game needs to be checked, too. Because in this stage of the war, the russians are too strong.
Also i think if both sides plays "historical", the losses should be like they were historically... has someone some tests about it?
Adnan,
I'm all for making the game more balanced. I'd like to do so though by altering the start positions and offering a different starting scenario.
I don't like the idea of balancing the game by adding artificial hindrances to the soviet player.
In an accurate model of history, with competent players on both sides, the soviets *should* outperform history.
I want to fix this by giving the axis player more on-map capabilities in an alternate start scenario, rather than by layering on rules to hamstring the soviets or artificially overpower the axis unit counters.


