Hows the patch coming? Basic idea of whats covered?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Chad Harrison
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Hows the patch coming? Basic idea of whats covered?

Post by Chad Harrison »

Hi all

Just finished my Soviet GC against the AI - Germany surrendered Jan 1944 [:D]

I am now looking to start the German GC, but would like to wait for the patch to see if something are going to be added and/or tweaked - such as 1st winter or the CV of surrounded units.

So I am just curious, outside of what we already know from the v1.02 beta, is there anything big planned for the official patch? And do we have a general ETA?

Thanks in advance - superb game by the way!

Chad
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Zort »

The last post from Joel....

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RE: Hows the patch coming? Basic idea of whats covered?

Post by Joel Billings »

Not adressing first winter in the next patch (still awaiting more data on this). No change is in the works to modify CV of units attacked from multiple directions (understand that some would like to see it and understand the logic, but it would be a major change that was never intended and would no doubt have a balance impact that would need to be considered).

I've just finished putting together the list of changes that we have for the 1.02 Beta 2 patch. More may be done before it gets put out to the public. Here's what we have so far:

V1.02 Beta 2 – January 4, 2010

· New Features and Rule Changes
1. Air groups may now shift between Day and Night missions even if they have flown or moved during the turn.
2. Removed the AI button when in Air Transport mode. The player may no longer have the AI fly air transport missions.
3. Added Recon Escort ON/OFF to the air doctrine screen. When on, recon missions will be escorted as they have in the past. When off, no fighter escorts will be provided for recon missions.
4. Added Ground Support ON/OFF to the air doctrine screen. This can also be toggled by using the hotkey ‘x’. When on, ground support will be provided normally. When off, no ground support will be flown (fighters will still intercept enemy ground support). The current Ground Support status will be shown on the top bar next to the word MOVE when in move mode. The text will either be GS-on or GS-off.
5. HQs that have not moved during the current player-turn have an increased chance of committing support units to battle.
6. Reduced the chance each turn of a leader being killed due to the distance to the enemy by 2/3. In addition, any leader in an HQ that is more than 10 hexes from the enemy will have his chance of being killed reduced by an additional 2/3.
7. Eliminated German leader dismissals prior to 12/15/1941.
8. Support units that are attached to a motorized division or corps on map combat unit will now require additional vehicles.
9. Adjusted the way that air group mileage is logged when an air base moves.
10. Adjusted the way that the use of an air unit on an airbase could cause all other air units at that airbase to incur miles flown.
11. Changed the game default setting for Auto Save Game to On.
12. Changed the default Intercept value on the Air Doctrine screen to 50.
13. Changed Soviet ability to keep Cavalry tanks together with Light and Medium Tanks before 9/1941. Reduced the swap out probability. This is done to support very mixed compositions of Soviet Tanks divisions.

· Bug Fixes
1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
2. Fixed a problem causing some reinforcements to appear off the playable map area in small scenarios.
3. Fixed an issue preventing Rumanian units from moving into an area in the Soviet Union just north of the Rumanian border and just east of the Hungarian border.
4. Fixed a problem that occasionally prevented some valid transport air groups from being available to fly air transport (had to do with the method of picking which units would show up first in the pick air units for mission window).
5. Fixed a bug in the AI that was allowing units to move too far when nearly pocketed.
6. When using non-random weather, some December turns in 1942-44 were snow turns when they should have been blizzard. They will now all be blizzard.
7. Fixed a bug in the production display of captured equipment. Now captured items will show up in the display as long as there are some of the items either in the pool or in a unit.
8. Added code to ensure that AI units will not improperly attack across impassible hexsides.
9. Tank brigades are now correctly placed in the arrival queue when tank divisions are destroyed.
10. Made sure a message appears in the event log when lend-leased trucks (vehicles) are received.
11. Fixed a problem with fighter allocation to airstrikes.
12. Groups sent to the National Reserve are now shown in the arrival list.
13. Fixed the CR sorting on some columns when HQ chain filter is enabled.
14. Fixed several replacement problems that could cause some German panzer units to go way over TOE in tanks while others units lost tanks. As part of this fix removed the ability for Germans to swap Medium Tanks to CS Tanks.
15. Fixed a bug when replacements were adding to a unit but the ground element was staying with 0 exp.
16. Fixed a bug in the AI rail-repair function.
17. Fixed some sea zone and port mismatches.
18. Made the off-map city of Kiel contribute to the Baltic Sea zone transport.
19. Made sure that fort units do not start a scenario in static mode.
20. Fixed air group fatigue reduction.
21. Fixed intercept percentage doctrine setting effect.
22. Fixed a problem with the AP cost to build Soviet units.
23. Fixed a problem preventing some Soviet HQ units from being listed in the units that may be built.
24. Fixed the unit size filter in the CR screen so it works correctly when other filter or sorting is active.
25. Fixed a bug in the editor that prevented setting of the name/surname if current values are empty hexes.
26. Fixed a problem preventing some units from being able to disband/merge due to an incorrectly set withdrawal link to this slot.

· Data and Scenario Changes
1. Changes to 1941 Campaign, Barbarossa, and all 'Road to' Scenarios:
* Two 833rd Karl Siege batteries withdraw on 1 July 1941
* Added Karl Siege batteries to arrival schedule with appropriate withdrawals
* Fixed German motorized flak battalion withdrawal dates
* 5th, 8th, and 28th Jager Divisions have been rebuilt as Infantry Divisions and then withdrawn in Nov/Dec 1941 to rebuild as Jager Divisions
* 5th, 8th, and 28th Jager Divisions arrive as reinforcements in Jan/Feb 1942
* Added 156th Vicenza Italian Security Division to arrival schedule
* 2nd Fallschirmjager Division is now non-motorized
* XXXV Italian Corps arrives with Gen. Zingales as the Commander
2. 1942 and Operation Blue:
* 2nd Fallschirmjager Division is now non-motorized
* Gen. Wetzel now commands V Corps
3. Changes to 1943 Campaign:
* 339th Jager Division now rebuilt as an infantry division
* Gen. Zeitzler is now in command of OKH
* Guards Light Rocket Regiments are no longer attached to Soviet Cavalry Corps
* 2nd Fallschirmjager Division is now now-motorized
4. Changes to 1944 Campaign:
* Soviet 51st Army removed from front line and moved to Gomel as a STAVKA reserve
* Soviet 2nd Guards Army and 51st Army are now frozen for two turns as the STAVKA reserve
* Shuffled Baltic Fronts front line units to be more historical. 6th Guards Army is now properly situated north of Vitebsk.
* Removed Soviet artillery attachments to Soviet corps
* Resupplied all Soviet military district units so they no longer show over 100% supply
* Gen. Heusinger now commands OKH
5. Leader files:
* Added Wilhem Wetzel
* Added Adolf Heusinger
6. Data fixes:
* Fixed ZiS-30 start date and build cost
* Set 41 TD Battery OB (414) start date to 9/1941, end date 4/1942
* Set Build Cost for SU-57 to 0 (lend-lease)
* Set first month for MC.202 was set to 8/1942.

All understanding comes after the fact.
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Pawsy
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Pawsy »

Thanks, great work. Went back to 101 beta as its so much better will wait for multiplayer for full patch - cant wait.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by CarnageINC »

Wow, its looking good, thanks for the intel update Joel [;)]
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RE: Hows the patch coming? Basic idea of whats covered?

Post by PMCN »

Three cheers as the Wünderwaffen makes its appearance on the battlefield to help the Soviets (the dreaded Zis-30)!! That looks like a great list of fixes, I hope it makes it public soon. Thanks for the hard work and effort.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Chad Harrison »

Wow Joel - you guys have been busy! Thanks for the prompt response and all the details. Looking forward to the patch!
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Mynok »

3. Fixed an issue preventing Rumanian units from moving into an area in the Soviet Union just north of the Rumanian border and just east of the Hungarian border.

Hah! I was puzzled by that but figured it was a Rumanian movement restriction.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by CarnageINC »

Will this require a restart for any GC's going on?  I always worry about that, its a habit from WitP [:D]
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RE: Hows the patch coming? Basic idea of whats covered?

Post by kirkgregerson »

I don't think so, Joe would have said so. You'll just not see the data file changes at the bottom of the list.


What was the ETA for this? Sounds like in day or two?
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Joel Billings »

Unless we say differently, you'll always get the immediate effect of any of the bug fixes and new features/rule changes in existing games. However you'll never get the impact of data changes (you must start a new game to get data changes since all data is loaded at start).

I don't have a time frame other than that I'd like to get another beta patch out sometime next week.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by dwesolick »

Hi Joel,

Thanks for the continued great support, all the above sounds great. [8D]

Will you guys also be looking at:

1. Failure of German reserve units to activate during blizzard turns.
2. The massive stockpiling of FW-190s in the production pool.
3. The weak airbase attack results after turn 1 (or some kind of air superiority function).

thanks again!
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RE: Hows the patch coming? Basic idea of whats covered?

Post by bwheatley »

1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
woot glad you guys found the bug i reported even though my save wasn't able to reproduce it.


ORIGINAL: Joel Billings

Not adressing first winter in the next patch (still awaiting more data on this). No change is in the works to modify CV of units attacked from multiple directions (understand that some would like to see it and understand the logic, but it would be a major change that was never intended and would no doubt have a balance impact that would need to be considered).

I've just finished putting together the list of changes that we have for the 1.02 Beta 2 patch. More may be done before it gets put out to the public. Here's what we have so far:

V1.02 Beta 2 – January 4, 2010

· New Features and Rule Changes
1. Air groups may now shift between Day and Night missions even if they have flown or moved during the turn.
2. Removed the AI button when in Air Transport mode. The player may no longer have the AI fly air transport missions.
3. Added Recon Escort ON/OFF to the air doctrine screen. When on, recon missions will be escorted as they have in the past. When off, no fighter escorts will be provided for recon missions.
4. Added Ground Support ON/OFF to the air doctrine screen. This can also be toggled by using the hotkey ‘x’. When on, ground support will be provided normally. When off, no ground support will be flown (fighters will still intercept enemy ground support). The current Ground Support status will be shown on the top bar next to the word MOVE when in move mode. The text will either be GS-on or GS-off.
5. HQs that have not moved during the current player-turn have an increased chance of committing support units to battle.
6. Reduced the chance each turn of a leader being killed due to the distance to the enemy by 2/3. In addition, any leader in an HQ that is more than 10 hexes from the enemy will have his chance of being killed reduced by an additional 2/3.
7. Eliminated German leader dismissals prior to 12/15/1941.
8. Support units that are attached to a motorized division or corps on map combat unit will now require additional vehicles.
9. Adjusted the way that air group mileage is logged when an air base moves.
10. Adjusted the way that the use of an air unit on an airbase could cause all other air units at that airbase to incur miles flown.
11. Changed the game default setting for Auto Save Game to On.
12. Changed the default Intercept value on the Air Doctrine screen to 50.
13. Changed Soviet ability to keep Cavalry tanks together with Light and Medium Tanks before 9/1941. Reduced the swap out probability. This is done to support very mixed compositions of Soviet Tanks divisions.

· Bug Fixes
1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
2. Fixed a problem causing some reinforcements to appear off the playable map area in small scenarios.
3. Fixed an issue preventing Rumanian units from moving into an area in the Soviet Union just north of the Rumanian border and just east of the Hungarian border.
4. Fixed a problem that occasionally prevented some valid transport air groups from being available to fly air transport (had to do with the method of picking which units would show up first in the pick air units for mission window).
5. Fixed a bug in the AI that was allowing units to move too far when nearly pocketed.
6. When using non-random weather, some December turns in 1942-44 were snow turns when they should have been blizzard. They will now all be blizzard.
7. Fixed a bug in the production display of captured equipment. Now captured items will show up in the display as long as there are some of the items either in the pool or in a unit.
8. Added code to ensure that AI units will not improperly attack across impassible hexsides.
9. Tank brigades are now correctly placed in the arrival queue when tank divisions are destroyed.
10. Made sure a message appears in the event log when lend-leased trucks (vehicles) are received.
11. Fixed a problem with fighter allocation to airstrikes.
12. Groups sent to the National Reserve are now shown in the arrival list.
13. Fixed the CR sorting on some columns when HQ chain filter is enabled.
14. Fixed several replacement problems that could cause some German panzer units to go way over TOE in tanks while others units lost tanks. As part of this fix removed the ability for Germans to swap Medium Tanks to CS Tanks.
15. Fixed a bug when replacements were adding to a unit but the ground element was staying with 0 exp.
16. Fixed a bug in the AI rail-repair function.
17. Fixed some sea zone and port mismatches.
18. Made the off-map city of Kiel contribute to the Baltic Sea zone transport.
19. Made sure that fort units do not start a scenario in static mode.
20. Fixed air group fatigue reduction.
21. Fixed intercept percentage doctrine setting effect.
22. Fixed a problem with the AP cost to build Soviet units.
23. Fixed a problem preventing some Soviet HQ units from being listed in the units that may be built.
24. Fixed the unit size filter in the CR screen so it works correctly when other filter or sorting is active.
25. Fixed a bug in the editor that prevented setting of the name/surname if current values are empty hexes.
26. Fixed a problem preventing some units from being able to disband/merge due to an incorrectly set withdrawal link to this slot.

· Data and Scenario Changes
1. Changes to 1941 Campaign, Barbarossa, and all 'Road to' Scenarios:
* Two 833rd Karl Siege batteries withdraw on 1 July 1941
* Added Karl Siege batteries to arrival schedule with appropriate withdrawals
* Fixed German motorized flak battalion withdrawal dates
* 5th, 8th, and 28th Jager Divisions have been rebuilt as Infantry Divisions and then withdrawn in Nov/Dec 1941 to rebuild as Jager Divisions
* 5th, 8th, and 28th Jager Divisions arrive as reinforcements in Jan/Feb 1942
* Added 156th Vicenza Italian Security Division to arrival schedule
* 2nd Fallschirmjager Division is now non-motorized
* XXXV Italian Corps arrives with Gen. Zingales as the Commander
2. 1942 and Operation Blue:
* 2nd Fallschirmjager Division is now non-motorized
* Gen. Wetzel now commands V Corps
3. Changes to 1943 Campaign:
* 339th Jager Division now rebuilt as an infantry division
* Gen. Zeitzler is now in command of OKH
* Guards Light Rocket Regiments are no longer attached to Soviet Cavalry Corps
* 2nd Fallschirmjager Division is now now-motorized
4. Changes to 1944 Campaign:
* Soviet 51st Army removed from front line and moved to Gomel as a STAVKA reserve
* Soviet 2nd Guards Army and 51st Army are now frozen for two turns as the STAVKA reserve
* Shuffled Baltic Fronts front line units to be more historical. 6th Guards Army is now properly situated north of Vitebsk.
* Removed Soviet artillery attachments to Soviet corps
* Resupplied all Soviet military district units so they no longer show over 100% supply
* Gen. Heusinger now commands OKH
5. Leader files:
* Added Wilhem Wetzel
* Added Adolf Heusinger
6. Data fixes:
* Fixed ZiS-30 start date and build cost
* Set 41 TD Battery OB (414) start date to 9/1941, end date 4/1942
* Set Build Cost for SU-57 to 0 (lend-lease)
* Set first month for MC.202 was set to 8/1942.

1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Joel Billings »

ORIGINAL: dwesolick

Hi Joel,

Thanks for the continued great support, all the above sounds great. [8D]

Will you guys also be looking at:

1. Failure of German reserve units to activate during blizzard turns.
2. The massive stockpiling of FW-190s in the production pool.
3. The weak airbase attack results after turn 1 (or some kind of air superiority function).

thanks again!


We'd need a save that we could run for number 1 to see if there is a bug versus just the way things work in blizzard. I seem to recall that Pavel made some changes to address number 2, but I'm not 100% sure. Not looking at an air superiority function. May look at tweaking airbase attack results down the road. Anybody have some good data on how effective airbase attacks were? How often were they done, and how many planes were destroyed/damaged per attacking bomber?
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RE: Hows the patch coming? Basic idea of whats covered?

Post by PeeDeeAitch »

ORIGINAL: bwheatley

1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
woot glad you guys found the bug i reported even though my save wasn't able to reproduce it.
The "Manstein Problem" for me. I was able to get a save game where he was able to to command AGC and 16th Army at the same time.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Joel Billings »

It was because when Manstein was taken from 16th Army and the computer went to pick a new leader, it judged Manstein as the best leader and put him back in charge (even though he was now also in charge of another HQ). Maybe it figured out how to clone him. [:)]
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RE: Hows the patch coming? Basic idea of whats covered?

Post by dazoline II »

Excellent! hotkey!

4. Added Ground Support ON/OFF to the air doctrine screen. This can also be toggled by using the hotkey ‘x’. When on, ground support will be provided normally. When off, no ground support will be flown (fighters will still intercept enemy ground support). The current Ground Support status will be shown on the top bar next to the word MOVE when in move mode. The text will either be GS-on or GS-off.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Helpless »

2. The massive stockpiling of FW-190s in the production pool.

Still not decided how to deal with it properly. So far it seems to require both code and data tweaks.
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RE: Hows the patch coming? Basic idea of whats covered?

Post by Helpless »

Excellent! hotkey!

Misread it as "Excellent! hockey!".. probably the waving maple leaf made me do it.. [;)]
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RE: Hows the patch coming? Basic idea of whats covered?

Post by jzz001 »

ORIGINAL: Joel Billings

* Removed Soviet artillery attachments to Soviet corps


why make this change? for game balancing or Historical Issues.

Tks
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