The result is the map is warped and comparisons about any kind of operation between a north-south axis and a east-west axis is difficult to judge unless one tediously counts hexes.
See the attached image. The distance in hexes from Vinnitsa to Odessa is 19 hexes. Then check the distance from Vinnitsa in a easterly direction for 19 hexes. The line is appreciably shorter. The true length of the eastern line is transposed on to the Odessa line. See the difference?
This makes no difference to anything the game does, as it counts hexes, not distance. But a human looking at a map naturally judges distance between nodes by true distance on a flat plane. The effect of this 'warping' is that objectives that are some distance apart in a north-south line are actually closer than what you might at first perceive from simply looking at the map. You need to count hexes.
Not wanting to be overly critical here as I don't have any insight in to the technical difficulties encountered by the devs. However I have played plenty of hex based PC games where the hexes are perfectly symmetrical. So why not for WITE?
I am hopeful this glitch is fixed in WITW.
The error is in the range of 10%.


