Understanding on-demand unit construction

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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guctony
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Understanding on-demand unit construction

Post by guctony »

I know that in fabrication screen there are fixed unit types with their production dates and etc. And also on-demand fabrication or Auto fabrication of units demanded by TOE. Is there way to understand what is their production capacity for this. For example I want to create many sapper units. How can I correlate the capacity of available units per turn so add sapper units gradually to fill their TOE without creation bottlenecks.

Thanks
"Unless a nation's life faces peril, war is murder."
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"After having lost their lives on this land they have become our sons as well."
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morvael
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RE: Understanding on-demand unit construction

Post by morvael »

I think you can see build limits (manual or automatic) in the editor. This will be the maximum that can be built per turn. Of course there will be other limits in play when there is shortage of armaments or manpower or units are in bad supply situation and will not request full number of squads because of that.
lowsugar
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RE: Understanding on-demand unit construction

Post by lowsugar »

Which units are build on demand?
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morvael
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RE: Understanding on-demand unit construction

Post by morvael »

Units are not built on demand, only certain ground elements. Usually these are all non-vehicle ground elements. AFAIR, auto-built ground elements have "A" in first column on production screen.
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Telemecus
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RE: Understanding on-demand unit construction

Post by Telemecus »

Perhaps worth clarifying for guctony there is a two stage process. Production (fabrication is a linguistic false friend - it usually means something completely opposite in English! [:)] ) will produce and put those units in your pool. The refits and replacements process will take them from the pool and put them in your units. Creating units or changing the maximum ToEs of your units will reduce or increase the number of those ground elements that go from the pool to your units. Arms points generally will go to production that needs it (not aircraft or AFVs) and usually to where pools are lowest. So creating units or increasing the max ToE of units containing sappers, and reducing it for others (e.g. artillery) will mean relatively greater numbers of sappers being taken from the pool to units. And arms production should react to the lower number of sappers in the pool by creating more of them and less of other things using arms points.
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guctony
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RE: Understanding on-demand unit construction

Post by guctony »

ORIGINAL: Telemecus

Perhaps worth clarifying for guctony there is a two stage process. Production (fabrication is a linguistic false friend - it usually means something completely opposite in English! [:)] ) will produce and put those units in your pool. The refits and replacements process will take them from the pool and put them in your units. Creating units or changing the maximum ToEs of your units will reduce or increase the number of those ground elements that go from the pool to your units. Arms points generally will go to production that needs it (not aircraft or AFVs) and usually to where pools are lowest. So creating units or increasing the max ToE of units containing sappers, and reducing it for others (e.g. artillery) will mean relatively greater numbers of sappers being taken from the pool to units. And arms production should react to the lower number of sappers in the pool by creating more of them and less of other things using arms points.
Thank you for clarification.
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
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