The Submarine in Order of Battle: Pacific

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Templer_12
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The Submarine in Order of Battle: Pacific

Post by Templer_12 »

The game is not a simulation, I accept that. It's a game for fun, and a very good one, I find a lot of fun with it.

However, with the U-Boot war, I am not satisfied. As a former U-Boot officer - I'm never satisfied in any game.

My 2ct.

I want and I have to say:
American and Japanese WWII submarines are no German U-Boots – so these ara a bit less dangerous. [:)]
But submarines should be more dangerous for destroyers, do more damage – therefore they may not always hit the destroyer.
For this a quote from Lothar Günther Buchheim novel ‚Das Boot‘, Chapter Attack: "It is very difficult to hit a destroyer, shallow draft, changes course too fast. But if a destroyer is hit, he'll be gone very fast.".

What has struck me so far, attacks of destroyers on submarines appear to be always successful, always bring results. This should be changed.

A request:
If a destroyer pings he can attack a submarine, if the destroyer moves and pings, it can not the attack a submarine.
Maybe as a result this brings up exciting mini games. The hunt for submarines. Or in the position of the submarine, is the stress whether it is possible to escape a/the hunter.

Anyway, a submarine must have a good chance to survive an attack.
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