Wishlist

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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vonRocko
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Wishlist

Post by vonRocko »

I didn't see a wish list started, so I thought I'd make one.
My first idea is:

Core units- Sometimes they are hard to tell from auxillaries. Maybe a bolder color.
I also noticed that, on the setup screen, it is hard to tell how many core units you can add until you place your units. For example, the numbers say in reserve 26/26. Meaning I have 26 out of 26 slots filled. So I think I can't add any. Then after I place the units on the map, I see something like 3/26, allowing me three more units. Why didn't it say 26/29 in the first place?
Thanks for a great game.
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Templer_12
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RE: Wishlist

Post by Templer_12 »

One more zoom level and strategic map also activated with the mouse wheel.
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fsp
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RE: Wishlist

Post by fsp »

More and bigger MP maps. Maybe one where one fraction starts in the West corner, the other in the East corner, with no units available but a lot of prestige. Would make for great replay value.




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Rudankort
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RE: Wishlist

Post by Rudankort »

ORIGINAL: fsp

More and bigger MP maps. Maybe one where one fraction starts in the West corner, the other in the East corner, with no units available but a lot of prestige. Would make for great replay value.

Did you check our dedicated MP maps already? Many of them are built around this very principle (few initial units, lots of prestige).
Mart.n
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RE: Wishlist

Post by Mart.n »

I was just wondering if there is a way to see that stats of enemy units (i.e. Bunkers). I simply have no idea what is effective against bunkers and had to try air, soft and hard units to see who is most effective.

So if there is no way - I'd like to put this on my wishlist.
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Rudankort
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RE: Wishlist

Post by Rudankort »

ORIGINAL: Mart.n

I was just wondering if there is a way to see that stats of enemy units (i.e. Bunkers). I simply have no idea what is effective against bunkers and had to try air, soft and hard units to see who is most effective.

You can right-click enemy unit to open its details, or you can toggle the stats panel on (with "i" button) and hover enemy unit to see its stats. Does this help?
Kiith
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RE: Wishlist

Post by Kiith »

I'm having a great time with the game as is. The only thing I could think to add would be an autosave for the start of each scenario when playing the Campaign game. 
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Adam Parker
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RE: Wishlist

Post by Adam Parker »

ORIGINAL: vonRocko

I also noticed that, on the setup screen, it is hard to tell how many core units you can add until you place your units. For example, the numbers say in reserve 26/26. Meaning I have 26 out of 26 slots filled...

YES! I'm having trouble with this too.

And I wonder if an optional unit base artwork could be added (like the John Tiller Campaign Series) - it's sometime hard for me to tell what a unit is owing to the color of the terrain underneath.
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Razz1
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RE: Wishlist

Post by Razz1 »

ORIGINAL: fsp

More and bigger MP maps. Maybe one where one fraction starts in the West corner, the other in the East corner, with no units available but a lot of prestige. Would make for great replay value.

http://www.slitherine.com/forum/viewforum.php?f=147
Mart.n
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RE: Wishlist

Post by Mart.n »

ORIGINAL: Rudankort

ORIGINAL: Mart.n

I was just wondering if there is a way to see that stats of enemy units (i.e. Bunkers). I simply have no idea what is effective against bunkers and had to try air, soft and hard units to see who is most effective.

You can right-click enemy unit to open its details, or you can toggle the stats panel on (with "i" button) and hover enemy unit to see its stats. Does this help?

I'll check after work, it was really annoying not being able to see how far those bunkers can shoot. But I'll doubt that the right click will work, this is something you do automatically to find more infos.
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Rudankort
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RE: Wishlist

Post by Rudankort »

ORIGINAL: Mart.n

I'll check after work, it was really annoying not being able to see how far those bunkers can shoot. But I'll doubt that the right click will work, this is something you do automatically to find more infos.

Well it works for me. ;) If it does not work for you, check your mouse interface setting in game menu. Right click for more info is used in 1-button mode. In 2-button mode right button is used for moves/attacks, and so naturally does not work for invoking unit details. In 2-button mode info is invoked aith Alt+click.
Mart.n
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RE: Wishlist

Post by Mart.n »

ORIGINAL: Rudankort
Well it works for me. ;) If it does not work for you, check your mouse interface setting in game menu. Right click for more info is used in 1-button mode. In 2-button mode right button is used for moves/attacks, and so naturally does not work for invoking unit details. In 2-button mode info is invoked aith Alt+click.

This explains it, I'm playing in 2-button mode..
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Grestok
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RE: Wishlist

Post by Grestok »

...
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Grestok
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RE: Wishlist

Post by Grestok »

ORIGINAL: Templer

One more zoom level and strategic map also activated with the mouse wheel.


The same thing for me! It would be great ! [&o]
waichou
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RE: Wishlist

Post by waichou »

I think it would be usefull to see if a unit has a hero easily, like old PG2 (something near the unit icon)
Also, is it possible to see caracteristics of a unit during the deployment phase with a right click on it ?
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willgamer
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RE: Wishlist

Post by willgamer »

Some of these are just my vote for what has already been posted:

1. one more zoom in level.

2. unselect key (for air units that are difficult to unselect under certain circumstances).

3. display "FOW" in addition to the already existing terrain mouse over info (terrain type and coordinates) that is displayed below the unit buttons on the right hand panel whenever the hex is indeed in FoW.

Thanks again for such a clean launch! [:D]
Rex Lex or Lex Rex?
Filthy Pierre
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RE: Wishlist

Post by Filthy Pierre »

If there is a glossary of units I have not found it yet.

A lot of people have commented about the lack of a library. I think many of them actually mean glossery.

I do not remember if PG and AG had one, but Pacific had a pretty good one. I could click on the flag of a country and I could look at the stats of every unit in the game in one place. It just contained a picture of the unit, it's game stats and a little descriptive test. The descriptive test would probably be optional since I can google anything I'm really curious about.
I'm a man. I can change. If I have to. I guess.
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Templer_12
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RE: Wishlist

Post by Templer_12 »

For a better and faster overview.
Is it possible to change the order?

Soft attack against soft defense.
Hard Attack against hard defense.
Air attack against air defense.

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Rudankort
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RE: Wishlist

Post by Rudankort »

ORIGINAL: Templer

For a better and faster overview.
Is it possible to change the order?

Soft attack against soft defense.
Hard Attack against hard defense.
Air attack against air defense.

The problem is, there is no soft, hard and air defense. There is ground, air and close defense, and these defense types do not really correspond to attack types, they are completely different. Both soft and hard attacks are calculated against ground defense, unless the attacker is infantry and combat happens in close terrain - then close defense rating is used.
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Templer_12
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RE: Wishlist

Post by Templer_12 »

Ups, you are right!
I've read this in the manual.
Thanks for the reminder!
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