Is PC2 Going to Use Ideas from Amulet 2.0 Mod?

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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JReb
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Joined: Wed Sep 18, 2002 6:24 pm

Is PC2 Going to Use Ideas from Amulet 2.0 Mod?

Post by JReb »

I'm guessing that you are already aware of that mod and all that it adds besides new units. There are so many things like dual purpose and elite units (not to be confused with SE units), better bridging engineers, etc. that should be seriously considered for PC2. The different camo types for elite and SE units is a great idea also.

I hope to see a lot of this in the new version.

Also, a suggestion, I would like to have a way to add units to a distinct battle group, easily identified by a symbol or perhaps a colored indicator. Maybe multi-select all units for the group and press'G' key to group them together, then assign a color / indicator for ID purposes. Its more for immersion than anything else, shouldn't affect game play.

Can't wait to see what you guys come up with. Thanks for all the hard work. PC2 is a must buy for me when released.
My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!
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IainMcNeil
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RE: Is PC2 Going to Use Ideas from Amulet 2.0 Mod?

Post by IainMcNeil »

I dont know this mod so if you want ideas included be sure to post them on the Panzer Corps 2 forum as they'll get missed here.

http://www.slitherine.com/forum/viewforum.php?f=464
Iain McNeil
Director
Matrix Games
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