TRP - Total Realism Project for War in Europe (1.9 Download)

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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

David Hansen wrote: Fri May 09, 2025 12:13 am I am trying to sea transport a unit from Italy to Tobruck. The sea transport shows a range of 25. When my unit is at the port in NA ...I've only expended 24/25 movement points, but I can not "land"/disembark the unit. Am I missing something?
Is the port at 5 or greater strength at the time you arrived? If not then you have to wait one turn before you can disembark. This is built into the game engine and even the base game has this limitation.
David Hansen
Posts: 157
Joined: Fri Jun 18, 2010 1:09 pm

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

Yep...TXS.
David Hansen
Posts: 157
Joined: Fri Jun 18, 2010 1:09 pm

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

Having watched your videos and viewing your comments regarding the MALTA effect...FYI-over the last 10 turns here is my small sample size of what I have been observing in my play through regarding Malta and the effects on the Axis...10 turns...Malta "fired" on 7...and 4 of the 7 hit two areas on the same turn. Bad luck...too small a sample size...needs to be adjusted?
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

David Hansen wrote: Thu May 15, 2025 11:32 pm Having watched your videos and viewing your comments regarding the MALTA effect...FYI-over the last 10 turns here is my small sample size of what I have been observing in my play through regarding Malta and the effects on the Axis...10 turns...Malta "fired" on 7...and 4 of the 7 hit two areas on the same turn. Bad luck...too small a sample size...needs to be adjusted?
Nope, does not need to be adjusted. Played many games with it and its fine. It is one of the reasons the Axis send everything to take out Malta. It is purely random and sometimes its brutal and sometimes you are like hmm I have not seen it fire in an entire year.
David Hansen
Posts: 157
Joined: Fri Jun 18, 2010 1:09 pm

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

As HQ's gain experience "stars" over time in the campaign...what are the effects of these increasing experience levels?
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