Version Notes:
=================================================================
Advanced Third Reich for Strategic Command WWII: War In Europe, v1.4
=================================================================
DATA CHANGES
- reduced tactical bombers ground attack upgrade increments from 1.0 to 0.5
- reduced most major nation fleet naval attack values by 0.5
- reduced most major nation fleet shore bombardment values by 0.5
- reduced most major nation fighter air-air attack/defense values by 0.5
- adjusted early fall weather data for Western Europe and Central Europe for more clear and no snow
- deleted Rommel HQ from German production queue since unit script added v1.3
- capital sounds for Berlin and Rome fixed
SCRIPT CHANGES
- adjusted offensive scripts for Germany attacking Yugoslavia
- adjusted transport_minor scripts for German withdrawal from Norway
- added #VICTORY_PERCENTAGE= line for the VICTORY scripts per v1.19.00 editor changes
Most of these changes were discussed in the Advanced Third Reich Mod v1.4 Discussion Thread. A couple of others were related to the game v1.19.00 editor update and a bug report regarding capital sounds being wrong. All better now. I think the CTV adjustments as discussed are fine now. I ended a game as Allies versus AI Axis on Expert level with +2 spotting and +2 experience and called it in 1944 as my worthy computer opponent was whupping my butt and Allies were struggling. A lesser difficulty setting would be more balanced.
I actually implemented the changes back in mid-June and ran a couple of AI-AI playtests but I wanted to play for myself to see what was happening. Everything got put on hold for a while. I finally got around to playing this past week. Again, I think the CTV adjustments are fine but two things struck me as being noticeably different based on recent game updates: 1) The new supply rules make desert campaigns more challenging; and 2) the naval AI seems much better at engaging and disengaging from naval combats, to the point that I rarely had a good chance to strike back. My playtest game was ugly. Your mileage may vary.
Enjoy!