List of Features

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
User avatar
Lobster
Posts: 5502
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

List of Features

Post by Lobster »

Would it be possible to see a list of the new features that will be included in this version?
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Curtis Lemay
Posts: 14961
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: List of Features

Post by Curtis Lemay »

ORIGINAL: Lobster

Would it be possible to see a list of the new features that will be included in this version?

As I said elsewhere, I'm trying to get clearance to do just that. Unfortunately, our weekly chat got canceled and I still haven't heard. Hopefully I get the green light soon. For now I don't know if I can even use an 'I' and a 'V' in the same sentence.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Lobster
Posts: 5502
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: List of Features

Post by Lobster »

[:D][:D]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Curtis Lemay
Posts: 14961
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: List of Features

Post by Curtis Lemay »

Well, we had our weekly chat today. I didn't exactly get a green light. What I got was more like a yellow light. There will be an official detailed presentation of the features closer to launch date, and they don't want us to steal their thunder (actually, they don't want the interest in the game to peak too soon - right at launch would be best). So, I can kinda tell about the features if I don't go into too much detail. That may be tricky, so I'll have to chew on it a bit. Stay tuned.
My TOAW web site:

Bob Cross's TOAW Site
Post Reply

Return to “The Operational Art of War IV”