AAR - One Story Town (German Side)

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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 2 - German Advance Segment

In the north, the Finnish just shift their positions attempting to avoid T-26 fire. The A** leader stays in place to deal with the Russian B** MMG stack, even though this is somewhat risky (the Russians will fire 4FP@0, the Germans will reply with 12FP@0, but the Russians will fire first in their incoming Fire Segment)

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PE18_GE2_..dv_North.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 2 - German Advance Segment

In the south, the Engineer squad that placed the DC enters CC with the pinned Russian HS (and subsequently eliminated it, taking another VP hex and generating another C leader in the process [:D])
Two other Engineer squads occupy the hex previously held by the Russian C leader



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PE19_GE2_..dv_South.jpg
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RE: AAR - One Story Town (German Side)

Post by Big Ivan »

And yes, I know I am boring all of you to death with this issue .

No not really!![:D]
Blitz call sign Big Ivan.
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 2 - Russian Fire

In the north, the A** leader stack is targeted by a T-26, the B** leader with its MMG and the 2 squads just south of its position, but all this fire does not have any effect.

Two Russian squads fire on the B* leader stack, with no effect

The BA-6 fires on the ATR-armed stack and breaks both squads (ouch!)

In the south (sorry, I took no screenshot), the two squads and the LMG fire again at the adjacent SS squad and break it [I would have fired at the adjacent Engineer squad, which is more dangerous, but the AI acts in mysterious ways]

Another squad fires at the two Engineer squads on the other side of the road, with no effect.

Russian Turn 2 - Russian Movement

In the north, a T-26 starts and moves forward so as to have a clear LOS to the A** stack.
Another T-26 leaves the southern group of tanks and moves north, then it disappears [why such a move? [&:] The only VP hexes I took are south of its starting position]
The Russian HMG moves south and crosses the road in a hex containing a T-26: the A** leader fires three times (9FP@-2, 2x6FP@-2) but these supposedly lethal attacks only pin the leader [:o].


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PE20RU2_..veNorth.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 2 - German Defensive Fire

In the north, the B* leader stack fires 21FP@+1 at a Russian squad in the VP building and breaks it.
The leaderless stack fires 18FP@+2 at another Russian squad, with no effect.



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PE21RU2_..re_North.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 2 - German Defensive Fire

In the south, the A** leader, with 2 SS squads and a LMG fires at units in the center VP building, with no effect.
The pinned SS squad also fires there (it has no other targets in sight) and its fire - not surprisingly - is ineffective.
The ATR armed squad near the A** leader fires at a T-26 and misses.

The (tired) Engineer squad in the south VP building fires 8FP@+2 at the 2 adjacent squads, breaking one and pinning the other.

The two Engineer squads in the extreme south fire at the Russian units across the road with no effect besides keeping the broken units there at "B+" status.

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PE22RU2_..re_South.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

At the end of Turn 2, the Finnish in the north are somewhat pinned. I need to kill that squad in the extreme north and then to approach the VP building from the north remaining out of LOS from the AFVs and forcing them to come close (as in Close Combat).

In the south, the Finnish are close to clearing the southernmost VP building from Russian units, but there is a number of broken units that must be rallied to continue the advance. The Russian stragglers should not be a problem: if the attempt to retake the VP building they would be met by murderous firepower as they cross the streets.
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 3 - German Fire Segment

In the south, the Engineer squad in the VP building fires at the adjacent squad with no effect.
The ATR-armed squad fires at a T-26 (hoping for a "Side Turret Hit"), hitting it but failing to penetrate (as usual) and at a broken LMG-armed squad with no effect (just to keep it B+).

No other fires here, it's time to move and take VP hexes.

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PE23GE3_..re_South.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 3 - German Fire Segment

In the north, the Finnish received some reinforcements, but the A** and a leaderless stack are OOC (unprintable remark).

The A** stack fires 21FP@+2 at the HMG stack, breaks the squad but hardens the leader (these are the ASL features I love in ToTH). This place is quite dangerous, but I don't like leaving one of my best leaders alone (perhaps I should have done so).
The B* stack fires 21FP@+1 at a Russian squad and breaks it.



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PE24GE3_..re_North.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 3 - German Movement Segment

In the north, the Finnish reinforcements try to attack the BA-6 to secure the right flank of the advancing force. The BA-6 fires its 45mm and CMG at the first (recon) squad moving Double Time, with no effect.


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PE25GE3_..ve_North.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 3 - German Movement Segment

In the south, I have wasted too much time in a useless long-range firefight with the units in the central VP building.

The northern group (SS squads) Assault Moves in sequence, with the two SS squads (1,2) drawing (ineffective) fire from infantry and T-26s. The A** leader with the LMG-armed SS squad moves last (3) and takes no fire, as intended.

The southern group (Engineers) attacks the south VP building:
A = a single Engineer squad Assault Moves and draws fire from the building across the road (no effect)
B = another Engineer squad moves an joins the C* leader and the Engineer squad in the VP building, drawing no fire (even though there is an adjacent unbroken HS with the B leader that could have made a 4FP@+1 attack)
C = a third Engineer squad also moves in the VP building and takes FPF from the adjacent Russian squad (no effect)
D = the C leader moves to rally this unit, but when it arrives I discover the squad is already in Good Order (my mistake)

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PE26GE3_..ve_South.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 3 - Russian Defensive Fire Segment

In the north, almost every unit (two T-26s, tha B** leader with the MMG and a squad) eligible for fire attacks the A** leader and its stack, but they cause little damage, pinning the leader (which was OOC and unable to move anyway) and two squads.

The northernmosto Russian squad fires 4FP@+2 at the broken squads, keeping them at B+ status (I would have preferred to attack the B* stack, even though it would have been a 4FP@+3 attack).

In the south, all Russian units used their fire opportunities in the Movement Segment, so nothing happens in this Segment

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PE27GE3_..re_North.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 3 - German Advancing Fire Segment

In the north, the reinforcing group fires its ATR at the BA-6 and misses.

In the south, the moving Finnish units make a lot of attacks, but all of them are ineffective (see the attached screenshot for the details); the only exception is the southernmost Engineer squad, which eliminates a HS and Pins a Russian squad.



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PE28GE3_..re_South.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

German Turn 3 - German Rout Segment

A broken SS squads routs in a wooden building; a C leader will then advance here and - hopefully - rally it in the next Admin Segment

German Turn 3 - Russian Rout Segment

The broken HS in the woods routs west using Low Crawl (a wise decision)
The broken units adjacent to the south VP building rout away in a wooden building across the road.

German Turn 3 - German Advance Segment

In the South VP building, German Engineer squads enter CC with in the two remaining Russian-occupied hexes; another engineer squad advances and takes another VP hex.
The ATR-armed SS squad advances to a location where it has a clear LOS to the T-26 (I have no great expectations about ATR effectivenes: the main goal of this move is to "convince" the AI to fire at the ATR squad and leave the Engineers -which should attack the T-26s in CC - alone).
The nearby C leader advances in the hex containing the broken SS squad.

In the east south-central building, all the SS squads advance in the a hex with no LOS to the Russian D* leader stack (there is no reason to take fire at 10FP@+1 as long as there are Russian units in the south)

German Turn 3 - Close Combat Segment (not shown in the screenshot)

The Finnish Engineers win both CCs, killing all the Russian units and suffering no casualties. The South VP building is now fully Finnish-controlled (5 VP hexes).


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PE29GE3_..dv_South.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 3 - German Admin Segment

The C leader in the south rallies the broken SS squad

The B* leader, SS squad and Engineer squad in the south remain broken

Russian Turn 3 - Russian Fire Segment

In the north, two T-26s and the B** leader with the MMG all fire at the A** leader: when the dust settles, the A** is broken and wounded and its three SS squads are all broken and CR'd.

The BA-6 fires at the reinforcements, breaking the C* leader and the LMG squad and pinning the others.

Two Russian squads fire at the broken squads and keep them B+.


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PE30RU3_..ve_North.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 3 - Russian Fire Segment

In the South, a T-26 fires at the B* stack of broken units, keeping it at B+ status.
The other T-26 fires at the A** leader stack, breaks the leader and a squad, and pins another

The D* leader, has a LOS to the A** stack (I thought it hadn't, and I am paying for my mistake) and fires 10FP@+1, killing the A** leader and CR'd a squad.
The Russian squad just south of the D* fires 4FP@+2, breaks the another squad and kills the just created HS (the screenshot is wrong, the LMG-armed squad is still unbroken).

The C leader stack in the extreme south pins an Engineer squad in the South VP building.

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PE31RU3_..ve_South.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 3 - Russian Movement Segment

Another T-26 appears in the center, just north of the VP building I managed to take.

Russian Turn 3 - Russian German Defensive Fire Segment

In the north, the reinforcement ATR fires at the BA-6 and misses.

The B* stack fires 21FP@+3 at the Russian squad near the north edge with no effect

the leaderless stack fires 18FP@+2 at one of the squads south of the A** and breaks it

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PE33RU3..EFNorth.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 3 - Russian German Defensive Fire Segment

In the south, the northernmost squad ATR fires at the just arrived T-26 and scores a side hit, but fails to penetrate. There are no targets for the squad FP.

The surviving LMG-armed SS squad fires 9FP@+2 back at the D* with no effect

The southernmost ATR squad fires at a T-26, hits it and fails to penetrate (incredible, isn't it?). The squad fires 6FP@+0 at the broken HS, just to keep it B+

Two Engineer squads (one of them pinned) fire 12FP@+2 at the C leader stack south-west of the VP building, with no effect

An Engineer squad fires 8FP@+2 at the broken units west of the VP building, with no effect

An Engineer HS fires 3FP@+0 at the broken HS north of the VP building, with no effect

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PE32RU3..EFSouth.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 3 - German Rout Segment

In the north, the wounded A** and 2 HS routs to the wooden hex containing 2 broken squads. The other HS routs to an adjacent wood hex.

The broken C* and squad rout to an adjacent woods hex: the BA-6 will have to decide whether to fire at them or at the ATR squad (wishful thinking).



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PE34RU3..utNorth.jpg
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RE: AAR - One Story Town (German Side)

Post by UP844 »

Russian Turn 3 - German Rout Segment

In the south the broken survivor of the A** stack routs, risks interdiction by the T-26 (which does not interdict) and ends its rout in the hex containing the C* leader.

The stack of broken units further south routs away from the LOS of the T-26 that is harassing them.



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PE35RU3..utSouth.jpg
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