port rearm level

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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azura987
Posts: 55
Joined: Sat Jul 03, 2010 11:31 pm

port rearm level

Post by azura987 »

Hi!
Is the rearm level shown in the ship port screen with naval support additions included?
On guadalcanal scenarion for example I'm trying to make an "sub minelaying" with a sub, but I can't arm it with mines. The rearm level shown is 765 in Brisbane. AS tender doesn't help with arming subs with mines? What tender does it? How much rearm level do I need for a mk10 mine? (the mk10 mines isn't listed in the rearm level list in the manual)
I really need to understand port rearming better. Thank you very much!
jmalter
Posts: 1673
Joined: Tue Oct 12, 2010 5:41 pm

RE: port rearm level

Post by jmalter »

In the game, use hotkey V to open the ships database, then tag the Mines button. You'll find that 'Mk 10 Mine' has a load cost of 630.

The manual 6.2.1.1 shows that you'll need a size 6 Port (rearm level 700), assuming no Naval Support. Manual 9.3.3.2 says that the port rearm level is increased by 5 for each undamaged Naval Support Device present. I've checked 2 ports in my game, & the port screen's Re-arm level includes the Naval Support effect. (Brisbane size 7 = 5500, plus 5 x 100 NavSupp, displayed Re-arm level is 6000) (Pearl Harbor size 8 is 6000, plus 5 x 552 NavSupp, displayed Re-arm level is 8760).

Open the game's Intelligence screen (hotkey I), tag 'All Device types' to turn everything off, then tag 'Mine' to show mines. Check that you have enough Mk 10 Mines available 'In Pool' to provide a full load for all subs in the TF, & that 'Stockpiled' is set to N.

It's possible that the scenario you're playing has been altered by its designer to exclude these mines, perhaps because there was no historical use of them during the campaign.
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