New Public Beta - v1128 Live Now!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

GTMOON51 wrote: Fri Nov 08, 2024 10:51 am When I create the Shortcut and Put in the Commands and hit Apply it tells me that the path doesn't exist
Are you putting the path in the "Target" field or the "Start in" field? Might seem like obvious questions but you never know.

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Zovs
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Re: New Public Beta - v1128 Live Now!

Post by Zovs »

Regarding the new public beta v1128 patch and existing user map mods.

I would think that the new final patch would make all the map mods invalid now. Since there was both map and data changes any existing map mods no matter how pretty they are will not be compatible with the latest and final patch.

Is this correct?
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GTMOON51
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Re: New Public Beta - v1128 Live Now!

Post by GTMOON51 »

Platoonist

Target Field

I have to leave for work

I will try a fresh install Tonight

Thanks
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

GTMOON51 wrote: Fri Nov 08, 2024 11:24 am Platoonist

Target Field

I have to leave for work

I will try a fresh install Tonight

Thanks
One other possibility. Make sure there is a space between ...Admiral Edition.exe" and -wd. If it's all run together it doesn't work.
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Re: New Public Beta - v1128 Live Now!

Post by Yaab »

scen001

ad 106 - Choybalsan to Choibalsan

Map reads "Choibalsan" now, but the base itself is still Choybalsan.

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Last edited by Yaab on Fri Nov 08, 2024 2:37 pm, edited 1 time in total.
actrade
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Re: New Public Beta - v1128 Live Now!

Post by actrade »

Ok I have an install question. First, I preface by saying that I have a fresh save game for the grand campaign (#6 slot) on Dec 8 that incorporates all of Kull's spread sheet, which as eveyone knows is a lot of work to set up. I applied the new beta over the top of the 1126a installation I already had installed. Perhaps I'm missing something as I looked at the new readme and what's new PDF file, but I don't see any instructions on the proper way to install the new beta? Do you do it over the 11.26a, or does it require a fresh install of the base game? Here is the series of messages I got.

1. PWHEXDATAdiffers, continues Y or N (I hit Y)
2. Saved under 1.8.11.26a different version continue Y or N (I hit Y)
3. Add database changes to this offcial campaign (#6) Y or N (I hit Y)

At this point, I got a "Failed update" message. It did install 1.8.11.28 as I confirmed that, but the failed update after the data base changes in item #3 make me believe it didn't update the database.

Can someone please tell me the correct way to apply this patch and if I can still use my exhaustive set up of the grand campaign I did under 11.26a or if I have to start from scratch. If so, I definately am waiting until this is official before doing that multihour work again lol.

EDIT: FWIW I have no mods installed, just the 11.26a update plus the new 28 update.
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

actrade wrote: Fri Nov 08, 2024 2:09 pm Can someone please tell me the correct way to apply this patch and if I can still use my exhaustive set up of the grand campaign I did under 11.26a or if I have to start from scratch. If so, I definately am waiting until this is official before doing that multihour work again lol.

EDIT: FWIW I have no mods installed, just the 11.26a update plus the new 28 update.
I used a fresh install of the game before applying the 11.28 beta and it sounds like most who have posted here did so too. This is what was recommended for the previous 11.27 beta as well. However, it would be nice to get a solid confirmation on that.
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

Wait. You guys also install 11.26A before 11.28B? Is that recommended? I went straight up from fresh installation to 11.28B.
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

Firstly, my understanding is that the new 11.28 update is only for Scenario 1, not scenario 6. So in your new 11.28 install I would start a Scenario 1 game and save it without running the turn. Exit the game. Copy the saved game with Kull's work into the saves folder of your new install.
Restart the 11.28 game, then open the saved game with Kull's spreadsheet changes and you should get those three questions about continuing. Answer Yes to the database and version changes but NO to PWHEX (which is map data). That should load your saved game and update it with the new 11.28 changes. As long as there are no fatal conflicts it should run.

I haven't got the new map yet so I don't know if things like the land mass between Aden and Abadan are a thing but if so, having a TF set to move directly between those bases might cause a crash. The game needs a direct pipeline between OFF-MAP bases to route directly or you must send the TF ON-MAP first before you can order it to the target OFF-MAP base.
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

Nazcatraz wrote: Fri Nov 08, 2024 2:47 pm I went straight up from fresh installation to 11.28B.
Which is what I and several others have done with no issues so far.
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actrade
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Re: New Public Beta - v1128 Live Now!

Post by actrade »

BBfanboy wrote: Fri Nov 08, 2024 2:47 pm Firstly, my understanding is that the new 11.28 update is only for Scenario 1, not scenario 6. So in your new 11.28 install I would start a Scenario 1 game and save it without running the turn. Exit the game. Copy the saved game with Kull's work into the saves folder of your new install.
Restart the 11.28 game, then open the saved game with Kull's spreadsheet changes and you should get those three questions about continuing. Answer Yes to the database and version changes but NO to PWHEX (which is map data). That should load your saved game and update it with the new 11.28 changes. As long as there are no fatal conflicts it should run.

I haven't got the new map yet so I don't know if things like the land mass between Aden and Abadan are a thing but if so, having a TF set to move directly between those bases might cause a crash. The game needs a direct pipeline between OFF-MAP bases to route directly or you must send the TF ON-MAP first before you can order it to the target OFF-MAP base.
Don't mean to be dense, but I don't understand what you are saying. First of all, where you saying to completely reinstall the game and apply 1.28, or continue with my 26a with 28 on top of it? In any event, I started a new game from Scenario 1, which runs the Japanese side automatically. After that ran, I saved it as a new game. Exited the game. My copy of Kull's work is already in the save game folder of the new install since I didn't completely reinstall and apply straight to 1.28. I opened the Kull game and did as you said it "saved game failed to load." Anyway, I'm going to just reinstall and start over with a fresh 1.28 and then try what you said.

EDIT: FWIW, reinstalled fresh copy of original game plus 1.28 and still getting the "saved game failed to load" message.
Last edited by actrade on Fri Nov 08, 2024 3:46 pm, edited 2 times in total.
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

Platoonist wrote: Fri Nov 08, 2024 2:58 pm
Nazcatraz wrote: Fri Nov 08, 2024 2:47 pm I went straight up from fresh installation to 11.28B.
Which is what I and several others have done with no issues so far.
that's good to know, king.
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

Sounds like it's been confirmed as the best way to install.
btd64 wrote: Fri Nov 08, 2024 3:43 pm I recommend a fresh installation of the game for this beta....GP
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Re: New Public Beta - v1128 Live Now!

Post by szmike »

1. Tenth Update – This release is a comprehensive release updating all previous versions to v1.01.28
2. Code Changes
...
02 - Add fatigue for pilot training based on exp level.
...
04 - Adjust training time for pilots due to player pool adjustments.
...
06 - add extra logic to ignore bad upgrade.
07 - check to see if a valid air type and not same as current type for upgrade.
08 - Correct issue with listing scenarios
...
12 - correct issue with ship refueling
13 - correct issue with off map movement
14 - correct issue with drop tank supply consumption
15 - improve handling for altFontSize
these are some pretty vague descriptions, what do they do exactly?
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Re: New Public Beta - v1128 Live Now!

Post by jwilkerson »

Reading thru the posts so far, you guys are doing a great job of getting many questions answered by other posters.

I'll work on a list of questions for us to answer - but there will be a bit of a delay - day job calling and all that.

But the main one I see is:

We definitely recommend installing this update on top of a vanilla install of the game. THEN reapply any mods you normally play with. Installing this on top of an already modded game could produce unknown results.
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

littleike wrote: Fri Nov 08, 2024 10:59 am
Platoonist wrote: Fri Nov 08, 2024 12:27 am
Nazcatraz wrote: Fri Nov 08, 2024 12:18 am Well that works! Thanks. But what's the point of forcing a Y and N question to Disband TF when players can't even click it on their screens? :roll:
The disband TF box was changed from mouse-driven to keystroke-driven because some players were accidentally clicking the wrong letter and disbanding the TF, which might a require PP expenditure to select a new leader. I guess this way forces you to slow down and think about it.

It's been a bone of contention for some time. :roll:
First of all many thanks to everyone who has hardly worked to make this patch possible.

Then a request for developers:

I have been a convinced supporter of the opportunity to have a warning before disbanding TF but i cannot
understand why the mouse is disabled and we are forced to use the keyboard to choice yes or not in the popup.

The explanation that this has intentionally done to avoid an unadvertited mouse click is non really acceptable and
I agree with him that if there is another beta, players should be able to click on the Y or N button using their mouses instead of having to reach out to the keyboard pressing a button. IMO it kinda breaks the gameplay flow as I mostly use the mouse when playing the game and only click F on the keyboard when I need to save the game. Or better yet, make the whole Y/N to disband an optional option somehow in the Game Settings. Heck, even when saving the game I could just click on the save button with my mouse, so I don't always reach for the F button that often tbh.

I really don’t think the devs should enforce a Y/N confirmation that requires keyboard input just because a small number of players have a habit of accidentally disband their TFs.
Last edited by Nazcatraz on Fri Nov 08, 2024 6:01 pm, edited 4 times in total.
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JanSako
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Re: New Public Beta - v1128 Live Now!

Post by JanSako »

If the map is modded (PW files), ART, SOUND are modded, scenarios are modded etc, can I just grab the new exe & use it?
:mrgreen:
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Re: New Public Beta - v1128 Live Now!

Post by bradfordkay »

littleike wrote: Fri Nov 08, 2024 10:59 am
Platoonist wrote: Fri Nov 08, 2024 12:27 am
Nazcatraz wrote: Fri Nov 08, 2024 12:18 am Well that works! Thanks. But what's the point of forcing a Y and N question to Disband TF when players can't even click it on their screens? :roll:
The disband TF box was changed from mouse-driven to keystroke-driven because some players were accidentally clicking the wrong letter and disbanding the TF, which might a require PP expenditure to select a new leader. I guess this way forces you to slow down and think about it.

It's been a bone of contention for some time. :roll:
First of all many thanks to everyone who has hardly worked to make this patch possible.

Then a request for developers:

I have been a convinced supporter of the opportunity to have a warning before disbanding TF but i cannot
understand why the mouse is disabled and we are forced to use the keyboard to choice yes or not in the popup.

The explanation that this has intentionally done to avoid an unadvertited mouse click is non really acceptable and
if someone commit a second error after the warning well i think is right that he will have to redo averything.
(told from an user that is not so quick with the mouse).

Second and must important thing is that forcing to use of the keyboard in the game is terrible when we use witpAE on a tablet.
On my windows 7 fujitsu everything goes well with the pen or mouse but when i have to use the keyboard i need
to let appear the virtual keyboard on screen (moving the pen to a side of the screen then pressing the requested then closing it and etc.etc.
A little nightmare.

So i warmly recommend that in the popup that ask for disband or not TF mouse will be abled again (as is in the popup that ask if we want close or not the game)

Many thanks again for this update.
I am in full agreement here. If you have a confirmation screen, then the argument about preventing inadvertent clicks is void. Besides, for me the keyboard is a good distance away from my favored sitting/gaming position so I prefer not ot have to reach for said keyboard if not absolutely necessary. JMO
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Re: New Public Beta - v1128 Live Now!

Post by btd64 »

Platoonist wrote: Fri Nov 08, 2024 2:27 pm
actrade wrote: Fri Nov 08, 2024 2:09 pm Can someone please tell me the correct way to apply this patch and if I can still use my exhaustive set up of the grand campaign I did under 11.26a or if I have to start from scratch. If so, I definately am waiting until this is official before doing that multihour work again lol.

EDIT: FWIW I have no mods installed, just the 11.26a update plus the new 28 update.
I used a fresh install of the game before applying the 11.28 beta and it sounds like most who have posted here did so too. This is what was recommended for the previous 11.27 beta as well. However, it would be nice to get a solid confirmation on that.
Yes, a fresh install of the base game is a good idea....GP
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Re: New Public Beta - v1128 Live Now!

Post by btd64 »

BBfanboy wrote: Fri Nov 08, 2024 2:47 pm Firstly, my understanding is that the new 11.28 update is only for Scenario 1, not scenario 6. So in your new 11.28 install I would start a Scenario 1 game and save it without running the turn. Exit the game. Copy the saved game with Kull's work into the saves folder of your new install.
Restart the 11.28 game, then open the saved game with Kull's spreadsheet changes and you should get those three questions about continuing. Answer Yes to the database and version changes but NO to PWHEX (which is map data). That should load your saved game and update it with the new 11.28 changes. As long as there are no fatal conflicts it should run.

I haven't got the new map yet so I don't know if things like the land mass between Aden and Abadan are a thing but if so, having a TF set to move directly between those bases might cause a crash. The game needs a direct pipeline between OFF-MAP bases to route directly or you must send the TF ON-MAP first before you can order it to the target OFF-MAP base.
The first 6 or 7 scenarios had some data changes....GP
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