I appreciate the feedback very much. I can start working on a special like I did with the ship construction, about engine and aircraft production management. I think I can put together adr.hal wrote: ↑Wed May 11, 2022 9:36 pm BC, I've viewed all your videos and I have to say thanks, they were informative. I've used tracker for a long time and you were able to expand my knowledge which is always a good thing. One aspect I fear you might want to explore further for a Japanese player is aircraft and engine management (this is not needed for Allied players). One thing that is vital for the JFB is to know what planes to produce and how many engines to manufacture to complement that production. This is a vital area and I would argue a more important area than ship production for a JFB (which you did a good job in explaining). There are a number of factors that I was hoping you might focus on. First, how to use tracker to facilitate the matching of engines to planes currently in production and next, in projected production. Another aspect is the utility of tracker in maintaining an eye on upgrades of engine factories and planes. In particular the tracing of plane "lineage" or defined upgrades vs. undefined upgrades (as there are grave penalties if one steps outside the defined path). In short, how can one use tracker to help manage the whole aircraft industry from opening salvo to final flyby. Now I'm aware that much of the management is subjective, which depends upon the player's likes, dislikes, style of play, etc., HOWEVER, many aspects of the mechanics are hardwired into the production process. How does tracker help here? It's just a simple request, right????? Hal
Basic how to on it similar to the ship construction. Because it’s such a large topic, I decided not to get too far into it. I feel it’s even more intricate than ship building. But if there is demand for this, I will do it! I like making the videos.