Ship production

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Gratch1111
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Ship production

Post by Gratch1111 »

So in the game you accelerate ship building but the dates dont really change, in tracker they do. Had a subchaser that didnt appear when tracker said so will the CV appear when the game say or tracker?
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RangerJoe
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Re: Ship production

Post by RangerJoe »

The acceleration does change the date, write the ships name and the date that you receive it and then compare it on the next turn.
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Gratch1111
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Re: Ship production

Post by Gratch1111 »

I have accelerated the CV Junyo from day 1, in game it says accelerate but the date is late april something, but when I look at tracker its supposed to arrive in mid february if accelerated.

On this subject, in scen 2 you get the CV Shinano which isnt the historical Shinano but a Taiho CV. In game it says accelerated but the cost isnt tripled and in tracker when in normal it says nothing(like no cost) while on accelerated it says 103, which is the "normal" cost. In game it says Nov 44 while tracker says may 43
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RangerJoe
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Re: Ship production

Post by RangerJoe »

I suggest that you read about ship acceleration in the manual and if that does not give you the information that you want, then search for the information on the threads.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Gratch1111
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Re: Ship production

Post by Gratch1111 »

If I in the game change from Normal to Accelerate, should the cost also change beside it? As it is, the number stays the same whether its Normal, Accelerated or Halted, however in the table to the right which says total shipyard cost, that changes. The date doesnt change either, no matter what setting.

I dont really care if the "display" is broken, I just want to make sure the whole thing works in this version of the game and hasnt been broken since the upgrade

Running latest version 1.8.11.27.2
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RangerJoe
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Re: Ship production

Post by RangerJoe »

Gratch1111 wrote: Tue Sep 26, 2023 4:48 am If I in the game change from Normal to Accelerate, should the cost also change beside it? As it is, the number stays the same whether its Normal, Accelerated or Halted, however in the table to the right which says total shipyard cost, that changes. The date doesnt change either, no matter what setting.

I dont really care if the "display" is broken, I just want to make sure the whole thing works in this version of the game and hasnt been broken since the upgrade

Running latest version 1.8.11.27.2
I again suggest that you read the manual, among other things that refer to this.

Also, play in the game by accelerating, stopping, and halting ships and look at the total number of shipyard points needed.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Gratch1111
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Re: Ship production

Post by Gratch1111 »

I understand how the shipbuilding works, with options etc. What I dont know and what I am asking is if the game works as it is supposed to when the displays in the game says that it doesnt as in dates and cost isnt changed depending on if its Halted, Normal or Accelerated
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BBfanboy
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Re: Ship production

Post by BBfanboy »

Gratch1111 wrote: Tue Sep 26, 2023 1:09 pm I understand how the shipbuilding works, with options etc. What I dont know and what I am asking is if the game works as it is supposed to when the displays in the game says that it doesnt as in dates and cost isnt changed depending on if its Halted, Normal or Accelerated
A lot of your decisions in game are not handled by the game engine until the turn is run. Most of the administrative decisions are handled at the end of turn execution. The economy is one of those things. If you just made the change, run the turn and then look at the newly calculated effects of your change.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Gratch1111
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Re: Ship production

Post by Gratch1111 »

I have run 10 turns and the display, in the game, is still the same. Cost and dates are unchanged even if accelerated, however as I stated, the aggregate is changed. Also, tracker has the correct dates and cost, except for Shinano as I wrote. That is unchanged in cost, while still having the correct date(in tracker) so even if the game is right while displaying incorrectly, Shinano is still wrong since even if accelerated its still only 103P
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BBfanboy
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Re: Ship production

Post by BBfanboy »

Thanks for the reply. I have no other ideas about what is going on, sorry I can't help.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Gratch1111
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Re: Ship production

Post by Gratch1111 »

I understand, not your fault. I hoped someone who had played Japan had seen this and noticed that the display was wrong but since the game did it correct it didnt matter. I will know in a month or two.

Im sorry if I didnt describe my problem better at the start, to me it was crystal but then I knew the problem
Chris21wen
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Re: Ship production

Post by Chris21wen »

The games ship production interface is not the best but it is working as it has always done. Making changes to the build rate of any ship is not reflected in the eta unitl next turn when the supply phase has been run. Even then the ETA doesn't reflect any acceleration changes as ETA is based on the original arrival date. There's nothing telling you what or why something is not building other than a quess based on yard capacity and yard estimate. If capacity >= estimate all is well not so the other way round. Would help if all delayed ships had their ETA in red or something.

Tracker gives far more info such as DOA however such as DOA and Calc pts and the abilty to see

There has to be enough shipyard capacity for any building to take place. I refer you to my other post to you however I forgot one very important piece of info about yard space used by ships. I've since added it but it's this:

'Durability also determines how much yard space a ship uses. Yard space used.
Normal build rate the space used is equal to a ships durabily. E.g. The same SC with dur of 2 occupies 2 yard capacity while the Yamamoto occupies 233 capacity.
Accerated build rate they use three times their capacity. E.g. The SC with dur of 2 occupies 6 yard capacity while the Yamamoto occupies 699 capacity.
Halted they use none.'



The order in which ships are built is based on it's start building date and durability giveing you it's ETA. If there are two ships meeting the same criteria their ID is used. The result determines the order in which ships are built. Tracker shows you this on Calc pts needed.

If the capacity is exceeded, ships already being biult or new ships entering from queued become pending and will not have their ETA (delay) reduced. The game doesn't tell you this but Tracker sets its status to 'Pending'

The next thing to understand is if you accelerate a ship it goes to the top of the list tripling the yard cost. If it's a big ship lots of stuff further down the list will be delayed.
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BBfanboy
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Re: Ship production

Post by BBfanboy »

Wow - I knew Yamamoto was one of Japan's biggest Admirals, but 233 points of yard space? - He has to go on a diet! ;)
Don't worry about confusing the two names though - easy enough to do when you are tired or distracted. Both have the same root - Yama = mountain.
So Yamamoto = Mountain Man and Yamato- Mountain Spirit (the spirit of the Japanese people - unbreakable and beautiful).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RangerJoe
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Re: Ship production

Post by RangerJoe »

BBfanboy wrote: Wed Sep 27, 2023 3:00 pm Wow - I knew Yamamoto was one of Japan's biggest Admirals, but 233 points of yard space? - He has to go on a diet! ;)
Don't worry about confusing the two names though - easy enough to do when you are tired or distracted. Both have the same root - Yama = mountain.
So Yamamoto = Mountain Man and Yamato- Mountain Spirit (the spirit of the Japanese people - unbreakable and beautiful).
Not only that but it is not "yard space" but rather shipyard points which are still used after the ship is launched.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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n01487477
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Re: Ship production

Post by n01487477 »

Hi - I'm the guy that wrote the interface for this screen in Tracker. It was a long time ago, so forgive me if I am wrong here.

1. game version(patch) for the scenario 2 version. I don't know what may have changed from beta to beta ... as per no.2
2. I am interested in the SC that did not appear. Tracker takes all the data from the save file, so it should be good. What was the number of it, if you recall?
3. If you have accelerated Junyo in the game and Tracker, it will appear on the date in game (which changes over time - it is calculated on that turn's points expenditure, not the whole build) and in Tracker from the Hi Cost screen date.


4. Shinano at the beginning of the game is Queued. This means that it is getting ready to be laid down, but not building. This is also the period of time you can not halt production either, because it is literally not being built.

Therefore, it can be accelerated at normal cost (103) until the Start Building = 0. Which at the beginning of the game is 47days. During this period, it will reduce the time by -1 above the normal. When Start Building = 0, meaning the ship is actually being worked on, the acceleration cost goes to 3x the durability.

So, for example, Junyo in normal build, accelerated, will change 4 May (Dec8th) to 2nd May (Dec9th) in the game interface (-2days).
Whereas, Shinano, queued build for the next 47 days, went from 20 Nov 44 (Dec8th) to 19 Nov 44 (Dec9th) (-1day) & when past the 47 days and is in the build queue, if accelerated (-2)

That is why there are 3 columns in the Ship HI Cost pop-up.

Accelerating while queued, is a nice way to bump the date forward in production, then back to normal for the build or accelerated if you want to expend the points.

I could possibly have done more with the interface, but it is what it is for now.

If you wish me to look, PM me your save or ask for my email.
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Re: Ship production

Post by Chris21wen »

RangerJoe wrote: Wed Sep 27, 2023 5:02 pm
BBfanboy wrote: Wed Sep 27, 2023 3:00 pm Wow - I knew Yamamoto was one of Japan's biggest Admirals, but 233 points of yard space? - He has to go on a diet! ;)
Don't worry about confusing the two names though - easy enough to do when you are tired or distracted. Both have the same root - Yama = mountain.
So Yamamoto = Mountain Man and Yamato- Mountain Spirit (the spirit of the Japanese people - unbreakable and beautiful).
Not only that but it is not "yard space" but rather shipyard points which are still used after the ship is launched.
Sssh! Don't repeat this, his aircraft was never shot down, it simply fell out of the sky :D
Gratch1111
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Re: Ship production

Post by Gratch1111 »

Re:n01, thanks, your post helped me a lot and ty for tracker, as allied its nice to have, as Japan its a need to have
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BananaConvention
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Re: Ship production

Post by BananaConvention »

Here's a great video on how to use Tracker to help your ship production:

https://youtu.be/P6fZgR9OGGk
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Zeckke
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Re: Ship production

Post by Zeckke »

shinano¡ dont build the shinano,, the shinano has pilots over 40 experience thats paper

the secret..STOP everything you want TO build engines so stop Dds whatever you decided, so then you will have the victory,, stop a japan future DDs gives you engines¡¡

Japan has at start the necesary to win dont need more (with exceptions) thats why EE.UU build 50 Bbs and 100 CV, becasue tthety new that they have enough at 1941 to win, you dont need the shinano and 40 DDs japan, dont buil innecesarry

if you stop the building construction then you will have material (with resources and oil) for the engines, so will build 5000 engines of A7 reppus becuase you stop 40 japan DDs for example.
Zeckke
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Re: Ship production

Post by Zeckke »

dont build the shinano,, the shinano has pilots with 40 experience, thats paper

sTOP everything you want, TO build engines so stop Dds whatever you decided, so then you will have the victory,, stop japan futures DDs gives you engines¡¡

Japan has at start the necesary to win dont need more (with exceptions) thats why EE.UU build 50 Bbs and 100 CV, becasue tthety knew that they have enough at 1941 to win, you dont need the shinano and 40 DDs japan, dont buil innecesarry

if you stop the building construction ship then you will have material (with resources and oil) for the engines, so you will build 5000 engines soon of A7 reppus becuase you stop 40 japan DDs for example.
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