Supply flow between bases

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Supply flow between bases

Post by Yaab »

I have a suspicion, that in WiTP:AE, supply moves from a base to a base only along major/minor railroads, major/minor roads and trails - it doesn't flow through non-rail/non-road hexes. While LCUs sitting in no-road/no-rail hexes can be supplied by bases, the export-import flow of supplies between bases runs along rail/roads. Otherwise, Ankang in China would have no supply problems, because it could draw supply from a supply-producing city of Sian which is just one WR hex away. Also, all inland bases are on roads/rails other then a handful of new dot bases, added by AndyMac in Burma, and are thus inter-connected by the rail/road network.
szmike
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Re: Supply flow between bases

Post by szmike »

it seems if the supply can go through the road/railway system it prefers that, even if supply value could be higher going directly, see picture - it is 73 going through roads, when it could be 76 directly // edit: nvm, it would be 68

it is counting lowest supply route
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supply values from Sian
supply values from Sian
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BBfanboy
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Re: Supply flow between bases

Post by BBfanboy »

I don't understand how you arrived at a number of 68 as stated in your edit? The path is clearly along the paved roads north, then west and south along the dirt roads. Going cross country it is 2 hexes of WR terrain. The numbers drop 12 in the first hex and could be expected to drop another 12 going into the Ankang hex, ending up at 76 - unless the cumulative loss of supply movement is not linear but increasingly higher over multiple roadless terrain hexes. At any rate the numbers represent the potential for supply to flow to that hex from the starting hex. Actual supply movement is driven by other factors like LCU locations, type, size and perhaps leader admin skill?

I have Chinese units occupying Swatow and adjacent Chaochow with a road between them. Chaochow has over 300 supply and is not stockpiling, but no supply flows to Swatow which is stuck at 20 while the LCU there is running out of groceries. Increasing the supply draw does nothing. There are no interfering enemy units. I surmise that the supply is being drawn by other LCUs north/NW/NE of Chaochow. It is what it is - I have an xAKL about to land supply at Swatow directly.
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Dewey169
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Re: Supply flow between bases

Post by Dewey169 »

Yaab wrote: Sat Sep 07, 2024 7:43 am I have a suspicion, that in WiTP:AE, supply moves from a base to a base only along major/minor railroads, major/minor roads and trails - it doesn't flow through non-rail/non-road hexes. While LCUs sitting in no-road/no-rail hexes can be supplied by bases, the export-import flow of supplies between bases runs along rail/roads. Otherwise, Ankang in China would have no supply problems, because it could draw supply from a supply-producing city of Sian which is just one WR hex away. Also, all inland bases are on roads/rails other then a handful of new dot bases, added by AndyMac in Burma, and are thus inter-connected by the rail/road network.
How would account for Ramree Island ?? I'm currently pushing supply through it into Burma and its moving out from there. No RR, roads or trail that I see...
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Re: Supply flow between bases

Post by RangerJoe »

Dewey169 wrote: Sat Sep 07, 2024 4:00 pm
Yaab wrote: Sat Sep 07, 2024 7:43 am I have a suspicion, that in WiTP:AE, supply moves from a base to a base only along major/minor railroads, major/minor roads and trails - it doesn't flow through non-rail/non-road hexes. While LCUs sitting in no-road/no-rail hexes can be supplied by bases, the export-import flow of supplies between bases runs along rail/roads. Otherwise, Ankang in China would have no supply problems, because it could draw supply from a supply-producing city of Sian which is just one WR hex away. Also, all inland bases are on roads/rails other then a handful of new dot bases, added by AndyMac in Burma, and are thus inter-connected by the rail/road network.
How would account for Ramree Island ?? I'm currently pushing supply through it into Burma and its moving out from there. No RR, roads or trail that I see...
Go to Ramree Island and press 5. It crosses a "river" and goes to a yellow (brick?) road. In reality, it was a swampy area that was full of crocodilians and the Japanese soldiers retreated into it. :twisted:
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Ramree Island supply.jpg
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szmike
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Re: Supply flow between bases

Post by szmike »

BBfanboy wrote: Sat Sep 07, 2024 11:45 am I don't understand how you arrived at a number of 68 as stated in your edit? The path is clearly along the paved roads north, then west and south along the dirt roads. Going cross country it is 2 hexes of WR terrain. The numbers drop 12 in the first hex and could be expected to drop another 12 going into the Ankang hex, ending up at 76 - unless the cumulative loss of supply movement is not linear but increasingly higher over multiple roadless terrain hexes. At any rate the numbers represent the potential for supply to flow to that hex from the starting hex. Actual supply movement is driven by other factors like LCU locations, type, size and perhaps leader admin skill?
cost is 20 for WR terrain in hex, but the game shows just 12 from Sian. I guess it counts half of each hex? If it was just 24 then it would show 76 in Ankang, but it shows 73, which is value achieved by going through roads around... so the value for direct connection through WR terrain must be lower. I know it's potential value.
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I don't have link to this post, just screen
I don't have link to this post, just screen
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RangerJoe
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Re: Supply flow between bases

Post by RangerJoe »

Remember that when moving from one hex to another unless it is on a road that half the cost of the movement is the terrain in the hex that is being moved from and the other half is the cost of the movement of the terrain that is moving into. So a clear/yellow road/ railroad (trail)/ grey road moving into a WR hex if any road or railroad ends in one hex before moving into another hex is different than just WR, even if the initial hex is WR if the road does lead to but does continue into that hex. If my long winded explanation is difficult, here is a picture with black circles showing what I mean.
Ramree Island supply two roads do not enter the hex but help the movement into the next hex.jpg
Ramree Island supply two roads do not enter the hex but help the movement into the next hex.jpg (390.5 KiB) Viewed 608 times
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RangerJoe
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Re: Supply flow between bases

Post by RangerJoe »

Here, Alfred is still assisting us:

https://www.matrixgames.com/forums/view ... 3&t=208348*

That supply information is in that thread with a downloadable text file.
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PaxMondo
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Re: Supply flow between bases

Post by PaxMondo »

RangerJoe wrote: Sat Sep 07, 2024 7:37 pm Here, Alfred is still assisting us:

https://www.matrixgames.com/forums/view ... 3&t=208348*

That supply information is in that thread with a downloadable text file.
And it is quite definitive. The OP assertion is known to be false; supply can and does flow through a hex irrespective of a road or RR or lack thereof. However, it always follows the path of least resistance; more supply will move along a road than a path than a mountain/jungle hex.

I have always thought of the supply movement as a circuit board; supply flow being current and the hexes being impedance, the value of which dependent upon what facilities the hex has (city/RR/road/path/terrain/LI/HI/AF etc).
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GetAssista
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Re: Supply flow between bases

Post by GetAssista »

PaxMondo wrote: Sun Sep 08, 2024 4:01 am However, it always follows the path of least resistance; more supply will move along a road than a path than a mountain/jungle hex.
You certainly meant that supply will move ONLY along the road when one is available, and none will move through adjacent mountains-jungles.

In other words only the least resistance route is used. In case of impedance all routes are used by electricity
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PaxMondo
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Re: Supply flow between bases

Post by PaxMondo »

GetAssista wrote: Sun Sep 08, 2024 8:13 am
PaxMondo wrote: Sun Sep 08, 2024 4:01 am However, it always follows the path of least resistance; more supply will move along a road than a path than a mountain/jungle hex.
You certainly meant that supply will move ONLY along the road when one is available, and none will move through adjacent mountains-jungles.

In other words only the least resistance route is used. In case of impedance all routes are used by electricity
No, supply moves in any/all hexes. It has to, else units in a non-road hex would fall out of supply, right? And that doesn't happen. Units 2 hexes from a base with no road will stay in supply IF enough supply is available. So, yes, just like impedance, all routes are used; but the path of least resistance is used most.

Look at the image posted by Ranger Joe above. Non-road hexes have non-zero values for movement of supply. Supply moves in ALL of those hexes.

Now, will it move enough to support a unit in combat as opposed to just entrenching? The only answer is maybe. Any experienced player knows that fighting off-road means that rapidly you are fighting with deficient supply.
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GetAssista
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Re: Supply flow between bases

Post by GetAssista »

PaxMondo wrote: Wed Sep 11, 2024 5:33 am
GetAssista wrote: Sun Sep 08, 2024 8:13 am
PaxMondo wrote: Sun Sep 08, 2024 4:01 am However, it always follows the path of least resistance; more supply will move along a road than a path than a mountain/jungle hex.
You certainly meant that supply will move ONLY along the road when one is available, and none will move through adjacent mountains-jungles.

In other words only the least resistance route is used. In case of impedance all routes are used by electricity
No, supply moves in any/all hexes. It has to, else units in a non-road hex would fall out of supply, right? And that doesn't happen. Units 2 hexes from a base with no road will stay in supply IF enough supply is available. So, yes, just like impedance, all routes are used; but the path of least resistance is used most.
You are mixing two things here, general movement as "it is possible", and movement from a particular point A to a particular point B. I am well aware about the passability of hexes for the first case. What I was talking about is the specific AB supply route - and at a particular point in time there is only one route that supply actually uses (with incurred penalties) to move from A to B, the most efficient one.
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PaxMondo
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Re: Supply flow between bases

Post by PaxMondo »

GetAssista wrote: Wed Sep 11, 2024 12:47 pm
PaxMondo wrote: Wed Sep 11, 2024 5:33 am
GetAssista wrote: Sun Sep 08, 2024 8:13 am
You certainly meant that supply will move ONLY along the road when one is available, and none will move through adjacent mountains-jungles.

In other words only the least resistance route is used. In case of impedance all routes are used by electricity
No, supply moves in any/all hexes. It has to, else units in a non-road hex would fall out of supply, right? And that doesn't happen. Units 2 hexes from a base with no road will stay in supply IF enough supply is available. So, yes, just like impedance, all routes are used; but the path of least resistance is used most.
You are mixing two things here, general movement as "it is possible", and movement from a particular point A to a particular point B. I am well aware about the passability of hexes for the first case. What I was talking about is the specific AB supply route - and at a particular point in time there is only one route that supply actually uses (with incurred penalties) to move from A to B, the most efficient one.
Again, I don't think so. I really think it is coded like impedance, meaning there is no singular AB route, it is the result of numerous routes with the most supply moving along the line of least impedance. HOWEVER, just like in a circuit, as the flow increases on the low impedance line, it allows some to fill the other, higher, impedance lines. Just get out your old circuit analysis books and re-crank those old formulas!
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