Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

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ReadyR
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RE: Mod Release: Bottlenecks in the Pacific

Post by ReadyR »

Hi LST. Thought I would update you on BB Colorado. It is June 25/42 in our PBEM. I have not checked in on Colorado for some time, but today I noticed that she is now sitting at Sys16, Eng1 and returning to service in about 17 days. I also noticed that she is refitting. I can't remember if I set her to refit...or if it just happened...but for whatever reason, the glitch has just fixed itself.

I understand that you have corrected the glitch in your latest update, but thought you might be interested in this development.

RR
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

Thanks for the feedback! I'm glad that the error has fixed itself in your game, would have been unfortunate to have Colorado stuck in the yard for the duration of the war.
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kbfchicago
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RE: Emergency Reserve

Post by kbfchicago »

The emergency groups are training groups in order to prevent their misuse as frontline units. They can be used for pilot training, but this is not their purpose and I consider it an abuse of the feature - do or don't, depending on your "moral restraint"

LST, thanks for the perspective on these units, missed this in your notes or perhaps I should have been more attuned. In retrospect clearly the right way to play it.

Kevin
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Mundy
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RE: Emergency Reserve

Post by Mundy »

Hi LST,

One think I noticed is that almost zero supply seems to get to the Emergency Reserve bases.
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saj42
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RE: Mod Release: Bottlenecks in the Pacific

Post by saj42 »

Hi LST,
Playing v1.3 and now at Mar 6th 1942.

I too had issues with BB Colorado at first, but it either fixed itself or moving it to Seattle repair yard unblocked it. No major drama. I have done a restart earlier this year so that might have been my playthrough in v1.2 - can't exactly remember.

However those sneaky Jap Paras have just invaded NW India:


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RangerJoe
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RE: Mod Release: Bottlenecks in the Pacific

Post by RangerJoe »

See if you can move them to Karachi! See if they will activate the reinforcements!
Seek peace but keep your gun handy.

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LargeSlowTarget
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RE: Emergency Reserve

Post by LargeSlowTarget »

ORIGINAL: Mundy

Hi LST,

One think I noticed is that almost zero supply seems to get to the Emergency Reserve bases.

Yes, nothing can get to or leave the Emergency Reserve base except by air. It is not supposed to be an operational base, just a holding box for the emergency reserve air units. The supply allocation of 15k should suffice to keep the resident base force alive for the duration and to enable the emergency reserve planes to fly out after having been purchased. If those air groups are being mis-used as training groups, supply will dwindle without being replaced.
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

ORIGINAL: saj42

Hi LST,
Playing v1.3 and now at Mar 6th 1942.

I too had issues with BB Colorado at first, but it either fixed itself or moving it to Seattle repair yard unblocked it. No major drama. I have done a restart earlier this year so that might have been my playthrough in v1.2 - can't exactly remember.

However those sneaky Jap Paras have just invaded NW India

Must be a glitch in your game, there is no fragment of the Yokosuka 3rd Bn in the scenario files set to appear at Rawalpindi. The unit slot number displayed - 10012 - isn't even available in the editor.
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Mundy
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RE: Emergency Reserve

Post by Mundy »

ORIGINAL: LargeSlowTarget
Yes, nothing can get to or leave the Emergency Reserve base except by air. It is not supposed to be an operational base, just a holding box for the emergency reserve air units. The supply allocation of 15k should suffice to keep the resident base force alive for the duration and to enable the emergency reserve planes to fly out after having been purchased. If those air groups are being mis-used as training groups, supply will dwindle without being replaced.

Right, I know they're strictly for training there.

I'm literally at zero supply at Emergency Reserve. All the aircraft in the squadrons there have gone into reserve status.
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LargeSlowTarget
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RE: Emergency Reserve

Post by LargeSlowTarget »

ORIGINAL: Mundy

Right, I know they're strictly for training there.

I'm literally at zero supply at Emergency Reserve. All the aircraft in the squadrons there have gone into reserve status.

?!? They are absolutely NOT for training. They should sit at the Emergency Reserve base doing nothing at all until you pay the PP to buy them out and fly them to a base in CONUS where they can disband to dump the "emergency reserve airframes" into the pool - that's their only purpose.


EDIT: Mmh, checked my documentation and apparently the "emergency reserve" is an undocumented feature... [X(]

I understand now why this issue has come up repeatedly [:)]

See post 199 for an explanation how to use the "emergency reserve". They are training groups in order to prevent their use as frontline units, but they are not intended to be used for training either.
Ian R
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RE: Emergency Reserve

Post by Ian R »

Is this a PBEM game, or solo?
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Mundy
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RE: Emergency Reserve

Post by Mundy »

ORIGINAL: LargeSlowTarget

?!? They are absolutely NOT for training. They should sit at the Emergency Reserve base doing nothing at all until you pay the PP to buy them out and fly them to a base in CONUS where they can disband to dump the "emergency reserve airframes" into the pool - that's their only purpose.

EDIT: Mmh, checked my documentation and apparently the "emergency reserve" is an undocumented feature... [X(]

I understand now why this issue has come up repeatedly [:)]

See post 199 for an explanation how to use the "emergency reserve". They are training groups in order to prevent their use as frontline units, but they are not intended to be used for training either.


Gotcha. Misunderstood their function.
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Falken
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RE: Emergency Reserve

Post by Falken »

Hi LST,

Not sure if you are ever planning on a Patch/Update past v1.3, but if you do, could you take a look at something that SierraJuliet mentioned a while back (2017 I think), that on Dec 7th/8th, the KB still has a full complement of torpedoes available to its initial task force.

Thanks
Dave...
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LargeSlowTarget
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RE: Emergency Reserve

Post by LargeSlowTarget »

Hi Dave, must have missed SierraJulliet's comment. Good point, for a possible future (micro)-update I'll keep in mind to reduce the KB torpedoes available by 40. Just have to dig-up which carriers launched the torpedo-carrying Kates and which one the bomb-carrying.
ReadyR
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RE: Mod Release: Bottlenecks in the Pacific

Post by ReadyR »

Hi LST. We are sailing along in the Mod... currently September 42. I am against a very good player and am definitely feeling the pain in several areas. Has me very much pinned down along the North Coast of Australia. He is also making progress in China. Threatening India. I'm doing ok in South Pacific. His subs are remarkably effective. As are his bombers. There is a huge imbalance in sunk shipping. That is probably due to training and gameplay... not the mod.

I have a question. Does the building inland ports as you describe for Burma also work in Northern Australia or India to help supply move? or is it just built for Burma.

Finally, noticed a unit glitch for your next update file. I have an Allied fragment unit - 7th Construction Battalion in India. The other fragment is a Japanese unit at Tulagi. I have attached a pic of the units in question. FYI
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

Hi ReadyR, sorry didn't see your post earlier. The inland port system works everywhere you see inland ports - not only in Burma but also in India, China, the DEI, Australia etc. Building a port level will increase the supply cap, regardless of the location of the base. So "building inland port" means "building transportation infrastructure" - building and improving roads and railroads. Usually the potential port sizes are pretty low, which means only minor improvements can be made, but you may notice that the bases along the Burma-Thailand Death Railway, the Ledo Road and the Assam Railway have high potential port sizes and thus allow considerable improvements of the suply cap levels - this represents the major projects undertaken during the war to build/improve these LOCs.

About the fragment, I don't see it in my game. In the editor, the only unit assigned to Coimbatore is the 1/2 South India Base Force. The 7th Naval ConstBn starts at Truk. Maybe something happened in your game during the loading/unloading and the move to Tulagi that created that fragment due to a glitch in the turn execution? I have seen such "ghost fragments" once or twice in my games after a ship carrying a fragment of a unit got sunk. Maybe an Allied sub saved some survivors and they were put in a POW camp in India!
cincotta82
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RE: Mod Release: Bottlenecks in the Pacific

Post by cincotta82 »

Hey LST. New player, long time forum lurker. This will be my first foray into modded witp. After much research, I liked what your vision brings to the table and am excited about getting lost in your labor of love.

Are there any recent AARs or YouTube let’s plays you are aware of?
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

cincotta82, I am honored. There is one ongoing Bottlenecks game with an AAR - Mundy vs SierraJuliet:

Allied side fb.asp?m=4390667

Japanese side fb.asp?m=4390899

I don't tink anyone has made a Youtube video with my mod.

In fact, I don't think - and didn't expect - that my mod is being played by many. It probably has little appeal to most players because it is "restrictive" in nature, contrary to most other mods which do add more "funstuff" like additional cariers and battleships, more divisions etc. My mod is for masochists [;)]
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Axe1999
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RE: Update Apr 26, 2020: Bottlenecks in the Pacific v1.3

Post by Axe1999 »

Hey, just discovered this mod and I love it so much, I see it hasnt been updated since 2020, is it still only intended for PBEM game as the description says?
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btd64
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RE: Update Apr 26, 2020: Bottlenecks in the Pacific v1.3

Post by btd64 »

ORIGINAL: Axe1999

Hey, just discovered this mod and I love it so much, I see it hasnt been updated since 2020, is it still only intended for PBEM game as the description says?


Yes, pbem only....GP
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