Different Campaign Versions for versus Human or AI

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Dgold
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Different Campaign Versions for versus Human or AI

Post by Dgold »

It seems that the AI player needs help - such as extra garrisons or extra resources - which would not necessarily be needed for a Human vs Human game. It appears to me that is is difficult to create single campaign versions which are fair to both human players and the AI players.

What about creating three versions of each Campaign? For the TOAW4 game, differing scenarios were created, depending on which side the Human player was playing - versus the AI.

The stock version of each Campaign would be for Human vs. Human players. One modifed version would be for Human Axis vs AI Allied. A third modified version would be for Human Allied vs AI Axis.

For instance, in the Allied AI player version, the Soviets could be given small garrison units in most cities, as well as scripted Siberian reinforcements in the winter of 1941.
The Allies could be given an extra garrison unit in Egypt, as well as extra garrison units in the UK - to help prevent a Sealion operation.

For instance, in the Axis AI player version, the Germans could be given extra armour and/or air units to help with the invasions of Poland, Belelux, France, Yugoslavia and the USSR. For the later campaigns, such as 1943 and 1944, the Germans could be given small garrison units on the Westwall and in Eastern Germany.

Of course these alternate campaigns could be easily created via the Editor, but it would be great to see authorized versions of these, authored by Alvaro.
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AlvaroSousa
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RE: Different Campaign Versions for versus Human or AI

Post by AlvaroSousa »

It was something I was considering. It is also the reason why I made the editor available. I put a lot of time into it so it is functional. It isn't easy and has some bugs but it is functional.
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Dr. Foo
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RE: Different Campaign Versions for versus Human or AI

Post by Dr. Foo »

ORIGINAL: Alvaro Sousa

It was something I was considering. It is also the reason why I made the editor available. I put a lot of time into it so it is functional. It isn't easy and has some bugs but it is functional.

Any thought given to permanent garrison units? These units would be in capital's or key cities and have no movement allowances. The are destroyed if forced to retreat. They would have low attack but high defense values.
*Warning: Dr. Foo is not an actual doctor.
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Dgold
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RE: Different Campaign Versions for versus Human or AI

Post by Dgold »

Thanks four comments, Alvaro and Dr. Foo.

Does the Editor support the creation of a new unit type - a generic garrison unit - with no command (movement) points, a good defense value and little attack value? If attacked, it would not retreat but die in place.
Fintilgin
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RE: Different Campaign Versions for versus Human or AI

Post by Fintilgin »

Strongly in favor of this.
AlbertN
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RE: Different Campaign Versions for versus Human or AI

Post by AlbertN »

There could also be differing bonus maybe for nations?
IE. basic Poland and France, but beefed up Soviets or so?
(Like AI levels per nation - and not just for the faction)
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AlvaroSousa
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RE: Different Campaign Versions for versus Human or AI

Post by AlvaroSousa »

The editor is limited to what is available per country.

In the 1st patch I addressed some of these issues for England and the USSR. They will be starting with garrison status divisions in key ports.

The UK and Germany will have historical naval minefield placements.
Creator Kraken Studios
- WarPlan
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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