1.04G4, testing thread, the BIG ONE

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Journier
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1.04G4, testing thread, the BIG ONE

Post by Journier »

BUGS CURRENT TO 1.04G4


Reported by Cohen
BUGs (Or perceived as such)

1- Finland does not get Lend Lease through rail - at all. (Which should not be limited by merchant shipping)
2- Lend Lease for Axis does not seem to get through to Iran or Iraq via sea. (If Italy controls the Mediterranean and the Suez Channel...)
3- Lend Lease seems to just go poof if the rail connection is suddenly interrupted, like, magically your shipment is suddenly lost. -- Points sent should be retained at least if they cannot be delivered.
----

Possible manpower upkeep number bug?





bugs fixed G1
Fixed night missions. Now will work within 6 hexes (fixed)
Fixed alt key added to disbanding air units (fixed)
Fixed intimidate in diplomacy
Fixed Sevastapol isolated supply problem by changing rail to road on the East side of the strait (fixed)
Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy
Fixed and added morale city in Syria so Vichy Syria can happen properly
Fixed trade partner selector
Fixed loop undo by clearing the undo
Fixed mini-map scaling with UI scaling
Added A.I. defending its scripted ports with built AA
Fixed trade agreements now properly use each other's merchant marine
Fixed deployed submarines with proper unit supply levels

bugs fixed G2


1) HQ's still not resupplying aircraft over top them. fixed

4) IF an HQ resupplies another HQ , the second HQ loses the ability to resupply units around itself. - fixed


BUGS FIXED in Version G3 /w scenario update
5) fleet bug with splitting.

6) New quality of life improvement for trade screen, using shift key you can max out your trade with another nation

7) when resupplying with HQ the popup now correctly displays how many units and how many supply trucks were used.

8)subs deploying with not enough supply.

9) warsaw lodz deployment for axis issue.

Bugs fixed in G4 version


1) non ability to beach invade some nations around egypt.
Journier
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RE: 1.04G, testing thread, the last OG

Post by Journier »

best test game yet. few little things so close.
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AlvaroSousa
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RE: 1.04G, testing thread, the last OG

Post by AlvaroSousa »

I updated it. Fixed
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PanzerMike
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RE: 1.04G, testing thread, the last OG

Post by PanzerMike »

This is not right:
Image

It says the Allies are the attacker. The German subs are the attacker however.
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AlvaroSousa
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RE: 1.04G, testing thread, the last OG

Post by AlvaroSousa »

Quit a hit on the escorts.

Thanks. I will get that fixed.
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PanzerMike
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RE: 1.04G, testing thread, the last OG

Post by PanzerMike »

Jolly good show
Cad908
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RE: 1.04G, testing thread, the last OG

Post by Cad908 »

Do not recall seeing this before, but might have missed it and could? be working as designed.

Top Image: UK CV Glorious having engaged the Italian Fleet on the previous turn, uses 2 Operations Points and returns to Gibraltar.

Bottom Image: Already in Gibraltar are the UK CV Illustrious and a DD Group. AFTER the Glorious returns I can select either or both of the existing units but CANNOT spend any Operations points thus they are stuck in the port.

If a returning Group only spends a SINGLE Operation Point, then the existing units could move.

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Michael T
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RE: 1.04G, testing thread, the last OG

Post by Michael T »

There is a bug introduced with version G.

When a fleet leaves a port all the remaining ships only have one operation point remaining.

Example. Port has Fleet counter with 2 OP's. Some ships leave port. Remaining ships in Port only have 1 OP remaining.

How does this happen? Everytime a new beta comes out a new bug is introduced?
Journier
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RE: 1.04G, testing thread, the last OG

Post by Journier »

ORIGINAL: Michael T

How does this happen? Everytime a new beta comes out a new bug is introduced?

this has actually been a bug for a while iirc, atliest i remember the fleet combining with operation point disparity's being an issue in last official patch.

good catch. thanks for testing.

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Michael T
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RE: 1.04G, testing thread, the last OG

Post by Michael T »

No it's only just come in with G.

It was not in any previous patch. I would have noticed it.
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PanzerMike
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RE: 1.04G2, testing thread, the last OG

Post by PanzerMike »

ORIGINAL: Journier

3) The initial sub you get for free as axis is still deploying with 3 supply instead of 5 in 1939 scenario
This is indeed still the case with the latest beta
Journier
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RE: 1.04G2, testing thread, the last OG

Post by Journier »

ORIGINAL: PanzerMike

ORIGINAL: Journier

3) The initial sub you get for free as axis is still deploying with 3 supply instead of 5 in 1939 scenario
This is indeed still the case with the latest beta

are you sure you have g2? it should be fixed in the latest beta download that was put up yesterday i think. I thought i checked it and it popped in at 5 now.
Journier
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RE: 1.04G2, testing thread, the last OG

Post by Journier »

Quality of life suggestion- can we get a notification when you interrupt supply to port. in the reports screen like when the enemy does as well.
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PanzerMike
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RE: 1.04G2, testing thread, the last OG

Post by PanzerMike »

ORIGINAL: Journier
ORIGINAL: PanzerMike

ORIGINAL: Journier

3) The initial sub you get for free as axis is still deploying with 3 supply instead of 5 in 1939 scenario
This is indeed still the case with the latest beta

are you sure you have g2? it should be fixed in the latest beta download that was put up yesterday i think. I thought i checked it and it popped in at 5 now.
I am on G2 and it was at 3.
Journier
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RE: 1.04G2, testing thread, the last OG

Post by Journier »

with latest updated scenario files? sorry to ask another question to you panzermike.
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AlvaroSousa
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RE: 1.04G2, testing thread, the last OG

Post by AlvaroSousa »

I fixed it michael. It was a fix of a previous bug which I created another bug from it.

It's uploaded already.

Scenarios were updated yesterday also.
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PanzerMike
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RE: 1.04G2, testing thread, the last OG

Post by PanzerMike »

Alvaro, please have a short look at:
https://www.matrixgames.com/forums/tm.asp?m=4744329

It is a suggestion and what I think is a bug.
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AlvaroSousa
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RE: 1.04G2, testing thread, the last OG

Post by AlvaroSousa »

v4g3 is up fixing that naval bug from another bug.
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Cad908
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RE: 1.04G2, testing thread, the last OG

Post by Cad908 »

This is 1.04G3. A GER SUB has foolishly ventured close to the Channel.

At left, I can sortie a UK CV and launch an airstrike.
However, as at right, a US Tactical Group nearby CANNOT launch an airstrike, nor can other UK Tactical or Strategic Groups in range which have Action Points remaining.

This seems to be recent, as I have struck SUBs with Air Groups before.

EDIT: Not a Bug. The land hex all the units are based on under HEAVY RAIN. The ocean hex is clear but I do not believe that matters here.

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AlbertN
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RE: 1.04G2, testing thread, the last OG

Post by AlbertN »

BUGs (Or perceived as such)

1- Finland does not get Lend Lease through rail - at all. (Which should not be limited by merchant shipping)
2- Lend Lease for Axis does not seem to get through to Iran or Iraq via sea. (If Italy controls the Mediterranean and the Suez Channel...)
3- Lend Lease seems to just go poof if the rail connection is suddenly interrupted, like, magically your shipment is suddenly lost. -- Points sent should be retained at least if they cannot be delivered.


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