Modding question

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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Staggerwing
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Modding question

Post by Staggerwing »

What graphics format are the raw images in for plane, ship, etc? The resource
folder has all files with the extension "*.srf" including one called PNGtest.srf.
but it is not recognized by any graphics program I have. If this is proprietary
or a combined graphic and stat file how do I produce new graphics and import them
to create entirely new ships and planes? This was one of the things that attracted me
to the original Complete CAW.

EDIT: the manual has some info in the very beginning of the EDITOR section (21.3).
There seem to be more image source options than before but I wish there was a template
for the dumbkopfen such as myself to wrap our eyeballs around.
If anyone is familiar with this stuff please feel free to drop a post in this
thread. A step by step to creating a ship from scratch would be the bees knees [:)]
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eloso
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RE: Modding question

Post by eloso »

There is a whole section in the manual regarding the editor. Read page 43 for texture formats and how to get them in/out of the game.
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Staggerwing
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RE: Modding question

Post by Staggerwing »

Thanks, OSO.
I just stumbled across it myself but I'm still scratching my noggin.
The orig CCAW manual had a step by step but I can't find my copy [:(]
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alexs
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RE: Modding question

Post by alexs »

Hi Guys,
We intend to put our a tutorial for creating / editing new ship and plane types shortly.
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Staggerwing
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RE: Modding question

Post by Staggerwing »

Looking forward to it!
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eloso
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RE: Modding question

Post by eloso »

This is how I got a texture out of the resources.

Load the editor.
On the upper left side there is a resource button. Click that.
The GUI will change. In the upper left hand side select a directory. (planes, ships, scenario)
Next select a .srf file in that same window.

There should be a list box below and another just to the right of it labeled resource type. Select one of the resources in the left box. You should get a preview. Select "texture" for resource type.

There is a box for modifying, adding, and extracting resources on the lower right side of the GUI. Click on extract. A directory window will open. Create a name for the file and save it in a directory of your choice. Be sure to add an image extension to it ( .bmp, .jpg, etc). You can then open it in a graphics editing program.

From my understanding you can create a new resource and here is where you put it all together. I can't help you with the other steps.
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SuluSea
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RE: Modding question

Post by SuluSea »

RE: Modding question - 6/11/2007 10:16:49 AM

ORIGINAL: alexs

Hi Guys,
We intend to put our a tutorial for creating / editing new ship and plane types shortly.

Have I missed this?

Found it in the CAW files. Thanks SSG
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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