Firstly, congratulations on a great set of games
For me it was a close run thing, in that it was only on my third attempt to get going on Korsun Pocket that I finally cracked it. I did this by actually reading the tutorials
Now to the point of the post.
I have noticed that what appear to be “pure” armour units do not suffer a penalty when fighting alone. Armour units, when fighting as pure armour units, were at a very great disadvantage, even in open terrain. In broken terrain their casualties would escalate hugely.
My suggestion would be that when pure armour units attack out of a hex, or defend, their attack and defence values are halved, plus their should be no shock bonus or anti-shock bonus when attacking/defending as pure armour.
Note it is “pure” armour units that concern me. To give an example, Soviet armoured brigades of 60 tanks and 300 plus infantry inherent to their OOB are not the problem. They are “not” pure armour units.
This is one refinement that would be great to see in future games. In my very prejudice view
All the best,
Kip.
