EEV Question

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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LewFisher
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EEV Question

Post by LewFisher »

Guys,

In many scenrios, such as Plan Martin, your current EEV is quite important. Where is that displayed, I can't seem to find it?[:(]

Lew Fisher
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Terminus
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RE: EEV Question

Post by Terminus »

It isn't displayed anywhere. In Plan Martin, it's shown in the News on any turn after a turn where it changes.
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LewFisher
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RE: EEV Question

Post by LewFisher »

Thanks for the reply. Sounds dumb why the EEV isn't shown on a display somewhere. Perhaps it could be changed in a future update, Should not take much to progam it in.
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RE: EEV Question

Post by JAMiAM »

If we incorporate that, it would have to be a "switchable" function, since some designers have used it to track a "hidden" variable. Mark Stevens, for example, in his Europe Aflame scenario.
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LewFisher
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RE: EEV Question

Post by LewFisher »

Perhaps it could be switchable within the editor so each designer could decide if he wanted it know or not. [8|]
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RE: EEV Question

Post by JAMiAM »

That's what was implied, a switchable feature in the editor. It certainly would make no sense to have the players be able to switch it off and on...[:'(]
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LewFisher
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RE: EEV Question

Post by LewFisher »

I agree, would it pose much of a problem to program?

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RE: EEV Question

Post by JAMiAM »

I wouldn't think so. Getting it to display would be easy, since we could have it write to the News Strings either at the beginning of each turn, or when it changes. Then we just need to figure out a good place to put it in the scenario editor's menu tree, so that designers would be able to set it.
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