
I will look ove the thread today and post the new matchups.
Moderator: MOD_SPWaW
First, let me assure you that I was totally unaware of any mentioning of this!Originally posted by VikingNo2
Win or lose this next match I think I may withdraw from the tournement, its too difficult to negotiate, and when you don't go over every little detail at length then you open your self up, for anything.
Lust to clarify a point I thought in general that you couldn't call reinforcements until turn 10 in a 20 turn game ?
Is that correct or am I smoking crack !!!!!!!!!!
7) REQUESTING REINFORCEMENTS ON TURN 1: This is where your opponent requests reinforcemtents on turn 1 then refuses engagment until his AUX units get to the front then overwelms you with superior numerical forces.
.......Ways to avoid this, suggest a designated time before reiforcements can be requested. My rule of thumb ussually is not to request reinforcements until I need them, but to lay a ground rule I have started asking for no reinforcements until turn 10.
Standard Setup
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* C&C OFF
* True Rarity ON
* 10% artillery includes all units capable of indirect fire.
* No pre-laid Mines
* Meeting engagement
* 1 Platoon infiltrators Max (4 squads) no minimum.
* 2 airstrikes Max. (4 planes) No mIn.
* game points 4000-7000
Note: Both players can agree on different terms if they want.
Good game it was Shiner, thanks for a tough fight.Originally posted by Shiner
I thought we had all agreed to keeping big AT guns to a limit of no more than a platoon and that there was to be no off-board arty. Maybe I was wrong.
Anyway, goodluck Sandman. Just keep those 6 AT guns safe and I assure you that you will win WC03.
Regards,
Shiner