ORIGINAL: Speedy
Negative all were on 0% search since I had 35 x FP's on Naval search 100% range of 2-6.
Hmm, check the float plane squadrons, it's possible that all of them happened to be damaged on the turn in question, since there are just 1-2 planes on most ships. I generally set these squadrons to 50% to assure there are at least some planes in the air each turn. Setting them at 100% (especially around enemy fighters) can result in all of them being damaged rather quickly, and unless you check up on them each turn, you wouldn’t know about it.
I also make sure at least 1 squadron per CV has a 10% naval search setting as I believe it helps that CV’s recon level. I'm not 100% sure just how recon levels are tabulated, so having some of a CV’s bombers on naval search helps guarantee the strikes it launches gets the benefit of any possible bonus to its recon rolls.
It could be that the KB CV’s all launched a strike but failed to locate the target due to low recon levels. I’ve seen turns where every single search roll failed before, WitP has a bad habit of using the same roll for all searches sometimes (at least it seems that way sometimes), that could be what happened here. One bad search roll prevented all your strikes from locating the target.
Are all the bombers aboard their proper CV’s? If not, that proves they launched and failed to locate a target. Then they landed on the non-damaged CV’s when they returned.
Jim