Some Base questions

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JeffroK
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Some Base questions

Post by JeffroK »

Base to Base communications

Will 2 bases in adjaecent hexes allow movement and supply even without a road/track link??

Can you create a Base which will not allow fortifications to be built??

Thanks
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el cid again
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RE: Some Base questions

Post by el cid again »

YES -

IF and ONLY IF

the bases are both Level 3 ports or above
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Kereguelen
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RE: Some Base questions

Post by Kereguelen »

ORIGINAL: JeffK

Base to Base communications

Will 2 bases in adjaecent hexes allow movement and supply even without a road/track link??

Yes. For calculation of overland supply movement look at 14.1 and 14.3 of the manual. The table under 14.3 does also apply to supply movement between bases (manual entry under 14.3 may be confusing if not read together with the entry under 14.1).

Ignore Sid's post. He is probably talking about a different thing.
ORIGINAL: JeffK
Can you create a Base which will not allow fortifications to be built??
Thanks

No

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Andrew Brown
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RE: Some Base questions

Post by Andrew Brown »

ORIGINAL: Kereguelen
Ignore Sid's post. He is probably talking about a different thing.

Sid is talking about adjacent coastal bases with an ocean hexside between them, and he is correct that in this situation both bases need to be level 3 ports.

Adjacent land bases (with a land or coastal hexside between them) will indeed transfer supplies between them although there will be "attrition" of supplies as per the manual as Kereguelen mentions. One hex of "cross country" movement would incur a loss of 50% of supplies, more or less.

I don't know of a way to prevent forts from being built at a base.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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JeffroK
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RE: Some Base questions

Post by JeffroK »

Thanks for your replies,

K, I gave up on the manual as its so often wrong.

I was looking at inland bases, trying to work out how to build a supply line but ot create a Maginot Line.

More thinking....
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el cid again
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RE: Some Base questions

Post by el cid again »

In a few places - in Thailand North of Bangkok - in Indochina near Saigon - all the way to the coast and interior of Cambodia - in Burma near Rangoon - and many other places - if you play the non AI versions of RHS (ie those with interior river systems) - it is possible to build up river ports to form a supply chain independent of roads and rail lines.

A programmer and I are considering how to permit players to build road (etc) infrastructures. This is easily done in WITP - it will be harder in AE - because we can implement pwhex changes without editing the save game file (which seems to be dangerous - one player said Joe did it for him but it didn't work - and my two efforts also didn't work). The main thing - once floated on the Forum - is rules about what you need to do to change it? I think this must wait for AE - even if harder to do - because for example there are 8 regiments of IJA RR engineers needed to be added - if we build RR. But if you want to do it for any particular game - I can help you get there - changing pwhex will do the job.
herwin
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RE: Some Base questions

Post by herwin »

ORIGINAL: el cid again

In a few places - in Thailand North of Bangkok - in Indochina near Saigon - all the way to the coast and interior of Cambodia - in Burma near Rangoon - and many other places - if you play the non AI versions of RHS (ie those with interior river systems) - it is possible to build up river ports to form a supply chain independent of roads and rail lines.

A programmer and I are considering how to permit players to build road (etc) infrastructures. This is easily done in WITP - it will be harder in AE - because we can implement pwhex changes without editing the save game file (which seems to be dangerous - one player said Joe did it for him but it didn't work - and my two efforts also didn't work). The main thing - once floated on the Forum - is rules about what you need to do to change it? I think this must wait for AE - even if harder to do - because for example there are 8 regiments of IJA RR engineers needed to be added - if we build RR. But if you want to do it for any particular game - I can help you get there - changing pwhex will do the job.

Use road maintenance/construction engineers in place to reduce the movement costs into a hex.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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